
Originally Posted by
Lord Squidar
So I am a skaven player, so naturally loyal to my beloved courageous honourable warriors, so I have to give my 2c (warpstone) to this thread...
I must be doing something very very wrong. Cheesy or broken to me is something that takes a new player and allows him to win easily. I have been playing for a decade and can't win with the new skaven, using all the bells and whistles.
This is what I think:
Magic: Magic for skaven sucks. OK there are some really awesome spells on the list, but there are only 13 spells. If you start running two grey seers, they eat each others spells up, add a vermin lord in there, and it gets worse, never mind all the little plague priests and engineers. So maybe the spells are good at low points level, but with no other magic options, at higher end games, you are going to be severly limited by having 2 lores for your mages. Some of them might even end up with no spells if you are not careful! Other armies can choose from many more lores, even beastmen get 3 at least (wild, beast and shadow) maybe even more I am forgetful.
Leadership: Skaven still suffer big time. Yes if you play with two big blocks of slaves you are probably not going to fail a test. But that kind of list is boring. A proper skaven list with globadiers and weapon teams and the such, is so open to panic tests. All you need to do is send a volley of arrows at a weapon team and poof. It only has one wound. This causes panic on the nearby units. Now given the ld is high, the more rolls you take the more chance of a failure eventually. This is what gets me every time, people shooting up the support units. the support units are fun though, so don't discount them, unless you want a mathhammer slave horde of boring browness.
Slaves: yes they are steadfast, but they die in droves. In droves dear man! Really I prefer my slaves in small units for sacrafices and redirectors, since they are that cheap, but in combat as my main blocks, pfft. Give me clanrats instead.
Heroes: Unless you didn't notice, our heroes are the worst in the game. Intentionally. I like it too. They are weedy and have a kittens chance in hell of killing anything, nevermind the vampire lords with red fury. So when heroes come ramming into our armies they do so unmolested. Even if you tool up a lord to counter this, its still not good odds. Only the fellblade is close to good enough and that risky. The best I aim for is my assassin with weeping blade and other tricksters shard killing a bsb or wizard.
The abom: really why do people cry about it so much. The movement is random and if you shoot it with a little bit of fire, then it dies horribly. Its expensive too. Yes it destroys things utterly in close combat, but then you should try avoid it no? I will say taking two abombs is pretty disgusting, but one is fun.
The doomwheel: again as above except that if you charge it first its completely useless has a low LD score and no stubborn.
Again just my 2 c