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Thread: Vamps vs. TK. How should I go about this?

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  1. #1
    Brother Sergeant
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    Vamps vs. TK. How should I go about this?

    Hey there!
    I was wondering if you beautiful people could help me out. I'm going to be starting a VC army soon and would like some tips on how to beat TK. I'm switching from demons and absolutely get my a** handed to me every game against one guy at my store. Cool guy, very, very good at warhammer. Hi list is usually along the lines of two 40 man hordes of skellies with HW+S, Liche priest, prince on chariot, king, 3 chariots, warsphinx, necrosphinx, and the rest can be a number of things, such as scorpions, giants, casket, and others. So, any pointers? Crippling doesn't seem to do THAT much damage since the things that matter (i.e. sphinxes) have high leadership. Sphinxes are my biggest problem atm, with warsphinxes > necrosphinxes.

    Thank you very much!

  2. #2

    Re: Vamps vs. TK. How should I go about this?

    VCs raising is much better then Tks, make it count, those tough creatures are nothing to things that bypass there toughness, poison attacks, YES PLEASE, ghouls and horrors, would pwn the life out of any of those toughness 8 monters, i am having alot of success with 20 horrors at 3000 points, 2 units of 10, not much can handle these casket is a problem, these will need to be taken out as soon as possible, as it will tear there vc units, like a hot knife threw butter... bleader vamp lord in knights should roll most TK units
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  3. #3

    Re: Vamps vs. TK. How should I go about this?

    Ghouls are probably one of the better options for dealing with the Sphinxes. Relatively cheap, core, survivable against his skellies.

    The Terrorgheist could bring down a Sphinx in one turn with slightly decent rolls. Two turns easily. To make it even better, you could potentially do this on turn 1.

    The last option (and maybe the best) is to tarpit the monsters with a cheap Ethereal unit. A single Spirit Host works best. For less than 1/4 the cost, the sphinx sits there for the entire game unable to do anything. With the occasional lucky roll, you might even kill it.

  4. #4

    Re: Vamps vs. TK. How should I go about this?

    Banshee , terrorghiests, and skarbrath are your friend. Also, your general can be fighty and survive. Their heirophant can be sniped by the likes of a black coach hitting him. also, the rod of flaming death is nice as they will have one horde. It will put the hurt on people . Also, you have better flying units, bat swarms mean you win skeleton vs skeleton fights. Your magic has needed buffs. Also, your cavalry have better movement as they can just move through terrain and your hex wraiths can move through people to threaten certain back field units. Banshee in zombies will wreck people
    "Of course you fight fire with fire. You fight everything with fire!"

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  5. #5
    Commander Ville's Avatar
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    Re: Vamps vs. TK. How should I go about this?

    I agree with the usefulness of the poison units. Take those, try to get Vanhel's off and watch them wreck stuff.

    Another thing to watch out for is Killing Blow, as several units in TK army have it. Never go against the Tomb Guard with your general. You could do that before with the KB-immunity armour, but now you should just avoid them.
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  6. #6

    Re: Vamps vs. TK. How should I go about this?

    You can also use the new crypt horros, as monstruous infantry they are immune to stom, thunderstomp, and the sphinw attacks will need 4+ to wound them.

  7. #7

    Re: Vamps vs. TK. How should I go about this?

    VC>TK
    Toughness 8 is easly bypassed by poison (as stated above) but also buy loads of low str attacks. (nothing to do against a 6) also in CC with anything with rank bonusses and banners and alike they easly crumble.
    You can easly outmatch their monsterous cav. you can out raise them meaning your skellyhorde>his skelly horde.
    Honestly....everything unit TK has....VC has a better one. The only think you need to deal with is the shooting. (casket, ssc, skelly archers) Plan accordingly.

    Keep in mind that the necrotec gives hatred to the unit. (Ramothep also gives frenzy) and princes/kings confer their WS to the unit.
    So snipe accordinly

  8. #8

    Re: Vamps vs. TK. How should I go about this?

    Another unit that can take down a sphinx is a blender lord, pop your potion of strength and it's 7 str 8 attacks will do the rest.
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  9. #9
    Veteran Sergeant RugbySkin's Avatar
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    Re: Vamps vs. TK. How should I go about this?

    As someone that plays both, All these solutions have a common problem. And that is the units that can deal with the lawn ornament units TK have all have **** leadership. So beware double Casket and Heirotitan. Cause Banshee and TG leaderships of 5 and 4 respectively ain't lasting long. Most of the units you're gonna wanna scream at are the ones with TK's in it, lending them their leadership stat of "Not completely horrible unlike my wailers".

    Also, Black Knights and Sword and Board GG. All your armored units have a HECK of a lot more armor on them than anything short of Necropolis Knights. 3+ is the best in that army. In a pinch, throw a unit of Blood Knights in on them and show 'em what overcosted Cav is supposed to look like.

    Another way of doing it is simply overwhelming them. Mass Zombies and Skellies with a Master of the Dead necro within 6 inches of both units and a cheapo lvl 1 within 6 inches of the zombies. Combat res will seriously screw over a TK. Also, so what if you lost 60 zombies to those 2 units of chariots they threw at them. Initial cost of the unit was likely 65 points. Now your chariots are in a blob in the middle of the board begging for a purple sun/winds of death.

    Also, if you can manage it, 3 Vargheists to swing into his archer unit, should it ever be exposed, to go after the heirophant. If the TK guy wastes the points to have a prince in with the archers to give them WS4, reach across the table and slap your opponant. Man, woman, mother, child, doesn't matter. Once you hit them, they'll realize why and thank you for it. And if not, go after a casket if you can survive that long. Their KB can't affect your monstrous infantry.

  10. #10

    Re: Vamps vs. TK. How should I go about this?

    The best advice I can give is to not be lulled into the TK suck talk, they are hard to play. But a good general can give you tons of fits. Beware not to Isolate units as some tombkings units can be sickeningly fast after plodding aroundaturn or two.

  11. #11

    Re: Vamps vs. TK. How should I go about this?

    Rod of flaming death. this on a necro can stop a unit dead in its tracks. I forgot to mention that in my first little blerb. Still think that 95 pts of banshee will make those zombies better then his skeletons and almost as cheap.
    "Of course you fight fire with fire. You fight everything with fire!"

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  12. #12

    Re: Vamps vs. TK. How should I go about this?

    As a Tomb King Player going against VC is a very straightforward thing: lore of light. My most successful lists base around a magic support of 2 L4, a casket (at 2000 pts) + a hierotitan (at 2500 pts). At 2500 pts I like adding 2 catapults (though I have tinkered with other ideas), a good unit of 6 necroknights and whatever else comes to mind to fill up and pose some threats. With the casket, the hierotitan and the light mage (and perhaps the magical attacks from the catapults) we have a serious counter to everything ethereal you bring. The catapults may help bringing down a mortis engine, black coach or whatever of similar ilk, and the necropolis knights are the main combat force, and far less vulnerable to poison due to their armour save. Add a unit of chariots (with flaming banner), the one or the other sphinx or some ushabti and I think TK may stand a chance.
    I know this is a post where a VC player wants some help against TK, but I guess, knowing some TK thoughts may help you counter our strategies. This is a fast cavalry heavy list that is supposed to hit hard, is not supposed to get healed back (constructs may regain only 1 wound per magic phase, so it wouldn't get us anywhere), but if everything goes according to plan, healing may very well not be a necessity. It is supposed to win by a dominant magic phase due to extra power dice from the casket and the +3 to casting from the hierotitan. Taking out either will put a dent into that plan. Killing of the 2 mages will be of course a heavy blow (but by no means will it mean the end of our chances).
    I should add though that there are many ways (some better some worse) to play the TK, dual casket may very well show up and the advice I read here is sound.

  13. #13
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    Re: Vamps vs. TK. How should I go about this?

    Against TK i would take advantage of our cheap core to the max. Take 2 units of 50 zombies with a wraith in each. Take a horde of ghouls, take some black or blood knights 3x single spirit hosts 3 level 1 necros 1 with scroll another with rod and the final one with channeling staff. For your general take this vamp lord : Vampire lord level 3 heavy armour shield red fury quickblood dreadknight talisman of presevation dragon helm ogre blade.
    Last edited by Dreadlordpaul; 01-05-2012 at 10:42.

  14. #14

    Re: Vamps vs. TK. How should I go about this?

    As a vamp you shouldnt have any problems with TK. He is slower and his core units cost is higher than yours. Try to kill the monsters first. ‚

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