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Thread: Reinventing the Conqueror

  1. #1

    Reinventing the Conqueror

    As the title says how would you reinvent the conqueror? With the lumbering behemoth rule it seems that the conqueror's role as a more mobile (albeit) shortranged battle cannon is obsolete. I don't think making it fast would be a solution but what else? It is said to be favored as a command vehicle so maybe something along those lines?

  2. #2
    Chapter Master Xandros's Avatar
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    Re: Reinventing the Conqueror

    In the current rules, the advantadge of the conqueror is that it can fire all its weapons when not moving. Not saying that's really awesome, just saying.

  3. #3

    Re: Reinventing the Conqueror

    All leman russes can fire all weapons when they don't move as the lumbering behemoth rule overrides the ordnance rules(preventing other weapons being fired alongside ordnance). Making it fast might be neat as it could move 6 and fire all its weapons.

  4. #4
    Chapter Master Xandros's Avatar
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    Re: Reinventing the Conqueror

    Nope. Lumbering Behemoth allows you to fire another weapon in addition to the turret. This is not the same as all weapons.

  5. #5

    Re: Reinventing the Conqueror

    Quote Originally Posted by Codex: Imperial Guard
    Lumbering Behemoth
    A Leman Russ that moved at combat speed or remained stationary can fire its turret weapon in addition to any other weapons it is usually allow to fire (even if the turret is ordnance!).
    The only thing I could think of for the Conqueror would be to let it fire all weapons if it moved up to 6". Or better yet, just drop the thing.
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  6. #6

    Re: Reinventing the Conqueror

    Quote Originally Posted by Xandros View Post
    Nope. Lumbering Behemoth allows you to fire another weapon in addition to the turret. This is not the same as all weapons.
    You have that almost exactly backwards; it's actually the turret in addition to anything else. Are you sure you're not thinking of PotMS?

    On the topic of 'fixing' the Conqueror, what about making the conqueror cannon always count as a defensive weapon?
    Last edited by Mr_Rose; 21-04-2012 at 22:11.

  7. #7
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    Re: Reinventing the Conqueror

    As this is not a Rules Question, I have moved it to the Rules Development Forum.

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    What the Modsticker said.

  8. #8

    Re: Reinventing the Conqueror

    Making it a defensive weapon doesn't help because that is basically what Lumbering Behemoth does.

    A variant of fast might be cool. so that it is stil lbound by the lumbering behemoth restiction on moving over 6 inches, but could still fire the cannon.

  9. #9

    Re: Reinventing the Conqueror

    Yeah lumbering behemoth with the ability to always fire the cannon (and storm bolter) might work.

  10. #10
    Chapter Master Xandros's Avatar
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    Re: Reinventing the Conqueror

    That sounds like fun.

    Only irks me because of inconsistency with other light Russ variants. Baal pattern Russ? :d

  11. #11
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    "six shots."

  12. #12
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    Re: Reinventing the Conqueror

    what are your opinions on the augur shell? giving it multiple blasts would turn it into a poor man executioner which has some appeal.
    "six shots."

  13. #13

    Re: Reinventing the Conqueror

    Quote Originally Posted by Exitas-Acta-Probat View Post
    what are your opinions on the augur shell? giving it multiple blasts would turn it into a poor man executioner which has some appeal.
    I'd say make the Conquerer into sort of a specialist tank- give it a couple of ammo types like Sternguard. Auger shell- S8 small blast that if it hits, after damage result applied reduces armor of that facing by 2. Auspex guided shell- Small blast S8 may fire even without line of sight. Lumen Shell- S8 Small blast- leave the blast marker after resolving damage/wounds. for remainder of turn, shooting at any unit within 12" of the marker ignores night fight rules. Seismic shell- Small blast S8 unit hit counts as moving in difficult and dangerous terrain next movement.
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  14. #14

    Re: Reinventing the Conqueror

    Since it can't at the moment be unique in being able to fire on the move, how about making it better at firing on the move? Make the blast more accurate?
    How about as long as the tank moves on a straight path, you can mark a point along its movement and in the shooting phase you can fire the turret from that point instead of your final location?
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  15. #15
    Commander Exitas-Acta-Probat's Avatar
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    Re: Reinventing the Conqueror

    it already has a co-axle weapon. a stormbolter, which boosts its accuracy. i think something nice and simple would be best. like letting it always fire its main gun however far it moved, although i admit i do like the idea of special ammo.
    "six shots."

  16. #16

    Re: Reinventing the Conqueror

    I like that idea Grimbad. It would be hard to abuse because there is almost no way you would move into a firing lane and then out in a single move, but it might allow you to partialy obscure the vehicle between shots.
    I'm seeing the main advantage as: enemy fire at you but doesnt stun or shake the tank, so you move to safety while getting a return shot.

    The specialist ammo would also work but would have to be balanced. That said any str8 ap3 small blast plus an extra effect doesn't sound overly intimidating.

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