
Originally Posted by
Stonerhino
The location of the fluff does not matter at all. So I'll just ignore that part.
Ah but to me it does matter, specifically, I don't like the fluff or the army choices in C:CSM. I far more prefer the fluff in the Iron Warriors novels, and so seek to find an army that to my mind emulates that better.
If you make a fluffy IW army using codex SW, you will be able to field an almost identical army using codex CSM. So that eliminates the character of the army. And if you mean Special Characters, then it's a little different. But in that case there are not really anything that can be done. Because you can manipulate the fluff to make any special character sound fluffy.
I don't think I could make an identical IW army with C:CSM. that book has no Tech Marines, no Dread HQ (if I wanted to go for one of Honsu's rivals) and also the extra HQ slots mean I could build Honsou's group of fellow characters if I wanted for larger point levels, like Grendel or the Daemon bodyguard. The basic marines in C:SW are good for IW and Blood Claws for newer Marines, or Legion sized Squads. Also Wolf Guard are a great unit for Chosen that actually feel the part when you are building the unit.
So that breaks your statement down to "In my experience however the Chaos Codex has weak rules".
I can't argue with that, it does feel weak and colorless over all. I have tried a few practice games with C:CSM and they were bland and predictable (even my victories) and can understand why so many original Chaos fans have shelved their armies. To me, C:SW helps alleviate that lack of luster that I want from my IW.
The fundamental reason for using codex SW is an advantage in the rules.
As it should because that is what the SWs are. But the IWs are not space vikings and something the 3.5 codex did not change.
Funny, for me SW don't feel like Space Vikings, I get that is what their Iconography represents them as, but generally I get much more of a feel for what the old legions acted like from their rules. The are a force of nature, and as good on attack as they are in defence (counter attack), prefer close quarters fire fights and close combat, and generally rely on heroes to help fight the big stuff, all of this I feel works well with IW. Also I never understood why CSM stopped using Drop Pods. I mean I have never used them and probably never will, but I just don't get why they gave them up in the Codex's when in the fluff they still use them.
Again your statements are breaking down to "I'm using codex SW because it gives me the most advantages on the table".
I'm sure the SW codex would give me more advantages on the table than C:CSM depending on how I chose to field it. As it is, I know that the list I will end up with is a far cry from the favorite WAAC internet lists but to each his own. I feel that SW represent IW better imho than C:CSM. Perhaps you can tell me where I am wrong here?
Ask yourself "If I choose a codex because it gives me the best chances of winning" are you not making a WAAC like discision??? There are different levels of WAAC. Just because you might limit it to choice of codex. Don't try and hide it with "It's more fluffy" because it's not. It's a discision made with winning being the only factor.
The problem is that you seem to approach this situation with the focus on me being intent on winning. If that were true, I would be fine sticking to my Guard. I am not a tournament player, I don't plan on using the army in anything but friendly games. I feel that SW are better suited to my ideals of IW than C:CSM. That is an opinion that differ's with yours, but I don't see it as any less valid.
perhaps it would be better if I said I played SW painted as IW? lol