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Thread: The ScArab Spring: Uprising in the Southlands. 1500SK+1500TK v. 1500HE+1500LM

  1. #1
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    The ScArab Spring: Uprising in the Southlands. 1500SK+1500TK v. 1500HE+1500LM

    The Scarab Spring: Uprising in the Southlands

    The first game of a campaign of epic proportions. Just a pitched battle. Details are hazy towards the end, but hopefully the nail-biting and surprise of this game comes across! I was the Skaven General. Pics to come...

    For aeons have a pact between Lizardmen and High Elves actively renewed the wards and cantrips that keep the restless spirits of many a Khemrian king bound beneath the sands in their subterranean mortuaries. A Clan Pestilens court, long ago driven from Lustria, and more recently scorned from the Old World by their Skaven brethren, have been forced to scour the Southlands and periphery of Araby to survive. In expanding their under-empire throughout these cursed lands, they stumble upon the Tomb Kings’ chambers of stasis. In exchange for gross volumes of warpstone, the Plague Priest aids the disheveled Khemrian Mortuary Cultists in breaking the seals long held in place by the Elven-Saurian alliance. Now, the sands shifts and ancient necropolises burst forth from the ground; littering the horizon, and teeming with bone, claw, fang, and fur. Both Slaan and Archmage alike feel a great and fell disturbance in the Winds of Magic; knowing a terrible doom looms up at them. Will the bitterness of untold eternities of imprisonment, and the frothing rage of exiled destroy the fragile hold the these scant Forces of Order hold over the Southlands, or will the Scarab Spring be forever remembered in infamy as the beginning of the Age of Destruction?

    The Armies: 1500 points per army, 3000 points total per side

    The Forces of Order

    High Elves

    Prince (GW)
    Mage (Level 2 Wizard, Lore of Ulthuan) [Wrath of Khaine, Shield of Saphery]
    20 Lothern Sea Guard (FC)
    25 Spearmen (FC)
    20 Swordsmasters (FC, Banner of Sorcery)
    2 Bolt Throwers

    Lizardmen

    Slaan (Lore of Life, +1PD per spell, Dispel Scroll) [Lifebloom, Regrowth, Throne of Vines, Dwellers Below]
    10 Skink Skirmishers (Blowguns, Champion)
    10 Skink Skirmishers (Blowguns, Champion)
    10 Skink Skirmishers (Javelins, Shield, Champion)
    10 Skink Skirmishers (Javelins, Shield, Champion)
    1 Salamander (4 Skink Handlers)
    1 Salamander (4 Skink Handlers)
    24 Temple Guard (FC)
    5 Saurus Cold One Riders (FC)

    The Forces of Destruction

    Skaven

    Plague Priest (General, Flail, Ironcurse Icon, Plague Furnace) [Bless with Filth]
    Chieftain (BSB, Enchanted Shield, Blade of Nurglitch)
    25 Stormvermin (FC, Standard of Discipline, Ratling Gun)
    20 Skavenslaves
    20 Skavenslaves
    25 Plague Monks (FC, Plague Banner)
    5 Plague Censer Bearers
    4 Rat Ogres (Master-bred, Packmaster, Master Moulder)

    Tomb Kings

    Liche High Priest (Hierophant, Level 4 Wizard, Lore of Nehekhara, Talisman of Protection) [Urgency, Protection, Movement Hex, Desiccation]
    Tomb Prince (Great Weapon, Trickster’s Helm)
    40 Skeletons (FC, Light Armour)
    3 Skeleton Chariots (FC)
    5 Ushabti (FC, GW)
    1 Tomb Scorpion
    1 Necrolith Colossus (AHW)

    Terrain
    1. Impassable ruins in the southeast corner of the board
    2. Small impassable ruins and walls in mid-east, just south of centre of board
    3. A forest in the south and mid-west, in southern deployment zone
    4. A building right against the western edge of the board, in the middle N-S-wise
    5. A hill in the northeast corner of the board, it’s northern edge in the northern deployment zone
    6. A section of walls to the west of the hill
    7. A section of wall in the north deployment zone, middle E-W-wise

    *** PICTURES UP TO TURN 3 TO COME! ***

    Deployment

    The Scarab Uprising deploys south, and the Keepers of the Seal deploy north.

    We decided that the teams had to alternate which army deployed.

    Scarab Uprising Deployment: [W to E, roughly]
    - Chariots to the west of the forest [3]
    - Slaves to east of the forest [3], with a single model in, revealing it to be a Blood Forest
    - Monks with Furnace and Priest to the east of aforementioned slaves, in the middle of the DZ
    - Censer Bearers east of Monks
    - Skeleton bus with Prince and Hierophant behind Censers
    - Colossus to east of Censers
    - Stormvermin with BSB, angled to east, behind Colossus, Ratling Gun between SV and Skeletons
    - Slaves to east of Colossus
    - Ushabti behind aforementioned Slaves
    - Rat Ogres to east of aforementioned Slaves, facing the hill [5]

    Keepers of the Seal Deployment: [W to E]
    - Blowgun Skinks 1 at western edge
    - Cold One Riders
    - Javelin Skinks 1
    - Temple Guard and Slann, just W of centre
    - LSG and Mage 10-wide
    - Salamander 1
    - Spearmen, in front of wall section [7]
    - Salamander 2, just W of hill [5]
    - 2 Bolt Throwers on hill [5]
    - Blowgun Skinks 2 behind BTs
    - Javelin Skinks 2 east of BTs
    - Swordmasters and HE Prince behind JS2

    Skaven get first turn, which is huge since our battle line was so bunched up, and those sallies were lined up to march and flame everything

    SS Turn 1

    MOVEMENT:
    - Everything pushes forward
    - Chariots use building [4] to protect W flank from COR and W skinks, facing TG and Slaan
    - Skeletons reform to face middle, behind PM
    - Colossus moves in front of SV, with RG next to it
    - RO face east, threatening advance of SM and E skinks
    - Ushabti next to SV, behind slaves

    MAGIC:
    - Incantation of Urgency sees skeletons move up behind PM

    KotS Turn 1

    MOVEMENT:
    - TG cautiously move up
    - W skinks up near bldg, near chariots
    - COR hang back
    - LSG stay put
    - 1 Sally moves up
    - SM move up
    - E skinks move around SM, threaten RO

    MAGIC:
    - Throne goes off, regen on Slaans unit, dwellers dispelled

    SHOOTING:
    - W skinks put 2 wounds on chariots
    - Sally eats 3 skinks
    - E skinks put 2 wounds on a RO, kill PM, put 1 wound on MM (he saved another with his 6+!)
    - BTs fluff and put 2 wounds on furnace

    SS Turn 2:

    MOVEMENT:
    - Tomb Scorpion pops up behind BT’s, SM, sallies. w00!
    - Chariots charge TG
    - Furnace fails an 11” charge on the TG, leaving the chariots to crumble
    - Western Slaves turn to face skinks, COR, TG
    - PCB charge advanced Sally, which flees and escapes
    - Slaves make a 16” charge into a bolt thower!
    - RO charge E skinks, who flee, redirect into SM
    - Ushabti and Colossus form battle line facing SMs, BTs
    - Skels swift reform to redeploy to E flank to support constructs w magic
    - SV push up next to and a bit behind PCB

    MAGIC:
    - Pha’s protection on all eastern TK
    - Movement Hex on SM

    COMBAT:
    - Slaves kill 1 BT elf, they hold
    - Chariots kill ~2-3 TG on charge, and are wiped out
    - RO are slaughtered by SM, maybe cause 1 or 2 wounds

    KotS Turn 2:

    MOVEMENT:
    - TG charge PM. BRING. IT. ON.
    - W skinks maneuver around slaves
    - COR fail stupidity
    - Spearmen charge PCB

    MAGIC:
    - Regen on TG unit is scrolled. HUGE
    - 6-dice dwellers on PM is dispelled with dice. 22-20 or sthing
    - RiP Thone is dispelled

    SHOOTING:
    - nothing magor

    COMBAT:
    - 1 Spearman dies to gas. 1 PCB remains standing to strike back, kills 2 more. Holds on Stubborn [from furnace] LD 9 [18” IP from Priest on Furnace, SiN from being in 6” of monks]. This is huge as the SV have their flank now
    - Priest kills TG champ in challenge. Plague Banner activated, and ~15 TG are killed. TG hold on Stubborn
    - BT dies to slaves; reform to face west and rear of Spear Elves / Flank of LSG

    SS Turn 3:

    MOVEMENT:
    - All constructs charge SM! Colossus and Ushabti fail their 12” and 11” charges, respectively, leaving the scorp to die
    - SV into Spearmen flank

    MAGIC:
    - Desiccation on SM!

    COMBAT:
    - Elves broken and run down by SV and lone PCB (who survived!)
    - Scorpion killed by SM and Prince before can try and KB prince
    - Priest and Monks annihilate TG to a lizard, Slaan takes the wrecking ball to face and lives with 1 wound. Slaan is chased down
    - E slaves charge a sally, who flees

    KotS Turn 3:

    MOVEMENT:
    - SM charge Colossus
    - W skinks move behind furnace
    - COR fail stupidity and cant change Furnace
    - LSG reform to ight
    - A sally rallies

    MAGIC:
    - Slaan is dead. Lone mage Fury of Khaine’s the Ratling Gun (never got to fire)

    SHOOTING:
    - Skinks panic W slaves w shooting. They never rally, run off board
    - Skinks pepper Ushabti for a couple wounds
    - Sally gets a nice shot off on SV and slaves. No panic.

    COMBAT:
    - SM eat Colossus, overrun into Ushabti

    SS Turn 4: [we thought this was turn 4, or I missed a turn]

    MOVEMENT:
    - Furnace reforms to face COR
    - Slaves attempt charge on skinks who flee
    - SV into a sally
    - lone PCB charge mage out of unit, who flees
    - Skels move back

    MAGIC:
    - Ward skels and shabti, desiccation on SM

    COMBAT:
    - Ushabti obliterated by SM, overrun towards Skel bunker
    - SV eat sally

    *** things get foggy here, sorry, we finished at 2:45AM ***

    KotS Turn 4:

    MOVEMENT:
    - SM into skels
    - Cav fail stupidity!

    MAGIC:
    - some wounds from fury on SV

    SHOOTING:
    - E skinks move to pepper slaves, SV
    - W skinks destroy furnace and priest!

    COMBAT:
    - ~25 skels left at end, Hierophant survives challenge w Prince w 1 wound!

    SS Turn 5:

    MOVEMENT
    - Monks move back

    MAGIC:
    - ward on skels, desiccation on SM

    COMBAT:
    - Hierophant passes 4 4+ ward saves versus prince! block skill stands

    KoTS Turn 5:

    MOVEMENT:
    - skinks manouvre
    - rage rallies
    - COR charge PM

    MAGIC:
    - Fury of Khaine on lone PCB, killing him

    SHOOTING::
    - SV wiped out by skinks and LSG, leaving BSB alone

    COMBAT:
    - Hiero finally dies, skellies crumble, TK are tabled
    - PM broken and run off table

    *** END OF GAME ***
    *** SOLID VICTORY FOR THE KEEPERS OF THE SEAL ***

    - All the Scarab Spring had left on the table were ~12 slaves and BSB! One of the bloodiest games I have ever played!
    - Elves still had prince, SM, LSG, mage [lost 2 bt, spears]
    - LM had cav, 3 skink units with 6-10 left [lost slaan, tg, 2 sallies]
    - KotS had terrible luck this game, but still managed the win!
    - We were all amazed that KotS one, felt like SS had the upper hand whole game
    Last edited by meowser; 25-04-2012 at 21:38.
    In victory, thy glory on earth
    In death, thy glory in heaven
    Arise, therefore, Warrior!
    With thy Soul ready to fight!

  2. #2
    Marine
    Join Date
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    Location
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    Posts
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    Re: The ScArab Spring: Uprising in the Southlands. 1500SK+1500TK v. 1500HE+1500LM

    Seems like those cursed sword masters went through your whole army! Good rep!

  3. #3

    The ScArab Spring: Uprising in the Southlands. 1500SK+1500TK v. 1500HE+1500LM

    Gah rat ogres blow hot cheeze chunks.

    A plague claw catapult would have served better, maybe even two.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

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