Ridiculous. By that logic a cannon can misfire, so its S10 counts for nothing. All those rerolls add is an extra 2 hits every nine attacks (vs lower WS). If those are the difference between a unit dealing 'massive damage' and being so poor that no-one would take them then I seriously wonder what on earth you are playing against and how large your lion unit is.

Originally Posted by
gauly_13
My personal take on making HE the 'defensive' elf army, while maintaining rule simplicity (which is just the way I like it, helps game flow).
All elven infantry has a 6+ parry save, regardless of weapon loadout.
Elven infantry that use shields jn close combat get 'shield wall', and upgrade their parry to 5+.
To balance this out I'd also make PG itp/unbreakable, and remove their ward save. And obviously play with all the infantry point costs as needed
Keeps it simple, makes HE infantry a viable anvil. Make their hammer units a bit more potent and call it a day!
I dont see how a 6+ parry save alone help them in prolonged grinds?
Besides, rerolls are still fairly rare, as they should be.
Armies with no access to rerolls (barring heavens magic):
- Dwarves, Chaos Warriors, Wood Elves, Brettonians (if memory serves) and Lizardmen.
Armies with access to a character/ magic item for rerolls:
- Ogres (dragonhide), Skaven (skavenbrew, plague banner), Daemons, Empire and Tomb Kings.
Armies with a spell from the magic lore for rerolls:
- Vampire Counts and Orcs and Goblins
Armies with innate rerolls:
- Beastmen and Dark Elves
and of all these, only Beasts and Daemons get consistent re-rolls beyond the first round of combat.
Perma-SoA for re-rolls on everything is, in my opinion, a boring, unfluffy and poor army trait that I would be overjoyed to see replaced.