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Thread: WW necrons vs Marine Bikers let the LOLs come! 1500pts

  1. #1

    WW necrons vs Marine Bikers let the LOLs come! 1500pts

    Played a practice tourney game yesterday. 1500 points. odd mission. basically it is VPs. Troops are recycled but attachements ie transports are not. You get bonus VPs for destroying the same unit more than once. destroyed units come on and are rolled for as reserves.

    My list:
    OLord, War scythe, 2+/3++, MSS, Barge with gauss cannon
    Orikan
    destocryp, solar pulse
    3 tranniecryps (1 per warrior unit)

    Ctan, WW, ass8 shotgun

    6 warriors, ark
    5 warriors
    5 warriors

    4 wraiths, 2 whip, 1 pistol

    monolith (reserves)

    he had something like
    some leader with anti invul save power leading a large bike unit with lightning claws, pfists, a medic for FNP
    3x6 bikers, multimelta and 2? meltas each
    2 predators w autocannon, 2 lascannon
    2 speeders with missiles/multimelta

    its known as a tough list that is hard to beat. But unbeknownst to him i had tree roots and pot holes!

    Turn 1.
    Necrons
    i just move up and shoot at his units. no real damage done. the Olord moves agrresively into strike range. madness or into the fray to claim first blood?!

    Bikers
    He was concerned about moving first turn but then got bolder as he didnt lose a model. until the last 2 squads and speeders moved. 3 cas from each bike squad and an immobilsed speeder saw him fear my potholes! the speeder is behind terrain now and cant see out. He is too scared to move his death bike blob so it stays still. the CCB gets fried from a billion melta shots and is no more. my Olord is pinned in the middle of no where. he misses with preds or does no damage. i forget to use pulse.

    Turn 2.
    necrons

    deathblob and Biker units are targetted with quake guns. solo destocryp does nothing. Wraiths assault a biker unit and roll 3 hits out of 16 attacks...clap clap. i lose by 2 points but pass the saves. Monolith comes down but scatters 12in away from the drop point 1in away from the table edge. i stun the speeder with the desto. Ctan moves up to engage.

    bikers
    more bikes are lost. 1 man is left standing on his own when his 3 mates ride into trees and die. god bless you WW Ctan!

    Turn 3.
    Necrons
    Again target deathblob and bikers with quake. Olord charges and wipes out remaining biker squad with Wraiths. Ctan does the same.

    Bikers
    Again death blob will not move. reinforcements come on and shoot at wraith/Olord unit. no damage. Speeder immobilises and strips whip as well from Monolith.

    Turn 4.
    Necrons
    Quake guns do their thing. Ctan assaults and nukes Predator. wraiths and Olord assault and wipe out bike squad but lose their first model. they withdraw back into cover.

    Bikers
    The deathmob finally moves and loses 2 bikes. more biker reserves come on and try to kill Ctan. remove 2 wounds. Pred fires at Ctan and removes a wound. he remembers to use the reroll invul saves on his leader.

    Turn 5.
    Necrons
    Ctan assaults his attackers and wipes them out. wraith and OLOrd unit assault biker unit and wipe them out. withdraw back into cover

    Bikers
    More reserves and shoot another wraith to death. Ctan is shredded as he loses his last wound. Death blob moves and is fine. Dangerous terrain now on a 1 instead of a 1 or a 2. speeder misses monolith.

    Turn 6.
    Olord and wraiths are portalled back to monolith and out of harms way. they shoot the speeder and immobilise it.

    Bikers have pot shots but do nothing.

    Necrons win by a massive margin.

    Necrons did as i expected and nuetered his list. an entire army rolling D terrain on a 1 or a 2 stopped him in his tracks. This allowed me to seek out and concentrate my assault units and do serious damage. if it was a standard VP game i would have lost the CCB only as all the damage/killing of the Ctan and 2 of the wraiths was by revived units. Was very happy with the performance of WW. i could have protected the Ctan more but really he accounted in combat for a bike squad and a pred.

  2. #2

    Re: WW necrons vs Marine Bikers let the LOLs come! 1500pts

    Your list is a troll list. I doubt you could function without the Ctan. Writhing worldscape lists have to be able to function without that ctan in case he just dies horribly fast. If you didn't have the perfect counter to play, you would have been in trouble.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  3. #3

    Re: WW necrons vs Marine Bikers let the LOLs come! 1500pts

    Quote Originally Posted by madival View Post
    Your list is a troll list. I doubt you could function without the Ctan. Writhing worldscape lists have to be able to function without that ctan in case he just dies horribly fast. If you didn't have the perfect counter to play, you would have been in trouble.
    a troll list? perfect counter yes. but no.

    I used the list in a tourney and came 4th in generalmanship. 8 games over 2 days. 5 wins 2 loss (GK) 1 draw

    i believe the matchups i had were:
    2 marines
    4 GKs
    IG
    Necrons

    with regard to requiring the Ctan to perform, not so.

    vs marines in 1 game they podded behind with sternguard and 1 shotted him first turn with the 2+ to wound bolters
    vs IG they focus fired on him as there was no cover to hide behind. he died.
    vs marines he died by a combo of melta and then assaulted.

    all these games i won by sticking to the plan and slowing their units down and assulting with Olord and wraiths. this allowed me to claim/deny the objectives. it is more effective vs some lists and hard to use vs others. But the Ctan is not a requirement for it to work.

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