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Thread: Draigo-Wing, not sure how to proceed but got some ideas...

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    Chapter Master Pooky's Avatar
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    Draigo-Wing, not sure how to proceed but got some ideas...

    40K Army: Daemonhunters
    I've been looking around at people's Draigo-Wing style armies and have found 3 I thought looked interesting. I then tweaked them a little to suit my tastes. They are shown below. Do you think that these armies could work in a competitive environment? I think they may have a chance, but am not absolutely sure. Any help/ comments or advice would be quite welcome.


    LIST 1
    Simple 'Hammer and Anvil' tactic. Both squads are meant to be potent enough in shooting that they can handle armor, MCs or hordes (in theory). The units should be able to neutralise almost all threats in the medium distance range. If they do get in to assault the Brotherhood Banner and Apothecary should be enough to ensure they can handle themselves.

    Lord Draigo [275]

    Paladin Squad 1 [735]
    1) Apothecary + Halberd
    2) Psycannon + Brotherhood Banner
    3) Psycannon + Hammer
    4) Psycannon + Sword
    5) Psycannon + Halberd
    6) Storm Bolter + Halberd
    7) Storm Bolter + Hammer
    8) Storm Bolter + Sword
    9) Storm Bolter + Sword
    10) Storm Bolter + Falcions

    Paladin Squad 2 [735]
    1) Apothecary + Halberd
    2) Psycannon + Brotherhood Banner
    3) Psycannon + Hammer
    4) Psycannon + Sword
    5) Psycannon + Halberd
    6) Storm Bolter + Halberd
    7) Storm Bolter + Hammer
    8) Storm Bolter + Sword
    9) Storm Bolter + Sword
    10) Storm Bolter + Falcions


    LIST 2
    Implacable advance tactic. The entire army pushes forward straight into the enemy. Draigo will join the first Paladin unit making it a Death-Star unit. The second Paladin unit acts as either fire support for the rest of the army or is bait for the opponent and sits in front of the big Paladin unit. The Dreadknights are there to lend support for destroying armor or tar-pitting hordes until either of the Paladin units come to the rescue.

    Lord Draigo [275]

    Paladin Squad 1 [735]
    1) Apothecary + Halberd
    2) Psycannon + Brotherhood Banner
    3) Psycannon + Hammer
    4) Psycannon + Sword
    5) Psycannon + Halberd
    6) Storm Bolter + Halberd
    7) Storm Bolter + Hammer
    8) Storm Bolter + Sword
    9) Storm Bolter + Sword
    10) Storm Bolter + Falcions

    Paladin Squad 2 [375]
    1) Psycannon + Halberd
    2) Psycannon + Hammer
    3) Storm Bolter + Halberd
    4) Storm Bolter + Hammer
    5) Storm Bolter + Sword
    6) Storm Bolter + Falcions

    Dreadknight + Nemesis Great Sword + Heavy Incinerator [185]
    Dreadknight + Nemesis Great Sword + Heavy Incinerator [185]


    LIST 3
    Bunker down and blast away tactic. The entire army bunkers down and blasts the opponent away from range using the Dreadnoughts and then medium range with the Psycannons. If the opponent does return fire then the Librarian will use his defensive abilities to grant cover.

    Lord Draigo [275]
    Librarian + Might of Titan + Sanctuary [160]

    Paladin Squad 1 [730]
    1) Apothecary + Halberd
    2) Psycannon + Brotherhood Banner
    3) Psycannon + Hammer
    4) Psycannon + Sword
    5) Psycannon + Halberd
    6) Storm Bolter + Halberd
    7) Storm Bolter + Hammer
    8) Storm Bolter + Sword
    9) Storm Bolter + Sword
    10) Storm Bolter + Halberd

    Paladin Squad 2 [315]
    1) Psycannon + Halberd
    2) Psycannon + Hammer
    3) Storm Bolter + Halberd
    4) Storm Bolter + Hammer
    5) Storm Bolter + Sword

    Dreadnought + 2 x Twin Linked Auto Cannons + Psybolt Ammunition [135]
    Dreadnought + 2 x Twin Linked Auto Cannons + Psybolt Ammunition [135]

  2. #2
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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    List 3 is best but the tactics are wrong.

    You WANT those paladins, draigo and libby pushing into midfield so the pressure is taken off the dreads whose job is to pop transports so draigo's boys can get at the juicy insides.

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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    Quote Originally Posted by ErictheGreen View Post
    List 3 is best but the tactics are wrong.

    You WANT those paladins, draigo and libby pushing into midfield so the pressure is taken off the dreads whose job is to pop transports so draigo's boys can get at the juicy insides.
    Would you also move the Dreads up the field, but behind the Terminators? Or would you have them static? If you held them static, is there not a danger of them becoming isolated and taken down?

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    Chapter Master fubukii's Avatar
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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    i think you really only need 1 pally unit, and i would suggest interceptors or more dreds. You want the pallys and draigo and libby to advance and keep the dreds either safe in the back or behind the paladins for cover, depending on the threats.
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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    Quote Originally Posted by fubukii View Post
    i think you really only need 1 pally unit, and i would suggest interceptors or more dreds. You want the pallys and draigo and libby to advance and keep the dreds either safe in the back or behind the paladins for cover, depending on the threats.
    I'm guessing you're in favor of List 3?

    Also, if I drop the second Paladin squad then what will the second Troops choice be? The additional Dreadnought or Interceptors are not Troops...

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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    I like lsit 3. The 2 dreds are necessary for av12 and less. the psycannons are for av13 and 14. move the dreds up with the paladins. If they get held up by a sacrificail squad all game, then thats wasted points. The need protection from outflanking genestealers who will just bog it down or something similar.

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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    Quote Originally Posted by grey knights rock View Post
    I like lsit 3. The 2 dreds are necessary for av12 and less. the psycannons are for av13 and 14. move the dreds up with the paladins. If they get held up by a sacrificail squad all game, then thats wasted points. The need protection from outflanking genestealers who will just bog it down or something similar.
    There is something I don't understand about your comment. If a weapon is able to handle AV13 and 14, would it not then me able to handle AV12 and less?

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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    redundancy. 6 psycannons won't make a huge dent in av13 and 14 anyway (if it's in multiples).

    unless there's outflank/pods in the opponents army, I wouldn't be moving the dreads up. I'd be trying to get side armour shots by deploying them on the flanks. You have a libby for psychic hood goodness.

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    Chapter Master fubukii's Avatar
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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    Well the second troop choice i would use a strike squad.

    I run something like....

    Draigo
    Libby warding staff warp rift , might, shoruding, quickening, sanctuary
    10 paladins, apoc, 4 psycannons 2 master crafted, 4 halbs, brotherhood banner, 2 hammers 1 of which is MC. 10 different wound groups.
    10 man strike squad 2 cannons, thammer
    10 interceptors 2 cannons thammer
    2 dreds.

    all units got psybolt ammo btw
    Last edited by fubukii; 17-04-2012 at 22:40.
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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    List 3 is better. Only move your Dreads if facing a highly mobile army that can get around your slow moving Paladins. If you can keep the Dreadnoughts protected by good psycannon placement (i.e. on the flanks to get the biggest fire arc) then they can probably remain stationary. The big issue is that the most mobile army is also the one best suited to nuke Paladins off the table without a second thought. DE will be the bane of this list - the Psyflemen will be their #1 priority (either gunning them or blocking LOS) and then they will snipe the Paladins off while kiting them around the table.

    Against DE you need to deploy to force them to come within 24" of the Paladins. Their long range AT weapons have a 36" range, so you want to have your Paladins about 12" away from the Psyflemen to force them into range of all of your guns. If you get the distance right, they won't be able to snipe off Paladins either without being in Psyfleman range. Nightshields will wreck this plan completely, but fortunately (for you!) they're no where near as common as Flickerfields. You then slowly march this across the table, cutting down the areas DE can hide in and kite about in.
    Last edited by Sami; 17-04-2012 at 21:20.

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    Chapter Master fubukii's Avatar
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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    they key to beating DE with paladin lists, is combat squads and psybolt ammo. Get your forces in the center of the table play for the objectives (i play nova style). Shorud your troops, and now i can kill 6 tanks a turn with just my interceptors strikes, and pallys, plus the dreds pretty easily. Luckily most Competitive de lists rock alot of venoms which is no threat, and blasters arent that long range..
    Last edited by fubukii; 17-04-2012 at 22:51.
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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    There is something I don't understand about your comment. If a weapon is able to handle AV13 and 14, would it not then me able to handle AV12 and less?
    Str 8 is better at killing av12 then str 7, but with rending, str7 is better than str 8 at av14. and because str 8 is so effective for av12 and lower, and str 7 rending is about the same at killing av13 as av14, you can just focus fire the different guns at different targets.

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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    i'd take list 3.
    what is your experience with the banner and the apothecary?
    the 10men squad could benefit from psyboltammo also
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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    I use both and its the way to go. FNP shrugs off the Light arms fire wounds, and the banner helps you really nail it to other deathstars.
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    Re: Draigo-Wing, not sure how to proceed but got some ideas...

    Quote Originally Posted by fubukii View Post
    I use both and its the way to go. FNP shrugs off the Light arms fire wounds, and the banner helps you really nail it to other deathstars.
    That would depend on squad size, as the bearer of the Banner loses his NFW. If the squad is 10-strong then fair enough the Banner is a possibility. I agree with the Apothecary for small-arms negation though.
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