But you don't end up seeing these "proper" Skaven lists. That is the problem with them - they have clear and defined weaknesses in theory but in practice they have the means to counter it. In this case, Strength in Numbers.Leadership: Skaven still suffer big time. Yes if you play with two big blocks of slaves you are probably not going to fail a test. But that kind of list is boring. A proper skaven list with globadiers and weapon teams and the such, is so open to panic tests. All you need to do is send a volley of arrows at a weapon team and poof. It only has one wound. This causes panic on the nearby units. Now given the ld is high, the more rolls you take the more chance of a failure eventually. This is what gets me every time, people shooting up the support units. the support units are fun though, so don't discount them, unless you want a mathhammer slave horde of boring browness.
Use rat darts instead. They aren't supposed to be your main blocks! They are supposed to die and hold units up. Look at their cost and the amount that they can do to hold an opponent. It is ridiculous.Slaves: yes they are steadfast, but they die in droves. In droves dear man! Really I prefer my slaves in small units for sacrafices and redirectors, since they are that cheap, but in combat as my main blocks, pfft. Give me clanrats instead.
See that's the thing, they do have weak heroes on paper. But they also have doomrockets and brass orbs - little, super cheap bits and bobs that are no-brainers yet can have a significant impact on the game.Heroes: Unless you didn't notice, our heroes are the worst in the game. Intentionally. I like it too. They are weedy and have a kittens chance in hell of killing anything, nevermind the vampire lords with red fury. So when heroes come ramming into our armies they do so unmolested. Even if you tool up a lord to counter this, its still not good odds. Only the fellblade is close to good enough and that risky. The best I aim for is my assassin with weeping blade and other tricksters shard killing a bsb or wizard.
Eh they aren't that broken really. If you aren't prepared for dealing with regenerating units/monsters then you deserve to be crushed by them (Beastmen and Orcs and Goblins excluded). Generally they aren't a huge problem; they take some effort to destroy but they are worth a lot of points. They can make for one sided games if your opponent cannot deal with them, but that is mostly their fault anyway. I will say that the rules (like much of the book) for it are an abomination (sorry). The Skaven book is GW's worst in a long, long time.The abom: really why do people cry about it so much. The movement is random and if you shoot it with a little bit of fire, then it dies horribly. Its expensive too. Yes it destroys things utterly in close combat, but then you should try avoid it no? I will say taking two abombs is pretty disgusting, but one is fun.
Again, I'm not sure that this is a huge problem. Unfortunately some armies cannot deal with it (Wood Elves struggle in particular), but overall I'd say it is so unreliable that it isn't the worst thing in the list. The Skaven book has so many cheap and too reliable options in it, which is its big problem.The doomwheel: again as above except that if you charge it first its completely useless has a low LD score and no stubborn.