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Thread: Rethinking Dwarves

  1. #1
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    Rethinking Dwarves

    Dwarven warbands need restructuring so that they don't just castle and gunline.

    Making random charges, as described in my other thread will allow dwarves to charge more often. This will be good for the game, because it will allow dwarves to diversity some more.

    Another idea i had would be to give dwarven a steam-powered jetpack (called jumppack) as special equipment.
    Some kind of dice rolls are needed to activate it.
    If all goes well, the dwarf flies 12", possible with some kind of charge bonus for jumping. (Does anyone know the charge rules for assault marines?)
    However, if it goes wrong, the jump back may explode and deal damage to the wielder, stops working, or if a 6" is rolled for misfires, the jump becomes even more devasting when charging.

    Another thing that would really make dwarves more mordheim-suitable would be if they had an auxiliary henchman race, like chaos dwarves have hobgoblins but there is of yet no such race in the WHFB universe. one could perhaps steal gnomes from D&D but other ideas might be better.

  2. #2

    Re: Rethinking Dwarves

    I've never seen a good gunline dwarf warband. Shooting is almost neglible in mordheim. Unless you don't have access to a lot of terrain. Build more terrain instead of reworking dwarfs.

    The only thing dwarfs need to change their wyrdstone rule a bit. That is the most powerful special rule in the game.
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  3. #3
    Veteran Sergeant Basileus's Avatar
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    Re: Rethinking Dwarves

    Concerning dwarves: the cover of "Dwarf Wars", a supplement for the first Warhammer RPG, is a great inspiration. It features a ridden boar as you can see by clicking the link below*, something that has always been missing for Warhammer dwarves IMHO. That old WFRP has been official GW stuff and suits the old-school feeling of Mordheim very well. Not liking the jump-pack idea at all: too Confrontation-like.

    Click image for larger version. 

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    * It also features an Ogre mercenary And polearm weapons.

  4. #4
    Librarian Tulkas's Avatar
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    Re: Rethinking Dwarves

    I've personally never seen, played nor heard of a Dwarf Gunline. As said, get more terrain or creative in getting them out. But to give them a Jumppack? That makes me wonder what you've been smoking
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  6. #6
    Veteran Sergeant Basileus's Avatar
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    Re: Rethinking Dwarves

    Okay, right. But still too cartoony IMO. The Warhammer Online Game was developed after Mordheim and is a little bit cartoony in order to step up with World of Warcraft.

  7. #7

    Re: Rethinking Dwarves

    NNNNOOOOOOOO to the jump pack (unless your a rogue dwarf engineer hired sword....and then still no!). Totally out of character for the dwarves, as is the idea of an auxilary henchmen race, absoloutly no mention of one in the backgrounds, so why break whats already fixed?

    Dwarf gunline? Never seen one, usually dwarf warbands dominate the close range firefight with extra range pistols when I have seen them used, but then we always play to the 75% terrain rule so if your going to play on an open table with a tall building in the darf players deployment zone I can see you might have some trouble if that dwarf player has more than one crossbow.

    To be fair I don't think there is that much wrong with the Dwarf warband, its good but I have never seen it dominate a campaign.
    Last edited by BigRob; 03-05-2012 at 08:53.
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  8. #8
    Chapter Master Odin's Avatar
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    Re: Rethinking Dwarves

    Quote Originally Posted by BigRob View Post
    NNNNOOOOOOOO to the jump pack (unless your a rogue dwarf engineer hired sword....and then still no!). Totally out of character for the dwarves, as is the idea of an auxilary henchmen race, absoloutly no mention of one in the backgrounds, so why break whats already fixed?

    Dwarf gunline? Never seen one, usually dwarf warbands dominate the close range firefight with extra range pistols when I have seen them used, but then we always play to the 75% terrain rule so if your going to play on an open table with a tall building in the darf players deployment zone I can see you might have some trouble if that dwarf player has more than one crossbow.

    To be fair I don't think there is that much wrong with the Dwarf warband, its good but I have never seen it dominate a campaign.
    Yup, agree with that - there's no major issues with the Dwarf warband, certainly not where ranged attacks are concerned.

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