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Thread: 2000 point vampireless counts attempt two (all comers)

  1. #1

    2000 point vampireless counts attempt two (all comers)

    Fantasy Army: Vampires
    Ok, so I tried to get some feedback from an earlier list and that didn't go so well. Tell me what you think of this new list.

    Lord

    Kemmler(Grave Guard)

    Heros

    Level 2 necronmancer with rod of flaming death (Skeletons)

    Banshee (zombies)

    Banshee (zombies)

    core

    5 dire wolves

    5 dire wolves

    30 zombies standard

    30 zombies standard

    30 skeletons FC screaming banner

    special

    30 grave guard great weapons FC banner of barrows

    5 hexwraiths- hellwraith

    5 hexwraiths- hellwraith

    rare

    black coach

    Plenty of chaff with my wraiths and my wolves, The zombies have terror so they can try to break someone if they can charge, Kemmler goes with the grave guard so he can chaos blade some back to life, Anti horde comes in the form of Rod of flaming death, and 5 of 9 units cause terror. I have 2 tar pit units with the zombies and the skeletons can combat if need be, but would rather not. I also have 2 charge redirectors in the direwolves.
    Last edited by madival; 26-04-2012 at 15:34.
    "Of course you fight fire with fire. You fight everything with fire!"

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  2. #2
    Librarian kaulem's Avatar
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    Re: 2000 point vampireless counts attempt two (all comers)

    Few comments:

    1) I like Kemmler but be carefull, he has no ward save to protect him. This is bad VS miscasts and vs any character with a magic blade witll go through him like a warm knife through butter.

    Most of the time, a master necro with a talisman of preservation will last longer.

    2) Be wary of where you send your black coach... a unit of ranked infantry will pop-it due to static combat res pretty quickly.

    3) I have not had much luck with hexwraiths and would definatle not put 2 units... your army is missing some H2H punch... you should try to add something thats kicks a little a s s... maybe some crypt horrors.
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  3. #3

    Re: 2000 point vampireless counts attempt two (all comers)

    1) I have enough units to keep kemler away from magic wielding units
    2) black coach is an amazing chaff unit. 3+/4++ vs elves rocks.
    3) ate all before them. Elves killed a few zombies on the charge , but the counter charge of hex wraiths murdered elves who couldn't hurt back. Beat elves by 3-5 every time.
    Last edited by madival; 28-04-2012 at 07:45.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  4. #4
    Commander Ville's Avatar
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    Re: 2000 point vampireless counts attempt two (all comers)

    I don't think Banshees are really worth it, at least in an all-comers list. Usually their attacks are pretty pitiful due to high LD of the opponent, causing maybe handful of casualties if you're lucky. Many armies and units can ignore Terror too, so I don't think it should be a part of the strategy in an all-comer army.

    Banshees and Terror units are best against WOC, due to their mediocre LD and small model count, but very unreliable in other encounters.
    Hankering for new Zombie models.

    For Those About to Rot We Salute You!

  5. #5

    Re: 2000 point vampireless counts attempt two (all comers)

    It kind of worked against all but the BSB unit for high elves. 3 cairn wraiths work better then the 2 banshees though.
    Last edited by madival; 28-04-2012 at 08:22.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  6. #6
    Commander Ville's Avatar
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    Re: 2000 point vampireless counts attempt two (all comers)

    Yeah, Cairn Wraiths can be really useful. I've been regularly using two of them, each leading a unit of 50 Zombies. There are multiple benefits: less CR for the enemy, more for me, Terror (albeit situational) and if needed, the Wraith can charge out of the unit on his own to surprise a careless Steam Tank/Hydra/etc. In my last game my opponent successfully blocked the Zombies, but left a gap for the Wraith to charge in and eat his Helblaster Volley Gun.
    Hankering for new Zombie models.

    For Those About to Rot We Salute You!

  7. #7

    Re: 2000 point vampireless counts attempt two (all comers)

    Could you guys also glance at mine? It's my first attempt at a list in a long long time.
    Vampire Counts

    Lords:

    Vampire Lord – 220

    1. Red fury – 50
    2. Quickblood – 30
    3. Heavy Armour -6
    4. Shield – 3
    5. Sword of Bloodshed – 60
    6. Dawn Stone – 25
    7. Level 4 lore of vampires – 105


    Total: 499

    Heroes:

    Vampire – 105

    1. Lore of vampires
    2. Additional Handweapon – 3
    3. Heavy Armour - 4
    4. Red Fury – 50

    Total – 162

    Necromancer – 65

    1. Level 2 – 35
    2. Lore of Vampires
    3. Master of the Dead – 20
    4. Dispel Scroll x2 – 50
    5. Corpsecart with Lodestone - 120

    Total = 290


    TOTAL CHARACTERS: 951

    Core:

    30 Ghouls – 300

    8 Dire Wolves – 64
    8 Dire wolves – 64

    TOTAL CORE: 428
    Special:

    39 Grave Guard: 429

    1. Full command – 30
    2. Razor Standard – 45
    3. Total – 504 1883


    Corpse Cart – 90

    1. Balefire – 15
    2. Total -105


    TOTAL: 1988

    The theory behind it is: have two hard as nails units with vamps in them, with dire wolves along the flanks. Two corpse carts - on making zombies and slinging spells, the other with the army to provide cover from magic?

  8. #8
    Commander Ville's Avatar
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    Re: 2000 point vampireless counts attempt two (all comers)

    Quote Originally Posted by MaxRL View Post
    Could you guys also glance at mine? It's my first attempt at a list in a long long time.
    1. You have too little Core. You need at least 500 at 2000 points.

    2. You can't have two Dispel Scrolls per wizard anymore. Only 1 arcane item for each.

    3. I wouldn't recommend mounting a Necromancer on a Corpse Cart, too easy to shoot. I'd get a Zombie bunker and put both of your Necros in it.
    Hankering for new Zombie models.

    For Those About to Rot We Salute You!

  9. #9

    Re: 2000 point vampireless counts attempt two (all comers)

    You gotta get zombies in there. Zombies are so hilarious to use. They do ok alone, but I threw in some hex wraiths into a flank and they ended up killing and running down seaguard.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  10. #10

    Re: 2000 point vampireless counts attempt two (all comers)

    Ah ok, thanks for info. If I sack off the necromancer and other corpse cart, add a dispel scroll to the vampire, add another 10 ghouls to the ghoul unit (thus bringing it up to over 500) and add a Varghulf for some bigger hitting power? It'd basically be two massive units with vamps at the head of each one, with some wolves to flank and a Varghulf as the heavy hitter - Vampire Deathstar basically.

  11. #11
    Commander Ville's Avatar
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    Re: 2000 point vampireless counts attempt two (all comers)

    Yeah, it would be a decent list, albeit without any tarpits, which I always field (Zombies). I would split the Dire Wolves into 3 groups of five to give greater flexibility. Don't bother trying to kill anything with these: just redirect and hold up units that threaten your main blocks. I would also replace the Razor Standard with the Banner of Barrows as it works really well with the killing blow of the Grave Guard.
    Hankering for new Zombie models.

    For Those About to Rot We Salute You!

  12. #12

    Re: 2000 point vampireless counts attempt two (all comers)

    Thanks a lot for the tips - got a game tomorrow to try it out - first game in 5 years!

  13. #13

    Re: 2000 point vampireless counts attempt two (all comers)

    ok, so after a few game against magic heavy teclis/Book of Hoeth lists. Here is the list


    Lord

    Kemmler(Grave Guard)

    Heros

    Level 2 necronmancer with rod of flaming death (Skeletons)

    wraith

    wraith

    wraith

    core

    5 dire wolves

    5 dire wolves

    30 zombies standard

    30 zombies standard

    30 skeletons FC screaming banner

    special

    30 grave guard great weapons FC banner of barrows

    10 hexwraiths- hellwraith

    rare

    black coach

    Hexwraiths need 10 attacks to beat static combat res and will eat units like sword masters if they don't have magic weapons
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  14. #14

    Re: 2000 point vampireless counts attempt two (all comers)

    I have a question - cannons seem op versus undead, as they can basically snipe my characters as I advance across the table. Obviously there is some randomisation, but he can essentially aim straight at my character and blow him apart over the turns it takes me to advance? And when my characters are all dead, my army begins to crumble.

  15. #15

    Re: 2000 point vampireless counts attempt two (all comers)

    charm shield to negate the first one and look out sir+ horde frontages to avoid the randomization although I dont know about this randomizations. I negate it by running an ethereal general. Those cannons can suck it. Magic cannons are rough, but I can just Look out Sir! that.
    Last edited by madival; 30-04-2012 at 05:25.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

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