VC: meows0r
EM: ciccini
Huge luck imbalance this game. I had the hardiest Terrorgheist ever, and he wasn't rolling well for wounds on cannon. Luck was in my favour. Would love to rematch this list a couple times. Scenario was obviously in my favour, but we chose it due to time constraints. He rolled 2 misfires with his cannons with the 3 shots he got all game; but he engineers nullified them. Album of pics: http://imgur.com/a/9Kpvn#xMTpk
The Empire: [didn’t get list; from memory]
General on War Altar (GW,???) [Never got in challenge, but VHS likely] {G,WA}
Archmage (L4W, Lore of Heavens) [Blizzard, Convergence, Comet, Chain Lightning] {AM}
Captain (BSB) {BSB}
2 Engineers {E1,2} [NOT PICTURED, ALWAYS BY WMS]
45 Halberdiers (FC, Luckstone, ???) [bsb unit] {H1}
40 Halberdiers (FC) {H2}
- 2 x 10 Archer detatchements {A1,A2}
10 Spearmen (FC) [mage bunker] {SP}
2 x 3 Demigryph Knights (musician) {DGK1,2}
2 Cannons {GC1,2}
2 Hellblasters {HB1,2}
Celestial Hurricanum {CH}
Vampire Counts:
Strigoi Ghoul King (Red Fury, Sword of Bloodshed, Dragonbane Gem, Cursed Book, Lore of the Vampires) [IoN] {SGK}
Master Necromancer (Dispel Scroll, L4W, Lore of the Vampires) [IoN, VDM, HV, CoY] {MN}
Vampire (L2W, Lore of Shadows, Heavy Armour, Shield, Dragonhelm, Biting Blade, 5++ {V} Talisman, Quickblood, Fear Incarnate)
Cairn Wraith {CW}
29 Skeleton Warriors (musician, standard bearer, the Screaming Banner) [Vampire] {SW}
35 Crypt Ghouls [SGK] {CG}
20 Zombies (standard bearer) [Master Necromancer] {Z}
2 x 5 Dire Wolves {DW}
1 Corpse Cart (Balefire) {CC}
8 Crypt Horrors {CH}
5 Hexwraiths {HW}
2 x 1 Spirit Hosts {SH}
Terrorgheist {TG}
TERRAIN:
- all that mattered was lake [blue in pics], hill [grey/brown], and forest [green]
DEPLOYMENT:
VC First:
- Everything up as close as possible
- Corpse cart in reservenever plays a role in game
Empire:
- Cannon and general on war altar in reserves. beginning of his back luck
- Bunkered in corner to have time to shoot and magic me, wait for reserves to get into position
[END OF DEPLOYMENT PIC] http://i.imgur.com/e0s6V.jpg
VANGUARD:
- DR1, DR2, HW push up a bit. HW sure to be in general range after he moves on 1
[END OF VANGUARD PIC] http://i.imgur.com/xMTpk.jpg
VC Turn 1:
MOVEMENT:
- no charges
- HW into lake, threaten DGK2, H1+BSB
- DR2 gets close to flank of DGK2
- DR1 into woods to lure DGK1
MAGIC:
- I get average Winds throughout the game
- Cursed book puts -2T Withering on H1+BSB
- 12" IoN raises ~10 Z and SW
- 12" VDM dispelled
[END OF VC 1 PIC] http://i.imgur.com/VyqcQ.jpg
EMPIRE Turn 1:
MOVEMENT:
-H1+BSB in HW
-DGK1 into DR1
- G+WA come on, with H1+BSB in bubble
- GC2 comes on
MAGIC:
-Good phase for him; 11v5 or something
-I let off banishment on a SH
-I scroll a big chain lightning on TG (special dmg vs flier would have ****ed him up)
-He dispels withering (not worth it IMHO, but I said nothing mauahaha)
SHOOTING:
-1 GC and 2 HB into hexwraith leaves him with 5 wounds left. both HB cant get through 6+ regen, and cannon rolls a 1 for Ws
COMBAT:
- DGK1 kill dogs, overrun short distance but out of flank charge arc of my blocks
- BSB kills 2 HW, 1W on BSB from them, 3 more on RNF
- HW Cruble, H1+BSB reform
[END OF EMPIRE TURN 1 PIC] http://i.imgur.com/M1pvo.jpg
VC Turn 2:
MOVEMENT:
- SH, DR2 into flanks of H1+BSB
- CH into front of H1+BSB
- Blocks push up
- TG ops to be risky and not take the sure bet of screaming DGK1 to death, flies into heart of army to scream at general! XD XD XD
- CW leaves SW to face DGK1 rear, so he can hold them up [no banner on them!]
MAGIC:
- 6v4
- Cursed book eats 3 dice, but puts Doom and Darkness on his general! 0_o THIS COULD BE TURN 2 GG PEOPLE!!!!!!!1111!!11!11!! He obviously dispels it with all his dice
- Just raise some zombies and skeletons with 12" IoN
SHOOTING:
- TG rolls a 10 on his 2D6. 4 randomize onto WA and 3 onto general. WA fails *ALL* 4+ wards, but general saves all. w00!
COMBAT:
- Empire BSB and Halbs slaugher DR2
- CH put final wound on BSB, kill ~7 RnF (I roll insanely for poison)
- Halbs flee off board
- CH overrun into DGK2
[END OF VC TURN 2 PIC] http://i.imgur.com/ZE98g.jpg
EMPIRE Turn 2:
MOVEMENT:
- G+WA into flank of CH
- DGK1 fail swift reform, reform to face my northern flank and CW threatening them
MAGIC:
- good roll for him
- kills my remaining ethereals with magic [SH and CW]
- Harmonic Convergence on DGK2 in combat with CHs
SHOOTING:
- GC1 falls short of TG
- GC2's shot at TG is regenerated! THIS IS MADNESS!!!1!
- HB finally puts last wound on TG. He served well
COMBAT:
- CH put last wound on WA. General now out of Hurricanum range!
- CH lose by 2, left with ~5-6 models
[END OF EMPIRE TURN 2 PIC] http://i.imgur.com/WK0x6.jpg
VC Turn 3:
MOVEMENT:
- SGK+CG fail 11" charge on H2 [should have sent SGK alone!]
- V+SW fear-bomb make 11" charge into H2
- CC backs out of DGK1 charge arc
- MN+Z move south so CH are in 12"
MAGIC:
- nice phase for me 10v6 or soemthing
- 1 dice from Cursed Book puts Curse of the Midnight Wind on H2
- Invocation raises Z's, Brings back 2 CH models!
- 12" VDM dispelled. I think I tried this every phase and my opponent ALWAYS dispelled it! Wise of him, esp on poisoned CH :]
COMBAT:
- H2 feel the fear bomb and fail their first 3D6 Ld test
- H2 lose by 2, run off board
- Empire player concedes before my Horrors can Nom his general
[END OF GAME PIC] http://i.imgur.com/Hnzlw.jpg
POST-GAME THOUGHTS:
- Luck was on my side here. Need to replay this alot to assess strength
- His artillery underperformed
- Scenario hugely in my favour
- His army had huge potential for CC nastiness synergy. Halberdier horde in aura of Hurricanum and Walter would be hitting skels on 2+ with re-roll, and wounding on 3s.
- Level 2 shadow vamp: never seem to use him to cast. I'm thinking of dropping magic level, and using him as Vampire lore for backup healing. Or maybe death to snipe things when I get doom and darkness off on a hero's unit. That's 10pts short of the 3rd spirit host id like
- Everything else did it's job smashingly. Crypt Horrors and Terrorgheists FTW!
- Using Hexwraiths properly still takes some finesse and practice, gotta work on that
C&C encouraged & welcome!


never plays a role in game
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