Keep as same d6 wounds
Change to d3 wounds
Change to d3+1 wounds
Last edited by The bearded one; 09-05-2012 at 18:53.
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 13-5-2013; Lizardmen, tournament pictures, Won best painted army! ---> New: 7-4-2013; The friendly riptide saves a firewarrior
ETC rules? That explains Ogres as top armies.
Hmm....dwarfs and empire didnt do to well.....
Does anyone want to go through that and look at the results of Dwarf/empire armies (With cannons) against the monster heavy armies?
If there's a record of who fought who in each game, sure.
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 13-5-2013; Lizardmen, tournament pictures, Won best painted army! ---> New: 7-4-2013; The friendly riptide saves a firewarrior
There's a record of the final results here:
http://www.protechcomputers.org/warh...al_Results.pdf
...and the first round pairings here:
http://www.protechcomputers.org/warh...TW_R1_Draw.pdf
So at least you can work out the first round outcomes. But that's a ton of work.
What I wanted to do was a breakdown of the top 20 players, because that's typically where you'll find the most competitive players with the nastiest lists. Here are the players that placed in the top 1/5th of standings and a quick look though the names and you've got some recognisable ones to be sure.
We have:
- 10 different armies, although OK really dominate the top 10.
- 5 of them had 1 monster, 2 of them had 2. All monsters had a ward save, regen or the monster and handlers save. (2 hellpits, 2 hellcannon, 1 warshrine, 1 bloodthirster, 2 treemen)
- 5 chariots, not counting the single Ironblaster in every OK list. 3 were Doomwheels, the other 2 were Screaming Bells.
- All Skaven and OK players took Warp Lightnings and Ironblasters respectively. No other armies in the top 20 had, or could take, cannons although every army with access to stone throwers (brets and orcs and goblins and warriors of chaos) took max allowed stone throwers.
- No ridden monsters
- No monsters without a ward, regen or M&H.
No Empire or Dwarfs in the top 20, however, the top Empire player fielded 3 great cannons.
[What is it about having a first name starting with "J" and playing Lizardmen?]
Last edited by Lord Inquisitor; 09-05-2012 at 21:52.
... and then I won.
...interesting to say the least.
I'd have to direct you to a thread I made on that very subject, here.
http://www.warseer.com/forums/showth...ter-beneficial
Check out my Battle Reports: http://www.warseer.com/forums/showth...Battle-Reports
And my Project Log: http://www.warseer.com/forums/showth...25#post6754925
Comments are greatly appreciated.
Update on my maths. Couldn't find a problem with Lord I's math, but it was written in the most confusing manner. Bearded ones, seems a little more straight forward.
Anecdote, I have tested old artillery dice (the ones with the word misfire on them) and they roll a higher percentage of misfires than 1/6. I've been using this die for years, I have now burnt it.
PS sad about the Empire rankings, it's ETC...but still.
Is not Thunder Stomp itself a special rule? If that is your argument then Thunder Stomp can not be allowed to let you Thunder Stomp, as being able to Thunder Stomp benefits Thunder Stomp, therefore you can't use the Thunder Stomp rule in conjunction with Thunder Stomping to Thunder Stomp. ~Aglemar
It's hard to draw inferences from this limited data set, given how many variables there are. Was the terrain identical on every field? What were the match ups, and what was the relative skill level of the different players? How many actual wounds did those canons manage to do in the course of those games, etc.
Yes, partly, or we could call it empirical evidence - the same evidence as used by anyone on the other side of the fence. But let's not mince words: I'm not trying to convince you of my PoV, and you're not writing the rules for cannon, I'm just trying to illustrate why I feel like I feel. I don't need scientific data for the latter.
And what does that tell us? Many players think warmachines are a) good, b) an integral part of their army, and c) taking warmachines is as much a guarantee for a good ranking as everything else. All of that applies to a GW horde or an L4 as well.
Last edited by Lord Solar Plexus; 10-05-2012 at 07:08.
That would be a nice easy way to shift the balance of cannons. S7 for basic cannons, and S8 for great cannons? Doesn't make a big difference at the moment, but GW seems to be more willing to play with unusual stats in 8th edition rulebooks, so more T6 and T7 monsters isn't out of the question.
Member of J.A.D.E.DTrying to convince Warseer that GW are anything less than perfect is like trying to teach a horde of zombies that lettuce is a perfectly acceptable alternative to brains.
Lest we forget
So on the one hand your saying that these tournement results show that monsters are fairly rare, your assertion is that this is down to cannons, which IMHO is pure conjecture.
However it's also worth noting that Empire and dwarfs both did really badly and didn't appear at all in your top 20, which indicates that they don't need to be made any weaker. The problem I see is that if you nerf cannons you don't only take away these two armies only way to deal with monsters. You considerably weaken them across the board which is the last thing they need.
The only real conclusion I can draw from this is that Ogres and Skaven are broken and should not have a cannon, but didn't we know this already? It would be easy enough to rejig the rules of the WLC so that it didn't function as a regular cannon but had its own crazy rules (this used to be the case before the current edition anyway iirc) so that is an option for the next skaven book (which is badly needed for a whole raft of reasons).
First, the monsters played in tournament usually are eitheir undercosted and/or are those that have defenses against canon (regeneration, ward save, high number of wounds) or that are spammable so you can do some target saturation
Second, and it is my main point, canons are not "equally effective against both" normal monsters and ridden ones: when you fire at a ridden monster, you get 2 hits at full strength with multi-wound, one on monster and one other at the rider, each of them costing more than your canon.
If a canon shooting at a high point target like a monster cost-effective and powerful ? Yes it is, even if you don't kill hit you have a great chance of at least damaging it. Is it balanced ? Probably yes.
So is the same canon have double the effect because you're firing at a ridden monster not better ? How do you call something (twice) better than what was already a great choice ?
Some of the house rules that I would suggest:
- Have the canon always hit the monster first and only hit the rider if the monster is killed (somewhat like the usual rules for a canonball being stopped by a monster if not killed)
*or*
- the multi-wound only affect one randomised target (the other still taking a high strength hit, but doing one wound max, still better than what stone-throwers get)
None of those house rules change the power of canons againsts normal monsters, and firing at a ridden one is still better, but not twice as much.
This doesn't solve the problem of canons sniping at small characters even in units (LoS will not always works you know, and you're still hitting the unit if it does), but for now let's focus on the ridden monsters problem, I think that having a whole type of unit that is almost never used in tournaments is probably the main problem.
A much simpler reason is because good tournament players have no desire to tie up 5-600 points of their lord allowance and 25% of their entire army in a single model. In the 8th edition world of steadfast and points only given for destroying an entire unit, ridden monsters are simply junk and too much of an all your eggs in one basket approach for good players to take. Cannons have nothing to do with the lack of ridden monsters.
Yes this is alwo a problem I aggre with you on this point: ridden monsters are very expensives for what they bring, if I could field an Empire griffon alone for its base upgrade cost, or a dragon without the rider, it would be more cost effective. Such unit can however still be effective if well used (just don't blindly charge the first unit you see, try to kill support units and combo-charge with other units to kill with overpowering force and then change target), but canons, already the best counter to a monster, behing twice as effective against ridden monsters (who you already agree are usually harder to use effectively that normal monsters) is just the final nail in the coffin.
Yes, removing the "hit both rider and mount" rule, or using a houserule like the ones I suggested will not make ridden monsters overpowered, but that's not the point, the point is making a non competitive choice slightly more useful so you don't shot yourself in the foot for bringing one.
I think you are all over complaining about a option that cost around a 100 points (between te differend versions)
And has a 6% change of destroying itself every time it fires. And even if it does not blow it self up over the course of a game it usely dies to wm hunters
And i have to admid cannons are harsh to mounted monsters. But then again mounted monsters are realy powerfull playing pieces . I dont know about you but i am sure glad ppl have something to consider before takeing them cause i sure would not like to face a dragon rider ( or other monster) each and every game.
Anyway, cannons are increasing their cost in the newest army books.
Ogre Kingdoms just can field 2 cannons at 2999- points, and both cost 340 together.
The Empire can field 3 cannons at 2999- points, and all three cost 360.
Those are huge investments for a warmachine made to kill monsters (look at the empire cannon description, and at the riding high pg109 of the rulebook).
The thing is żAre cannons a good investment against an opponent without monsters? I don't think so. Against troops catapults are a better investment.
8th edition cannons are costly comparing with other kind of warmachines. And so, they need to be good at something.
An idea i have been thinking about:
Give monsters an armour save that can't be modified below a certain value (for example never less than 5+) or a wardsave (not to high, 5+ or 6+).
Next change cannons to do D6 HITS instead of D6 wounds (reduces the all-or-nothing effect of wardsave-regeneration).
Next step, drop the ridiculous "both monster and rider" get hit. Just randomise like it used to be.
Problem solved.
Also for people having trouble with cannons at the moment. I think ironcurse icon protects both rider and monster. It is only a 1-in-6 chance, but it is better than nothing.