Is there a combo for an unkillable
Dwarf character?
I have an idea for a slayer
Character that relies on him not dying. Would love to try to put him into my dwarf army.
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Is there a combo for an unkillable
Dwarf character?
I have an idea for a slayer
Character that relies on him not dying. Would love to try to put him into my dwarf army.
Sent from my iPhone using Tapatalk
Last edited by Tarliyn; 30-04-2012 at 00:37.
Key to balance: Just because you CAN do something doesn't mean you HAVE to
The 1+ rerollable armour save and 4+ ward is the favoured "unkillable" build.
A slayer has no access to any armour save making him allot less viable in the survival stakes.
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Not just 1+ rerollable and 4+ wardsave, but also the master rune of steel. Any attack above strength 5 is treated as strength 5, meaning your 1+ armoursave can only be modified to 3+.
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Those are perfect thanks!
Yeah I am just going to model him as a slayer. He doesn't actually have to be a slayer.
Thanks again
Key to balance: Just because you CAN do something doesn't mean you HAVE to
You could sell the concept by having him being a 'slayer king' like the kings of Karak Kadrin, who merge their oath of kingship with the slayeroath.
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The only real unkillable slayeris Gotrek.![]()
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That is sig worthy TBO
Chaos Daemons 40K 6th Edition: W = 2, L = 3, D = 0.
Slayers don't get access to any other runes than weapon runes, so your only real options are Master Rune of Swiftness (to kill stuff first) plus two of those runes that improve WS (make you harder to hit).
Beyond that, you can't really get anything that completely "unkillable" unless you just make up some special house rules for it.
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The only problem I found with that was things that ignore armour, and killing blow. Things that ignore armour aren't that common, but killing blow is becoming more so, so do you think it's worth dropping the RoS for Preservation? Means the armour drops to 4+ but is a lot safer?
I really like running a T6 Dwarf Lord with good armour and Ward, but think Steel is better in the long run.
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does he still have the points for a magical weapon with that?
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These are the 2 versions of the unkillable dwarf lord-
MR steel, R of resistance, r of stone, MR spite (shield bearers, great weapon) this version is great against high strength characters and monsters
R of resistance, r of preservation, r of stone, MR spite, 2 r of luck (shield bearers, great weapon) this one is great against KB, HKB, poison, and things that ignore armor- (this build also leaves 5 points for a rune of fire to give your lord flaming attacks)
Go with the first if your meta has doombulls, ogre tyrants, bloodthirsters, etc-
Take the second if you are seeing TK, DE, and Skaven trickery-
As far as slayers go- they are expendable and should be used as such- (hopefully when the dwarf book gets redone slayers will get a ward save, or something to make them more survivable, but until then you are stuck with Dwarf lords and rune lords)
Personally I find: MR steel, r preservation, r stone, mr spite, r of the furnace, Shield bearers, GW. I find him to be the best all around lord. Frankly the reroll on armour is complete overkill. I find the killing blow immunity is well worth it though, saved my but a number of times. I've only ever had this lord take a total of maybe 6 wounds in 70+ games and only die once. And that was to a blood thirster who rolled 12+ attacks every round for 5 combat phases, but the lord kept his kill count down to 0-1 wounds per turn so the turn the lord died the blood thirster popped to static res anyways so even in death he did his job. The best use is to put him on the edge of a unit and make his unit charge something wider then them or when you 'make way' to NOT put him in the middle. Instead put him so he is just sticking out a touch further then the edge of your opponents unit if they are narrower then you. This way he will 'Lock off' a column or two of your opponents attacks and basicly waste them as very few rank and file have a hope of hurting him. I played a 6 wide unit of ironbreakers with him on one corner a 1+ rerollable BSB with KB immunity on the other and they severely limited the amount of damage my opponent could do to the unit.
Only just today did I hear a 10yr old girl state that everyone can be killed; remember that.
FWIW, he's not actually unkillable. Troll barf killed mah unkillable lord the other night.
A man has said, godless GodlessM is owed 3 deaths, no more, no less.Only just today did I hear a 10yr old girl state that everyone can be killed; remember that.![]()
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
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would say immunity to killing blow is a must! my witch hunters managed to blow this guys head off when he had a 1+ rerollable and a 4++. not bad for 110pts. alternatively TGM also enjoys facing this guy (my friend plays him alot) with his runefang and other tricksters shard. Hurricanum and speed of light tends to help as well.