1500pt battle, Space Marine v Dark Eldar. I am the Space Marine player, my friend the Dark Eldar.
House rule in this match up was that the DE player had to design his army list and show it to me, and I was allowed to then design mine.
However I would have to deploy first, and he would be allowed to choose whether to go first or not.
(Its a little long and needless to explain why we adopted this rule but just go with it)
So, how would you counter this list as a Space Marine?
HQ - Duke Soliscus
ELITES - 9 Trueborn with shardcarbines + Raider*
TROOPS - 10 Wyches with hekatrix and 2 Hydra Gauntlet upgrades + Raider* x3
FAST ATT - 3 Reaver Jetbikes
H. SUPPORT - Void Raven Bomber with flickerfields and 4 necrotoxin missiles x2
*All Raiders equipped with flickerfield and nightshield upgrades
------------------------------------------------------------------------------------------------------------------------------
I went for:
HQ - Pedro Kantor
ELITES - Vanguard Vets with Assault Packs
TROOPS - Sniper Scouts with Missile Launcher x4
TROOPS - Full Tactical Squad with flamer and Lascannon
FAST ATT - 2 Squadrons of 2 Land Speeder Typhoons
H. SUPPORT - 3 Predators with Heavy Bolters and Hunter-killer missiles
RESULT: Pretty much got tabled. He got his re-reroll for combat drugs and got a 6 (Feel-no pain for wyches).
Infiltrated scouts got assaulted in turn 1, Predators had terrible rolls.
Scout squads and tactical squad with Kantor wiped out by turn 2. The idea was that hunter-killers would negate nightshields but he got pretty lucky with flickerfields. Typhoons would be there to kill raiders and then try to kill wyches with lots of blasts, but scatter and feel no pain helped them survive far too much.
Scouts were supposed to be there for grabbing objectives and sniping out raiders hopefully, but they barely got the chance.
Kantor would be there for Stubborn (though in hindsight combat tactics would have been more useful) and the orbital bombardment which he didn't get to use. Everything in the list was pretty much geared for as much mechanised dakka as possible (as he had far more anti-infantry) to shoot out as much as possible before they got in close combat. Unfortunately my shooting all game was poor, flickerfields and feel no pain saved most things if not the cover saves from terrain, and by turn 2 little infantry was left to shoot with. Vanguard Veterans also came far too late, landed out of assault range and then got counter assaulted.
I saved pictures of the game but its not necessary to view them as I just want to know what I SHOULD have taken to this battle. Definitely snipers thats for damn sure..
Anyway ask if you want to see them.
Thanks


Reply With Quote

