I use it all the time
I've occasionally used it
I've never used it
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 13-5-2013; Lizardmen, tournament pictures, Won best painted army! ---> New: 7-4-2013; The friendly riptide saves a firewarrior
My Fantasy Plog (Skaven, Wood Elves, High Elves)
I use both for my Red Guardsmen. Both have their uses. Columns are useful, I find, against gunlines, when you have to move quickly through terrain and will probably defeat the enemy in close combat anyway. Forming a wider target for their missile troops to open up at is also a poor idea. When I really have to hold the enemy up (often a role given to my smaller units), then forming column is also useful. On the other hand, when I really have to start inflicting casualties (against small units of Chaos Warriors, for instance, when I MUST get kills or they'll chop up enough peasants to cancel my static res anyway), or face an enemy horde (the sheer weight of attacks often chews through my steadfast), I often form horde myself.
Now just doing Battle Reports.
http://www.warseer.com/forums/showthread.php?t=191378 for the Red Guards
http://www.warseer.com/forums/showthread.php?t=196677 for my Imperial Guard.)
"this is the best 40k stuff I have ever read." (Carltmc)
I use horde formation on my Marauders of Khorne, and in my new Empire army I use it on my Flagellants, and intend to with my Halberdiers when GW get around to making a decent State Troops kit.
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 13-5-2013; Lizardmen, tournament pictures, Won best painted army! ---> New: 7-4-2013; The friendly riptide saves a firewarrior
With sufficient density of slaves a critical mass is created, resulting in a chain reaction of terrifying power harnessed in ... the RATOM BOMB!
... and then I won.
Hmmm...deploy the RATOM BOMB! of 540 Skavenslaves five wide and 90 deep facing a flank and side step them towards your enemy daring him to charge. This tactic says yes to my insanity!
Wear a monocle and Bob Schieffer will laugh at you on the evening news.
Hurricanes are not the best way to keep crime down, Mr. Bloomberg.
“Well, I’ve got two pythons and a tiny guy in a rhinoceros costume with an obsession with disco,”
Last edited by Urgat; 19-04-2012 at 07:14.
My printable cardboard terrain blog , and the store (latest product: Orc Idol)
Painting log, last pictures: March, 7th, 2013 -> Goblin BSB
Urgat's Armory v0.3 [Blood in the Badlands Siege options]
I use it when I'm sure I'm going to win, or know i'll be wiped out Combat reform is your friend.
How about that slave idea.....but try it on squig herds instead. Although not as easy to destroy.....plus you can do stuff to your own slaves cant you?
A boy played in the sandbox with no one to mind him,
When quietly a mixing truck pulled up behind him.
He peeped not a peep, cried out nary a cry —
Just his sandals stuck out when the concrete was dry.
I have a ...
(•_•) , ( •_•)>⌐■-■ , (⌐■_■)
... burning need to try that now.
Originally Posted by SiNNiX
Originally Posted by HereComesTomorrow
Plus, you'd need 10 units of Clanrats or some such to bag all those Warpfire throwers. And Sods Law dictates one good shoeing, and the Slaves detonate :P
I don't think anyone here is advocating for the unit being effective, but rather amusing. A unit of 91 Skavenslaves deep is almost 6' long, making it impossible to actually advance with that rank bonus except by moving sideways and the unit cannot ever charge unless loses all of those ranks and becomes a massive horde. The minimum cost of the unit is also going to be 900 points (provided you run 90 deep instead to make room for the handles on your movement tray), which is a rather substantial joke portion for an army. Yet the sight of it alone would be worth the many looks of utter disbelief. And to see them get charged by an overeager enemy who hits it with most of his army would be nothing short of hysterical when the unit breaks in combat and inflicts a whole bunch of S3 hits on everything nearby. Being a steadfast Ld10 until it suffers no less than 411 casualties would be the only drawback to that hilarity. Still, having a massive wall you can shoot into is kind of cute too, but yeah, it is one of those epic ideas that will really get you nowhere in a game, but would probably be a talking point in any store it shows in for years to come.
Wear a monocle and Bob Schieffer will laugh at you on the evening news.
Hurricanes are not the best way to keep crime down, Mr. Bloomberg.
“Well, I’ve got two pythons and a tiny guy in a rhinoceros costume with an obsession with disco,”
I think a wound cap is probably a better way to go. If most units can only go wounds strong, and even the cheapest, poorest troops can only go 50 strong, you not only reduce the power of hordes and ridiculous sized chaff units, but you also make normal bs based shooting and magic missiles more relevant because every kill they do actually matters. Even knights come back into prominence because units are not so huge that they will tie them up for the rest of the game.
Druchii.net for all your Dark Elf needs
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." George Bernard Shaw
∞+1 (just because I can).
Curses! You found me!
That, and some git is bound to Gateway it first turn!
On the subject of limiting hordes - Why? What does that achieve, other than limiting people's choice in making their army.
Sure, a horde of heavy infantry is pretty revolting in terms of potential, but it's all a massive points sink, so really, it should be capable of pasting a great number of units. Just because a unit is hard, doesn't mean it's unfair.