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Thread: 2 steam tanks, blitzkrieg or bog down?

  1. #21
    Librarian
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    Re: 2 steam tanks, blitzkrieg or bog down?

    You cannot CHOOSE to flee from a random movement unit. Terror Checks don't give you that choice.
    You can't spell manslaughter without laughter!

  2. #22
    Chaplain mike20's Avatar
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    Re: 2 steam tanks, blitzkrieg or bog down?

    what is superior, a luminark and a cannon, or a hellblaster

  3. #23
    Chapter Master Lord Inquisitor's Avatar
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    Re: 2 steam tanks, blitzkrieg or bog down?

    Quote Originally Posted by Glen_Savet View Post
    You cannot CHOOSE to flee from a random movement unit. Terror Checks don't give you that choice.
    Look at the wording. It doesn't say that. It's moot anyway because a terror test only works when a charge is declared and stanks can't declare charges.
    ... and then I won.

  4. #24
    Chaplain mike20's Avatar
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    Re: 2 steam tanks, blitzkrieg or bog down?

    though fear checks would still be required I presume. If the stank rolls a d6 to move does it have to move the full distance?

  5. #25

    Re: 2 steam tanks, blitzkrieg or bog down?

    Quote Originally Posted by mike20 View Post
    carrying on....would a lvl4 light + lvl 2 life be more or less useful in the proposed army list than a lvl 3 light + lvl 3 life???

    i need to take a light to have a luminark, but I would like a life for the wound recovery. do I weaken one to strenghten another or hope for the dice gods to come through and give me regrowth with a lvl 2?
    Why would you need to take a light wizard? The luminark is in the rare section of the book, with no pre-requisites.
    Is not Thunder Stomp itself a special rule? If that is your argument then Thunder Stomp can not be allowed to let you Thunder Stomp, as being able to Thunder Stomp benefits Thunder Stomp, therefore you can't use the Thunder Stomp rule in conjunction with Thunder Stomping to Thunder Stomp. ~Aglemar

  6. #26
    Chaplain mike20's Avatar
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    Re: 2 steam tanks, blitzkrieg or bog down?

    originally I had 2 stanks, a helblaster, luminark and a hurricanm, which was over the pts limit for rare,so I was going to move luminark to a lord choice, however I ended up just dropping the helblaster and replacing it with a cannon and moving the luminark back to rare.

  7. #27
    Brother Sergeant
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    Re: 2 steam tanks, blitzkrieg or bog down?

    I would keep your list the way it is right now. Use your steam tank to tie up that one unit which you really do not want to fight, and keep them out of the game (or till you can set up flanks or rears). The lore of Life LVL4 is a must with the steam tank in this, you need him to hold. Having a wizard lord to have to keep two tanks up, might be a bit of a drain on your magic phase.

    You can also just play a game with both lists, see which you like best
    For the Empire! - since 2001

    8th: W:18 / D:1 / L:1

  8. #28

    Re: 2 steam tanks, blitzkrieg or bog down?

    2 tanks is kinda weak for 3k, you want 3 tanks.

    If you're gonna make a spam list, make it a proper spam list.

    Go for the kill with them, take a life wizard to heal them and never, ever, generate 5 steam points!

    As for offensive vs. defensive it depends on how much artillery is on the other side of the table, and even then you have 2 choices... rush into combat or try to kill the artillery before advancing (bring a cannon battery in addition to the tanks, and you should be able to win an artillery sniping war).

    Opponents will generally let you heal your tanks with regrowth too... since they know full well that you'll hit them in the face with dweller's below if they waste their dispel dice stopping regrowth.
    Last edited by scarletsquig; 09-05-2012 at 09:01.
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