Originally Posted by The Low King
Comparing their surviability to dwarfs:
Lets assume a S5 enemy striking at WS5 (so opposing elites)
VS the elves they will hit on 4s, wound on 2s and there will be no armour save.
VS the dwarfs they will hit on 4s, wound on 3s and there will be no armour save.
So, assuming 100 attacks (for statistics sake);
Elves take 100x(1/2)x(5/6)= 42 casualties
Dwarfs take 100x(1/2)x(2/3)= 33 casulaties
So the elves take roughly 25% more casualties, not a massive difference (about 1 casualty in your normal combat)
14 attacks, hitting on 3s with rerolls, wounding on 2s. approx 12 hits. Thats 10 wounds. -3 to save means anything other than knights or Chaos warriors/ironbreakers with shields will have no save.
Dwarf hammerers (most killy unit in the dwarf army):
14 attacks, hitting on 3s, wounding on 2s. approx 9 hits. Thats 7.5 wounds. -3 to save.
Putting the stats i just worked out together.
The White Lions take 25% more casualties than the Hammerers but deal 30% more damage.
Both are stubborn (i believe..)
WL have higher Movement, Initiative and both have similar rules.
The WLs also have the advantage of ASF wich means that in small combats (or even protracted combats) the WLs will have a massive advantage (can reduce attacks back).
For example, a horde of each fighting eachother (lets say 30 vs 40 to keep the costs balanced); the WLs will kill just 19 Hammerers before they can strike. In return the hammerers, now with reduced attacks, will kill roughly 9 WLs. Next round there are 8 hammerers left (13 died) and they kill much less. The combat finishes with ~15 WLs left and no hammerers, from equal pointed units.