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Thread: Invent a Rule!

  1. #21
    Tactical Ninja Malorian's Avatar
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    Re: Invent a Rule!

    Quote Originally Posted by Holy_Combat View Post
    Bring back double 1's cause a miscast. That will serve as a deterrent from people throwing dice in the hopes of an IF. Maybe if you get double 1's the spell fails and a miscast is suffered. If double 1's and 6's show the spell goes off as normal and a miscast is suffered. Put the risk back into magic.
    Yes! Please!

    You can fiddle with the rest but double 1 should be an auto fail.
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  2. #22
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    Re: Invent a Rule!

    Quote Originally Posted by Urgat View Post
    Awesome. That makes my night goblins S10. Didn't put much thoughts into that one, heh?
    You could easily put a cap on it. I'm surprised at the mudslinging. That is, after all, essentially what spears do in reality.
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  3. #23

    Re: Invent a Rule!

    Steadfast isn't the issue skaven slaves are.

  4. #24

    Re: Invent a Rule!

    Quote Originally Posted by willowdark View Post
    You could easily put a cap on it. I'm surprised at the mudslinging. That is, after all, essentially what spears do in reality.

    Not so much. Warhorses are heavy enough, and it's mostly what lances were for (reach!). Several tonnes of armoured horseflesh slamming into your front rank is going to hurt, pointy sticks or not. Plus, it makes Spear armed infantry an absolute no brainer.

  5. #25
    Chapter Master The bearded one's Avatar
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    Re: Invent a Rule!

    Quote Originally Posted by Mr Ogre View Post
    Plus, it makes Spear armed infantry an absolute no brainer.
    No, it makes avoiding taking heavy cavalry a no brainer
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  6. #26

    Re: Invent a Rule!

    And monsters...and indeed anything apparently suddenly vulnerable to a pointy stick...

  7. #27
    Chaplain Flash Felix's Avatar
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    Re: Invent a Rule!

    +1 on the double 1s causing a miscast.

    My three rules (I'm being greedy) are;

    1. Spears gain +1S when charged by cavalry/monsters/monstrous whatever. Similar to how they get +1S if charging with cavalry. Energy and momentum works both ways, not just in favour of the cavalryman.

    2. Shields grant a parry save. So shield and spear give a parry save, not just HW and shield. This makes sense, as 6++ save beats an extra rank of attacks anyday, yet you're paying normally 2pts for shield and spear against only 1pt for HW and shield. Along with rule 1 above, this might make spear infantry worthwhile, like they were for most of recorded history...... And you can parry with a spear. Hell, you can punch with a shield too, but we won't go into that.....

    3. Countercharge. Cavalry units charged in the front may make a countercharge charge reaction. The charging unit rolls dice as normal and moves. If it doesn't make it, then the countercharge unit rolls to charge. If both fail, the countercharge unit remains in place without moving. If contact is made, both units get all charge bonuses. Cavalry never sit still when charged, it's lethal for them (both in reality and in game). So, letting them counter-charge is fluffy and it gives them a bonus they should have always had anyway.

  8. #28
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    Re: Invent a Rule!

    Like the OPs ideas although might take some serious balancing.

    Flash Felix aboves ideas are just perfect though

  9. #29
    Chapter Master IcedCrow's Avatar
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    Re: Invent a Rule!

    We've been running disruption cancels steadfast as well as double 1s cause miscast and override double 6s. Been fine. Cavalry is still not rolling people up. It just makes you keep your flanks in mind when you move and you can't just blindly surge forward without worry. Keep flankers on your side to stop the 10 ungors you mentioned, or shoot one down so they can't disrupt anymore. You can't have small units disrupt unless you really let them... it takes a lot to disrupt this edition, not just 5 dudes like last edition.

    It also indirectly makes people less apt to take blobs of infantry to take advantage of eternal steadfast.
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  10. #30

    Re: Invent a Rule!

    Monsters count as having 1 rank.

    Steadfast does not count when combat reforming after a loss.

  11. #31
    Librarian Tayrod's Avatar
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    Re: Invent a Rule!

    Magic Resistance always works

    Cannons hitting a ridden monster hits the rider on a 6 and the monster on a 1-5

  12. #32
    Chapter Master Urgat's Avatar
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    Re: Invent a Rule!

    Quote Originally Posted by willowdark View Post
    You could easily put a cap on it. I'm surprised at the mudslinging. That is, after all, essentially what spears do in reality.
    A cap at how much though? 3 ranks, it's S6, so it'll wound most cavalry on 2+ regardless, and will bring most heavy cavalry saves at 5 or 6+. Imho it's already too much. But any less, and it'll be pointless, you may as well say "spears give +1S against cavalry charging from the front" and be done with it.
    I'm a goblin player, mudslinging is a form of art for me
    As for spears, no, not at all. Pikes were essentially used against cavalry. A normal spear is pretty useless against cavalry, the reach is too short.
    Last edited by Urgat; 19-04-2012 at 22:47.

  13. #33
    Chapter Master theunwantedbeing's Avatar
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    Re: Invent a Rule!

    Winner takes all
    After winning a challenge he takes the weapon of the enemy he just killed and counts it as his own equipment for the remainder of the game.

    Captured Standards
    Magical banners captured by the enemy continue to work for their new owners unit.
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    I would have to agree with The Unwantedbeing as he is a paragon of sense and reason in an unreasonable environment.

  14. #34

    Re: Invent a Rule!

    Waywatchers have sniper, HEEEELLLLLL YEAH!

  15. #35

    Re: Invent a Rule!

    Quote Originally Posted by theunwantedbeing View Post
    Winner takes all
    After winning a challenge he takes the weapon of the enemy he just killed and counts it as his own equipment for the remainder of the game.

    Captured Standards
    Magical banners captured by the enemy continue to work for their new owners unit.

    Those would be pretty cool in a Campaign! Imagine the Empire being driven from the field, losing the Count's Runefang. One could easily scribble down a follow up Scenario in a similar vein to Necromunda and Mordheim rescue scenarios.

  16. #36
    Chaplain Flash Felix's Avatar
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    Re: Invent a Rule!

    Quote Originally Posted by Urgat View Post
    As for spears, no, not at all. Pikes were essentially used against cavalry. A normal spear is pretty useless against cavalry, the reach is too short.
    G'day,

    "A normal spear is pretty useless against cavalry" I have to say I disagree. While a spear is not as good as a pike against cavalry, it does have it's uses.

    1. Not all cavalry have lances, so not all cavalry chargers will 'outdistance' the opposing infantry.
    2. Even when cavalry do have lances, they will not be able to kill or wound all of the opposing spearmen before the spears hit the horses/riders. In game turns, there are normally 2-4 spears per cav model, in reality it might be 4-6 spearmen per rider (cavalry don't charge in double ranks normally, it's murder on the follow on riders when horses collapse immediately in front of them).

    So even if a lance-equipped cavalry unit charges into a spear unit, yes they will inflict casualties, but I'd still expect substantial losses back from the surviving spearmen. A strength boost to spears in that charging round perfectly replicates the effect that a braced spear has when a half-ton of running horseflesh hits it.

    This isn't even going into the whole "Horses don't charge into dense hedges of pointy sticks" arguement, as Warhammer doesn't cater for that degree of subtlety.

  17. #37
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    Re: Invent a Rule!

    Steadfast
    Count aggregate Ranks in each combat (not just the deepest unit on each side).
    Monsters/Chariots count as having "one rank" (no, 10 Goblins should not be Steadfast vs one Bloodthirster)

    Magic
    RiP spells are dispelled at their Boosted Casting value in subsequent turns, if that's the version that was cast.
    - One of the main reasons RiP spells are 'meh' is that the nominal Casting Value is all you have to beat in subsequent phases (Transformation of Kadon is the worst example of this that comes to mind).

    Spears
    When recieving a Charging enemy, in the first round of combat, spears count as having a Strength value equal to the Movement-value of the Charging Enemy.

    The bit about spears is just something I mention 'cause it's something the rest of you were talking about.

    Other than that, I guess I'm just a big sucker for 8th Ed.. *lol*

  18. #38
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    Re: Invent a Rule!

    Quote Originally Posted by theunwantedbeing View Post
    Winner takes all
    After winning a challenge he takes the weapon of the enemy he just killed and counts it as his own equipment for the remainder of the game.

    Captured Standards
    Magical banners captured by the enemy continue to work for their new owners unit.
    Hilarious suggestions!
    I wouldn't call them 'serious', but dang man.. I'm seriously gonna suggest we try them on in some whacky 'scenario'-game at some point..
    Could be lot's of fun!

  19. #39
    Commander Agoz's Avatar
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    Re: Invent a Rule!

    Exhaustion: After each round of combat, all units in combat must take a toughness test using the most common toughness in the unit, if failed they lose 1 ws and 1 initiative for the remainder of the game, this effect can be stacked multiple times, to a minimum of 1 ws and 1 init.

    I've always liked the exhaustion mechanic from the total war games, so I thought I'd make something like that
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  20. #40

    Re: Invent a Rule!

    Spears would one shot everything in the beastmen army.

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