So I have decided to try something new for myself and I am going to log all of my games here. I am not doing this in the battle reports section because I want to talk tactics for my games in hopes of getting some good feedback the players here on Warseer. I play Ultramarines and have for a VERY long time. As part of this thread I ask that no one suggests I use any special characters from other chapters. I play regular games with my 11 year old son, but do to his lack of tactical talent, I do not think of these games as real games as they are more of a learning game for him and not a tactical challenge for me.
Anyway, My last game was against a blood angels army at the 2000 point level. I do not have his list but it looked like this...
2x gunships with missiles, heavy bolters and I forget what on the doors.
1 unit of death company with lemartes
1 Death company Dread
1 unit of stearnguard lead by tycho, this unit had multiple combi-meltas
1 unit of ten assault marines with two melta guns and a combi-melta
1 unit of 5 scout snipers with a missile launcher
What I took to the game
TDA Librarian with storm shield, smite and Null zone
Assault terminator squad with 3x THSS and 2x Claws in a land raider redeemer
Terminator squad with cyclone missile launcher and chain fist in a land raider with multimelta
2x land speeder typhoons
Tactical squad with powerfist, Combi-flamer, flamer, missile launcher and rhino
Tactical squad with powerfist, Combi-plasma, plasma gun, multi-melta and rhino
Tactical squad with meltagun, plasma cannon and rhino
long story short I was tabled in turn 6!!!
Mission = Take and Hold
Deployment = Dawn of war
He has First turn and deployed his scout squad on his objective and his assault squad on my right flank. I deployed a combat squad with plasma cannon on my objective and a combat squad with missile launcher in a wood in the middle of my deployment zone.
Turn one - He moves his Assault squad up a full 12" and both Storm ravens come onto the board, move 24" and are in my face. (Wow, those things are fast!) Scouts spot my squad in the middle and open fire killing one marine. A storm raven kills a second.
I begin my turn moving my Landraider with Terminator squad onto my left flank to move up to support my objective. My Reedemer with assault termy squad and librarian move up to counter the Bloodangels assault squad. All three Rhinos move up the middle. Typhoons each come on a flank to try to get side armor shots. The Redeemer flamestorms the assault squad and kills 3 or 4 (I forget exactly). Both typhoons do nothing. Godhammer attempts to kill a storm raven and fails. Turn one ends with little in the way of killing anything in his army
Turn two - Assault squad moves up to within 3" of my redeemer. Stormraven with Death company moves 6"towards my Objective and spits out it contents. The dread moved towards my middle combat squad while the death companyt prepare to run. Stormraven with Stearnguard moves towards my right. His shooting phase sees off my right Typhoon, Redeemer, Plasmacannon combat squad and a rhino. After destroying my Redeemer his assault squad assaults my terminator squad. (As I write this I realize that is not legal, right? Can you assault the contents of a transport you shot at and destroyed?) Legal or not he lost that assault as I caused more wounds than he did and he failed his Ld test. The Death Company moved towards my objective and prepared to destroy the remnants of the Plasma cannon combat squad. His dread assaulted my Missile combat squad and killed them all.
My turn saw me deploying all of my marines and move my rhinos forward. The terminator assault squad moved to catch the BA assault squad. Termy squad deploys to shoot the death company. Tactical marines all move to gain fields of fire. In my assault phase I caught up to his assault squad and destroyed it, although it cost me three THSS terminators.
Turns 3-5 are a blur as his Death company and DC dread wrecked havoc on all of my tank and my tactical squads and terminators. High lights include locking his DC in HtH with a Terminator squad and using a rhino to redirect his DC dread away from my tactical marines. He blew teh weapons off of my second typhoon as well as stunned it. In turn 5 it made a rush to tank shook his scouts, but was about 5" short. At the end of turn 5 I had one combat squad left, and my typhoon. I was surrounded by an immobilized stormraven, an fully mobile stormraven, a Stearnguard squad and a deep feeling of dread. I had not moved his scouts off of his OBJ and my TWO marines left were on mine. At the bottom of the 5th I hoped the dice gods would give me a draw......
Turn 6 only made it half way through his shooting phase and the game was over.
In the end I was unable to get more than 12" onto the table before I was engaged in close combat by his army. So here I what I learned, THSS termies die, Null zone is a waste on any army without invulnerable saves and combat squads are not big enough to hold an objective vs a close combat oriented army. I wish my Redeemer had lasted longer, but it was comical to watch his assault marines die to a template weapon.
The combi-plasma gun on my second squad SGT has been an issue for me over many games and so has finally been retired and replaced by a plasma pistol. I also removed his powerfist and downgraded to a power weapon.
One Tactic I learned was the use of Rhinos as food for Death Company. If I had thought sooner I could have used them to draw his army away from me. Land speeders could have done this as well.
So here are the questions for the warseer forum...
1) What would you change in my list as an all comers 2000 point list?
2) What are the key targets vs Blood Angles? ( Blood ravens seem an obvious pick)
3) How would you have played my list?
CT




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