You're aware that Raven Guard actually have 10 companies, with 10 squads per company, right? I'm not sure why you brought up a "codex" chapter to make your point.
You're aware Salamanders DID have a fluff reason as to why they had -1 init.? The difference in gravitational pull between planets and how it affected the Salamanders was explained quite clearly in Codex: Armageddon, hence why the rule existed.
Which makes your post a somewhat strange, as you're talking out of both sides of your mouth about the exact same thing. You can't claim BA red thirst was justified and the Salamanders lessened Initiative wasn't, as both had legitimate reasons given as to WHY those rules existed.
Also I'd like to point out about Salamander successors, with the most recent revelations about the Black Dragons, that kind of flys in the face of that issue. Not to mention for almost 3 editions now, we've had "suspicions" about the Storm Giants being a successor also.



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) and (2) It would require reevaluation of what is necessary for chapters to actually be different...as many posters have mentioned in many instances to be "fluffy" requires a certain amount of self-policing. So if we had a fairly generic "Veterans" squad (I'm thinking something along the lines of Wolf Guard, but possibly with even more options) then how you equip them and play them would determine their identity. Although if one really wanted some rules support then perhaps a modified "trait" system could be used.
