I would be surprised if I were the first to have this thought but I cannot find otherwise.
The Idea
The idea would be to play a RPG campaign in the same vein as D+D, etc but using Necromunda as the basis of both the story and combat system.
The Gang
As opposed to each played having a gang each, instead each player would control a character in a gang and would RP their particular character with the GM making the gang decisions.
Why
It would lead to a different experience, a blend of a story driven campaign and individual character development combined with the combat and environment that Necromunda provides.
The Changes
There would have to be minor adjustments to the rules in order for it to work; the wounds characteristic would be the main one and the levelling system for characters could use some more development. For the most part the GM should serve to keep the rest balanced however.
_________________________________
The first question therefore is whether anybody has read about or tried a similar idea themselves, and, if so, how did it work out?
The second question would be, if we assumed I had a group willing to try this in the coming months, what other points would you bring up which could need exploring or changing in order to make this a 'smooth ride'?
Finally, my aim would be that any changes made to the rules for this could also work within the basis of a normal necro campaign and thus could result in some give-back to the community in terms of new ideas and developments.
Any thoughts and comments are welcome at this point.


Reply With Quote

New Cult King