You cannot CHOOSE to flee from a random movement unit. Terror Checks don't give you that choice.
You cannot CHOOSE to flee from a random movement unit. Terror Checks don't give you that choice.
You can't spell manslaughter without laughter!
what is superior, a luminark and a cannon, or a hellblaster
though fear checks would still be required I presume. If the stank rolls a d6 to move does it have to move the full distance?
Is not Thunder Stomp itself a special rule? If that is your argument then Thunder Stomp can not be allowed to let you Thunder Stomp, as being able to Thunder Stomp benefits Thunder Stomp, therefore you can't use the Thunder Stomp rule in conjunction with Thunder Stomping to Thunder Stomp. ~Aglemar
originally I had 2 stanks, a helblaster, luminark and a hurricanm, which was over the pts limit for rare,so I was going to move luminark to a lord choice, however I ended up just dropping the helblaster and replacing it with a cannon and moving the luminark back to rare.
I would keep your list the way it is right now. Use your steam tank to tie up that one unit which you really do not want to fight, and keep them out of the game (or till you can set up flanks or rears). The lore of Life LVL4 is a must with the steam tank in this, you need him to hold. Having a wizard lord to have to keep two tanks up, might be a bit of a drain on your magic phase.
You can also just play a game with both lists, see which you like best![]()
For the Empire! - since 2001
8th: W:18 / D:1 / L:1
2 tanks is kinda weak for 3k, you want 3 tanks.
If you're gonna make a spam list, make it a proper spam list.
Go for the kill with them, take a life wizard to heal them and never, ever, generate 5 steam points!
As for offensive vs. defensive it depends on how much artillery is on the other side of the table, and even then you have 2 choices... rush into combat or try to kill the artillery before advancing (bring a cannon battery in addition to the tanks, and you should be able to win an artillery sniping war).
Opponents will generally let you heal your tanks with regrowth too... since they know full well that you'll hit them in the face with dweller's below if they waste their dispel dice stopping regrowth.
Last edited by scarletsquig; 09-05-2012 at 09:01.
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