View Poll Results: Do you use Horde formation?

Voters
256. You may not vote on this poll
  • I use it all the time

    123 48.05%
  • I've occasionally used it

    95 37.11%
  • I've never used it

    38 14.84%
Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 139

Thread: Horde formation

  1. #41
    Chapter Master Urgat's Avatar
    Join Date
    Apr 2007
    Location
    Paris
    Posts
    14,276

    Re: Horde formation

    I'm currently completing my 100-strong horde of common goblins. 460pts (full command, bows, shields, 3 nasty skulkers). Woosh!

  2. #42
    Marine
    Join Date
    Mar 2011
    Location
    Nottingham, UK
    Posts
    17

    Re: Horde formation

    I start deep with my Halberdiers usually, then reform to horde either before or during combat to swing it my way, otherwise i stay deep for the steadfast.

  3. #43

    Re: Horde formation

    Never used it. My friend uses it with his big ole block of Marauders all the time though. They hit pretty hard.

  4. #44

    Re: Horde formation

    I constantly use horde formation. Giant units of halberdiers, and greatswords. Greatswords are stubborn so you don't really need to go deep. If I ever need to go deep, because I'm losing and need steadfast, or I'm winning by a lot and want to cancel their steadfast, I will do a thing called combat reform, or a swift reform the turn before I get into a fight. Really there is no reason to not do this.

    Empire swordsmen are my ghetto anvil, and I usually just keep them deep in bus formation, but Halbs go horde for sure. Especially with a warrior priest in there to give rerolls.
    Last edited by Souppilgrim; 16-04-2012 at 00:04.
    Is not Thunder Stomp itself a special rule? If that is your argument then Thunder Stomp can not be allowed to let you Thunder Stomp, as being able to Thunder Stomp benefits Thunder Stomp, therefore you can't use the Thunder Stomp rule in conjunction with Thunder Stomping to Thunder Stomp. ~Aglemar

  5. #45
    Chapter Master Minsc's Avatar
    Join Date
    Feb 2010
    Location
    Sweden
    Posts
    1,154

    Re: Horde formation

    Depends on what army I play.

    Wood Elves: Never.
    Dark Elves: I occasionally horde Executioners.
    Empire: Unless I play all/mostly-cav lists, I always have a horde of Halberdiers in my list, and possibly Greatswords.

  6. #46
    Chaplain Gop's Avatar
    Join Date
    Mar 2005
    Location
    Oz
    Posts
    290

    Re: Horde formation

    In my 2500 dwarf list I run 50 hammerers and 50 GW warriors. A fair few die, but they sure hit back HARD!
    40k armies: GKs; Eldar; Deathguard, Demons

    WHFB: Dwarves, Lizardmen, High Elves, VC, Demons, WoC

  7. #47
    Chapter Master Warlord Gnashgrod's Avatar
    Join Date
    Mar 2005
    Location
    Seat 12, Council Chambers, Bell Tower, Skavenblight
    Posts
    1,075

    Re: Horde formation

    i play Skaven, and see absolutely no reason for horde units, since ranks are vital for Skaven for both LD and steadfast. The only time I ever would is with units with a screaming bell or plague furnace, since they're unbreakable.
    Necromancers have one redeeming characteristic: They are great believers in recycling!

    Dummy see, dummy do.

  8. #48
    Chapter Master Askari's Avatar
    Join Date
    Feb 2006
    Location
    by a big castle in North Wales
    Posts
    2,575

    Re: Horde formation

    Quote Originally Posted by Warlord Gnashgrod View Post
    i play Skaven, and see absolutely no reason for horde units, since ranks are vital for Skaven for both LD and steadfast. The only time I ever would is with units with a screaming bell or plague furnace, since they're unbreakable.
    Not even with Queek's Stormvermin? An extra rank of attacks from them should mean you don't lose combat in the first place, thereby negating the need for Steadfast.
    Dark Lancers Renegade Astartes Chapter, Chaos Space Marines - 7,000pts
    The Undead Scourge, Vampire Counts - 2,500pts [log]
    Averland State Army, Empire - 3,000pts [log]

    Still need one more Zombie Dragon/Terrorgheist rider (the Blood Dragon, not Ghoul King)? PM me for much £££s!
    Warhammer 40k or Fantasy player in North Wales? PM me!

  9. #49
    Librarian Metacarpi's Avatar
    Join Date
    May 2011
    Location
    Derby, UK
    Posts
    354

    Re: Horde formation

    As a Skaven player, I tend to run my Plague Monks in Horder formation. Give 'em the Plague Banner, and they tend to destroy whatever they come into contact with, and after that's done, I can reform them into a more survivable formation.
    Currently Painting: Plague Drones/Tau Hammerhead
    Currently Listening To: Macklemore - The Language of My World
    Currently Playing: Bioshock: Infinite/The Binding of Isaac

    The making of the man is the breaking of the back upon the rock of everyday hostility.

  10. #50
    Commander redben's Avatar
    Join Date
    Jan 2009
    Location
    Newcastle
    Posts
    662

    Re: Horde formation

    I always Horde up a unit of Bloodletters.

  11. #51
    Chapter Master The Clairvoyant's Avatar
    Join Date
    Sep 2006
    Location
    Kent, England
    Posts
    1,149

    Re: Horde formation

    I always run hordes.

    My all-goblin army has units of 60 NGs in hordes, my vampires always run a 50-strong horde of skellies and a 40-block of ghouls. My TK always have a 70 strong unit of skellies.
    don't you know? Fantasy armor magically shrinks down to bikini size when it's worn by a buxom woman?
    Orky plog of Orkiness
    Plog of non true-scale post-heresy marines

  12. #52
    Commander
    Join Date
    Oct 2011
    Location
    Blackburn
    Posts
    665

    Re: Horde formation

    As a general rule of thumb you horde if you expect to win combat; well... unless you reach 75+ models in a unit when the 12" deployment zone means you cannot do deeper than a 5x15 formation.

    I try to horde my stormvermin if possible... although I am still annoyed in my last game "Flames of the Phoenix" took out 36 of my 50 SV and I lost my entire flank due to panic in the first turn :/. If they were in a 5x10 formation I would have held.

  13. #53

    Re: Horde formation

    Quote Originally Posted by althathir View Post
    @Jind_Singh and everyone else - What do you see as the advantages of hording TK TombGuard? I'm just getting back into warhammer, and the're the fraction I like, but their community seems really down on.... well everything (though other players seem to think their solid, and I'm getting sick of the i win eighty percent of my games but the books a failure posts ). I was planning on running Tomb Guard, but more traditionally (I think they're more of a dangerous tarpit, then a deathstar if that makes any sense?)
    The Khemri forum can be depressing sometimes, I agree. As for TG, hoarding them with halberds is a new tactic since 8ed and the new book. It works, but is a big point sink. The "old way" is still valid, run them sword and board 5 wide as an anvil. Running them with halberds 5 wide seems odd, though.

  14. #54
    Chapter Master pointyteeth's Avatar
    Join Date
    Nov 2006
    Location
    Canada
    Posts
    1,789

    Re: Horde formation

    I run my great weapon marauders in horde formation. My TK buddy always runs 2 hordes of halberd tomb guard (with 2-3 characters each). My VC buddy runs a horde of great weapon grave guard and a horde of ghouls (no characters in either. My Dwarf buddy runs a horde of great weapon dwarf warriors. We play at 2500 points. It may be that you don't see many hordes used below 2500 due to the points investment usually related to purchase a large enough unit to put in horde formation.
    Fantasy log of...Stuff: Vampire Counts, Warriors of Chaos, Southlands Ogres, Cryx plus whatever else tickles my fancy.

  15. #55

    Re: Horde formation

    For VC skellie warriors 40 or 60 man hordes
    For High Elves, on occassion w seaguard
    For my wolfriders never
    for dark elves never
    for brets men at arms 40-50 man unit

  16. #56
    Chapter Master IcedCrow's Avatar
    Join Date
    Mar 2005
    Location
    Terminus Est
    Posts
    4,584

    Re: Horde formation

    The irony is that the horde formation rules were written with trash troops in mind getting more attacks, and the complete opposite seems to be what happens with them lmao.

    I think "horde" should be a special rule applied to units like slaves, skeletons, etc (trash troops) and that normal units shouldn't get it, but that's just my opinion.
    NOTE: my use of the word "powergamer" is not meant as a derrogatory or inflammatory word used in a negative context. It is used to describe a type of player that uses power builds

  17. #57

    Re: Horde formation

    Quote Originally Posted by boli View Post
    As a general rule of thumb you horde if you expect to win combat; well... unless you reach 75+ models in a unit when the 12" deployment zone means you cannot do deeper than a 5x15 formation.

    I try to horde my stormvermin if possible... although I am still annoyed in my last game "Flames of the Phoenix" took out 36 of my 50 SV and I lost my entire flank due to panic in the first turn :/. If they were in a 5x10 formation I would have held.
    Sure, units going for Steadfast can be a pain, but a Horde can strip ranks like nobodies business. Plus, Horde ranks tend to last a lot longer, as you have to slot 6 guys just to strip the first....

  18. #58

    Re: Horde formation

    It is good for some units - Marauders, Gor of all kind, Ghouls perhaps, Bloodletters etc. - and in certain circumstances. It is a pretty well-designed rule - it is effectiv
    e enough to get used but isn't obvious or so good it is mandatory.
    Want Warmachine Rulebook, Khador, Lizardmen models, Lizardmen, Dark Elf and Beastmen Army Books, Grey Knights books or some awesome Banelegion models? Check out my trade thread!

  19. #59
    Commander
    Join Date
    Jun 2007
    Location
    Houston, TX
    Posts
    536

    Re: Horde formation

    Every army that I build includes at least one horde.

    Ogres? Guthorde. Absolutely brutal, as mentioned, and (practically) immune to (most) enemy magic.

    My wife's Night Goblins run at least a single Squig horde (chicks dig Squigs) and typically two or three.

    Really, anything with high strength but low attacks is doing well to go in a horde formation. And anything that you expect to buff is well-served in a horde as well, since the buff affects a larger amount of points per cast.

  20. #60

    Re: Horde formation

    Quote Originally Posted by IcedCrow View Post
    The irony is that the horde formation rules were written with trash troops in mind getting more attacks, and the complete opposite seems to be what happens with them lmao.

    I think "horde" should be a special rule applied to units like slaves, skeletons, etc (trash troops) and that normal units shouldn't get it, but that's just my opinion.
    not really. historically, units except for a few armies, units tended to longer rather than square. The square formation was used by the romans, and columbs of troops were almost never used, except in troop movement. The game designers and players at the studio ahve often been historical gamers and like it when the fantasy looks like reality did.

    The wide formations allowed troops to make enemies feel overwhelmed, allowed for more troop allocation to combats, and was easier to move for commanders.

    I feel that the horde rules for fantasy are intended to give players an advantage for using armies the way they looked during the pre renaissance periods

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •