Here's the new list:40K Army: Imperial Guard
Company Command Squad, Colonel ‘Iron Hand’ Straken, 4 Veterans, 1 Melta Gun, 3 laspistol, 2 Bodyguards, Carapace Armour, Medi Pack, Regimental Standard ... Total: 250pts
Ministorum Priest, Eviscerator ... Total: 60pts
Elites:
-
Troops:
Platoon Command Squad, 1 Missile Launcher, 2 Grenade Launchers ... Total: 55pts
Infantry Squad, 1 Lascannon, 1 Plasma Gun... Total: 85pts
Infantry Squad, 1 Autocannon, 1 Grenade Launcher... Total: 65pts
Infantry Squad, 1 Plasma Gun ... Total: 65pts
Infantry Squad, 1 Plasma Gun ... Total: 65pts
Veteran Squad, 6 Shotguns, 3 Meltas ... Total: 100pts
Fast Attack:
Vendetta Gunship… 130pts
Vendetta Gunship… 130pts
Heavy Support:
Leman Russ Demolisher … 165pts
Leman Russ Demolisher … 165pts
Leman Russ Demolisher … 165pts
Overall: 1500pts
The CCS and priest attached would go forward behind a demolisher up to an objective until finding cover and the demolisher falling back to the front lines as the enemy advances. The Veterans would be behind the CCS and trying to find some enemy armour to melt. The vendetta's would hang back with the Platoon and their heavy weapons, once again ready to grab any infantry that's left in the last turns and boost them up to contest/capture objectives. Not quite sure about it but I reckon this could work pretty well? My comments still stand before about not wanting a mech list, so yeah, any suggestions?
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Old list:
HQ:
Company Command Squad, Regimental Standard ... Total: 65pts
Elites:
-
Troops:
Platoon Command Squad, 1 Missile Launcher ... Total: 45pts
Infantry Squad, 1 Lascannon ... Total: 70pts
Infantry Squad, 1 Autocannon ... Total: 60pts
Infantry Squad, 2 Grenade Launchers ... Total: 60pts
Infantry Squad, 2 Grenade Launchers ... Total: 60pts
Veteran Squad, 7 Shotguns, 2 Flamers ... Total: 80pts
Fast Attack:
Vendetta Gunship… 130pts
Vendetta Gunship… 130pts
Heavy Support:
Colossus … 140pts
Squadron 1: Leman Russ Demolisher … 165pts
Squadron 1: Leman Russ Demolisher … 165pts
Squadron 2: Leman Russ Demolisher … 165pts
Squadron 2: Leman Russ Demolisher … 165pts
Overall: 1500pts
I was once told that for a good list you need to make sure you don't vary your army too much make make sure it is focused. This is why it may seem like a boring list as I think assume that most people are running mech lists in tourneys, so competitors won't be packing that many heavy weapons to take out armour 14 from long range.
Deployment I'd be putting my command squad (to keep the infantry from running away) and infantry platoon surrounding my Colossus in the centre of the board and also so that I can get some good line of sights with my heavy weapons and will be stationary till near the end of the game. The Vendettas will be either side, ready to pick up any surviving infantry near the last turn and boosting them to objectives (if alive). The two squads of vets will be surrounding each squadron in a circle (to protect them from deep strikes) and moving up and back with the tanks so that the demolisher cannons can get their 24" range but still keep a good distance away from the enemy when they advance.
Now, I could really use some help with this list. I don't have any chimera's and don't really have the money to purchase some, everyone seems to be going for them anyways, I don't really like the idea of that. Plus some people flame lists that spam tanks but I'm pretty sure this would be effective although I don't have much experience with using them so any feedback would be much appreciated! I think I have enough scoring units and enough templates to instant death about anything that comes towards me![]()
Thanks guys!


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