
Originally Posted by
RejectedNeophyte
-5 Hekatrix Blood brides w/ a Syren with an Agoniser, blast pistol, and Phantasm Grenade Launcher. The squad has Hydra Gauntlets. They are in a venom with Night Shield, Grisley trophies and I replaced the twin-linked splinter rifles with a splinter cannon. (These Gals cruise around and hit targets of opportunity. they cruise around the flanks and look for juicy defenseless weapon teams and other less fortunate long range shooters that don't hold well in combat.)
Why not 3 Trueborn with two splinter cannons + splinter cannon upgrade for venom. Drop the trophies and let it hover at 36" distance for moving down inf. Adds ore punch of you want them to be cruisers.
-10 Kabalite Warriors with a Sybarite, w/ a power weapon. Sqd has a Splinter Cannon. They have a Raider with a flickerfield, Night Shield, Splinter Racks, and Torment Grenade Launchers, and envenomed blades. (These Guys cruise around in the raider and I typically get 24 shots that are twin linked with the splinter racks. The torment grenades have helped when I caused break tests to the units from shooting)
Two many upgrades for Raider. I'd settle for flickerfield and splinterracks.
-10 Kabalite warriors, Sybarite has a Power Weapon. Sqd has a Dark Lance. (These guys are my Daisy Pickers and they Pretty much just take pot shots with the Dark lance. So far they havent seen much combat asside from the run in with the wolf terminators, whem they barely survived thanks to intervention from the Archon and the Bloodbrides)
I'd suggest to drop sybarite upgrade all together and put a Dark Lance on the Warriors .. then you have ... 2 Dark Lances to take pot shots with.
-20 Kabalite Warriors, Sybarite has an agoniser and phantasm Grenade Launcher. The squad has 2 splinter cannons and a Shredder. (These guys are typically acompanied by the Heamonculus Ancient. They run forward and shoot alot, they can handle themselves quite well in close combat. but they are mostly for use as a distraction)
Strong unit that takes time to disassemble
-15 Wyches, Hekatryx w/ power weapon. sqd has 3 hydragauntlets(these Gals are acompanied by the Archon and the remaining Heamonculus. they are my secondary hard hitter and they take on the flanks. I have had a 6 on my combat drugs roll once. and they ended up beginning the game with 3 pain tokens. it was devastating to the imperial guardsmen that they encountered)
Don't they loose their Fleet when joined by Archon and Heamo? Would'nt a kitted up Succubus be better?
-Ravager w/ night Shield, flickerfields, torment grenade launchers and grisley trophies
-Ravager w/ night Shield, flickerfields, torment grenade launchers and grisley trophies(the ravagers typically roll as a pair but I have separated them when necessary, but they are my primary vehicle killers "surprise surprise")
TGL and trophies are just bling ... they need to stay out of assault and you need to protect them from it.
-10 Scourges, Solarite has a venom blade. Sqd has 2 heat lances and 2 splinter cannons. (these guys are mostly to poor fire on those pesky units that need alot of fire to kill them. The heat lances due really well as tank killers and they are also good to hit those terminators along with all the fire from the rest)
When looking at it, I prefer Blasters, as they are insta-kill against any T4, which includes W2 GKs. And they are still lance vs vehicles.
RejectedNeophyte