Specific > Generic
For most weapons, the effect is to cause a wound. Hence, if it is unable to do so, the hits are discarded. This says nothing for weapons with special rules which trigger on successful hits. These have extra rules on top of what is in the codex. Markerlights explicitly spell out the exact ways Markerlight tokens can be removed. That's it. All in that box. While the hits don't go on to wound, the rules for Markerlights have already told you that the tokens are only removed by subsequent unit firing (or when the phase ends), and nothing about rolling to wound.
This is honest to god one of the stupidest threads I've seen in a long time.
Saves taken against hits
Weapons which can't wound automatically causing wounds, yet unsuccessful saves don't remove the wound
Saved wounds negating To Hit effects
Next up, can you take Feel No Pain against Markerlight hits?
I've highlighted the part where the argument falls apart. Markerlights are special forms of hits as explained in the Markerlight rules.
I'm out of this thread - gl all!



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