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Thread: Invent a Rule!

  1. #1

    Invent a Rule!

    Just for fun, I fancy seeing what sort of rule other gamers fancy adding to Warhammer.

    I'm going to cheat straight off the bat. and offer up two.

    1. Firepower Pushback. It exists in WotR, and also in Warmaster (and possibly Warhammer Ancient Battles, but I've never played that). For those unfamiliar with it, essentially when a unit inflicts heavy casualties with bow, shot or what have you, the target unit is forced back a bit. Exact mechanic would need a little tinkering here and there granted, but it would offer an interesting new dimension to the game!

    2. Breakthrough. Applies solely to Cavalry and Monstrous Cavalry. When charging, you have a chance of punching straight through the enemy unit should it refuse to flee. Again, would need a lot of tinkering, but here's my initial take.... If the number of casualties inflicted exceeds the defending units rank bonus, then the Cavalry breakthrough their ranks, appearing on the other side, provided there is enough room to do so.

    Breakthrough appeals to me as it forces infantry heavy armies to put real thought into their deployment, as a single weakspot can be smashed aside by a concerted Cavalry attack, allowing the cavalry free reign behind enemy lines to do what they do best. Alo, it goes some way to giving Cavlary a bit more punch, without swinging the pendulum too heavily in their favour (remember, it's wounds cause, NOT basic combat Res) It would of course need some kind of limitation, perhaps allowing it only against infantry (Monstrous Infantry I can imagine being big and tough enough to absorb the charge)

    So, let me know what you think, and don't forget to add your own rules! (army specific ones apply!)

  2. #2
    Tactical Ninja Malorian's Avatar
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    Re: Invent a Rule!

    Disruptions takes away rank bonus and steadfast.
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  3. #3

    Re: Invent a Rule!

    That on it's own might make infantry bobbins again though. I see where you're coming from though. Perhaps it only strips steadfast if already engaged to the front (as in from previous round of combat). Swapping out the old panic test for being flanked. Makes some kind of sense as well. When you're already supporting the front ranks, a sudden flank charge can seem a hell of a lot worse than it might be!

  4. #4
    Solitaire Avian's Avatar
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    Re: Invent a Rule!

    Terrain setup must be randomly generated.
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  5. #5

    Re: Invent a Rule!

    IF requires all dice to come up '6' to go off (ie it should be easier to IF a low power spell than a high power one).

  6. #6
    Tactical Ninja Malorian's Avatar
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    Re: Invent a Rule!

    Quote Originally Posted by Mr Ogre View Post
    That on it's own might make infantry bobbins again though. I see where you're coming from though. Perhaps it only strips steadfast if already engaged to the front (as in from previous round of combat). Swapping out the old panic test for being flanked. Makes some kind of sense as well. When you're already supporting the front ranks, a sudden flank charge can seem a hell of a lot worse than it might be!
    Remember that you need 2 ranks to cause disruption, so it's not a simple matter of a few fast cav in the flank.
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  7. #7

    Re: Invent a Rule!

    Could still see (what I consider) daft situations. Like 10 Ungor charging a horde in the flank (+1 for rank, +1 for Flank, +1 for Charge) taking down 40 Phoenix Guard* (dunno why I used this as an example. Purely example purposes! +1 for Banner). With only 4 attacks against the Ungore, even these Legendary Warrior of Ulthuan are on a sticky wicket.



    *Was originally White Lions. Then I remembered their stubborn anyways....

  8. #8
    Chapter Master Urgat's Avatar
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    Re: Invent a Rule!

    Nets or harpoons or something to pin down monsters.

  9. #9
    Chapter Master Daniel36's Avatar
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    Re: Invent a Rule!

    Here's one:

    Wood Elf Musicians - In addition to the standard rules for Musicians, any Wood Elf unit with a musician is hit on a -1 in close combat, due to the mesmerizing and haunting melodies they create. Units that are Immune to Psychology are not affected by this rule.
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  10. #10
    Navis Nooobilite MOMUS's Avatar
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    Re: Invent a Rule!

    All skinks get killing blow.







    But srsly poison on combat weapons for skinks.

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  11. #11

    Re: Invent a Rule!

    Bring back double 1's cause a miscast. That will serve as a deterrent from people throwing dice in the hopes of an IF. Maybe if you get double 1's the spell fails and a miscast is suffered. If double 1's and 6's show the spell goes off as normal and a miscast is suffered. Put the risk back into magic.

  12. #12
    Chapter Master Haravikk's Avatar
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    Re: Invent a Rule!

    My preferred solution for Steadfast is:
    "Disrupted units may not benefit from the general's Inspiring Presence"
    Solves the problem of cheap, infinitely Steadfast units unless they're actually being led by their army general. Doesn't help with elites, but that's more of an army-list problem, whereas cheap units are things we want in lists that suit them, just not ones that tar-pit for the entire game

    Another rule I like is introducing a new close range for missile weapons. Basically if you're within 25% of a weapon's range then you get +1 to hit.

  13. #13

    Re: Invent a Rule!

    Disagree on disruption taking away steadfast only OP with skaven. I'd make "Cannonball catcher" This monster has a chance to catch an incoming cannon ball on a 5+ granted it didnt march or declare a charge last turn. Requires line of sight.

    "Disrupted units may not benefit from the general's Inspiring Presence" is a good house rule.

  14. #14
    "screwed by the dice gods: mulligan". Once per game, re-roll any throw of the dice. The second roll stands.

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  15. #15
    Chapter Master ArtificerArmour's Avatar
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    Re: Invent a Rule!

    All wizards must have waist long, white facial hair.
    play!
    AA

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  16. #16

    Re: Invent a Rule!

    Cavalry gain stomp attacks or one impact hit per model in the front rank, worked out as strength of mount + 1 per complete rank, vs infantry units so long as they charge in the flank or rear (the impetus of the charge wanes against an enemy unit bracing for the impact).

    Cavalry count as initiative 10 in the turn that they charge, so long that the distance between them and their target is more than their base Movement (a long distance charge catches the enemy buy surprise; close up, they have time to prepare).

    All models in the Wood Elf army count as being steadfast whilst in a forest.
    Last edited by Clockwork; 19-04-2012 at 20:44.

  17. #17
    Chapter Master The bearded one's Avatar
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    Re: Invent a Rule!

    Quote Originally Posted by Malorian View Post
    Disruptions takes away rank bonus and steadfast.
    This. I like this.

    - solves the 'slave-bus' problem
    - makes it important to protect flanks, puting more emphasis on manoeuvring
    - gives more uses for cavalry
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  18. #18
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    Re: Invent a Rule!

    Take away Steadfast all together. Instead, all Spear armed infantry deals d6 st3 impact hits to cavalry when holding a charge to the front. The dice and strength increase by 1 for every subsequent rank past the first, so 4 ranks of spears deal 4d6 str6 impact hits to cavalry when receiving a charge to the front.

    Halberds deal st4 hits as base, so 4 ranks deal 4d6 st7.

    This could reasonably apply to Monstrous Infantry, Monstrous Cavalry, and Monsters as well as standard cavalry.
    Last edited by willowdark; 19-04-2012 at 20:50.
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  19. #19
    Chapter Master The bearded one's Avatar
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    Re: Invent a Rule!

    Quote Originally Posted by willowdark View Post
    Take away Steadfast all together.
    No.





    Just..

    no.
    Sometimes a post is so rotten I have to respond like dr.Cox
    Quote Originally Posted by Lord Dan View Post
    This just reinforces my belief that all the cool players live in the Netherlands.
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  20. #20
    Chapter Master Urgat's Avatar
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    Re: Invent a Rule!

    Quote Originally Posted by willowdark View Post
    Instead, all Spear armed infantry deals d6 st3 impact hits to cavalry when holding a charge to the front. The dice and strength increase by 1 for every subsequent rank past the first, so 4 ranks of spears deal 4d6 str6 impact hits to cavalry when receiving a charge to the front.
    Awesome. That makes my night goblins S10. Didn't put much thoughts into that one, heh?

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