Orcs have goblins
Ogres have gnoblars
Saurus have skins
Chaos Dwarves have hobgoblins
But regular dwarves? the army has essentially been the same for 20 years
Give me your best shot for an auxiliary race
Orcs have goblins
Ogres have gnoblars
Saurus have skins
Chaos Dwarves have hobgoblins
But regular dwarves? the army has essentially been the same for 20 years
Give me your best shot for an auxiliary race
elven slaves![]()
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 23-5-2013; Finished Riptide, broadsides and pathfinders ---> New: 13-5-2013; Lizardmen, tournament pictures, Won best painted army!
Gnomes, Infact a relative bought me a box of LOTR Dwarf warriors. I now use them as a small group of Gnome allies with the same stats as bretonnian peasant archers. When i can anyway![]()
Halflings....
They did have gnomes before.
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Painting log, last pictures: March, 7th, 2013 -> Goblin BSB
Urgat's Armory v0.3 [Blood in the Badlands Siege options]
so what can gnomes do? are they wizards, tinkerers etc?
Isn't that basically what the Empire is?
No need, Dwarfs probably wouldn't trust any other race in their own armies.
Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk.
thats fluff, it need it for game balance purposes. skirmish warbands consisting only of T4 WS4 LD9 models is pretty OP.No need, Dwarfs probably wouldn't trust any other race in their own armies.
This is the background section.... Kind of fluff based. Fluff generates the game anyway. Dwarfs are unlikely to ever get auxiliary units because it's not in the Dwarf psyche to either bully other races in to doing their bidding (as with your described examples) or trust any other unit to fight as well as they do. If you consider fighting styles Dwarfs rely on the shield wall. Weaker/taller/different proportioned races won't cohesively fit the shield wall. Ever watch 300?
I assume you're talking about Mordheim with the warbands. Even if auxiliary forces are introduced Dwarf players are never going to fight with them when the individual Dwarf model is that much more powerful.
Basically, you can't smash other races in to the Dwarf army list simply because other races get auxiliary troops. As a Dwarf player I'd suggest there would be uproar.
Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk.
skinks are not bullied into fighting
nor are wood elf sprites
just watch and see when GW reissue dwarves.. i bet there'll be some kind of sidekick
furthermore, the thing you describe about mordheim is an easy fix. if you have warband size 15, just limit the number of actual dwarves to less than that.
I always thought that human mountain clans would be excellent auxilliaries for a Dwarven army; think Scottish Highlanders.
The fluff explanation is that these humans migrated into the mountains centuries or millennia ago. They're too few to survive on their own, owing to the harsh conditions and continual greenskin/skaven/chaos/ogre/chaos dwarf raids, but they've entered into pacts with the local Dwarf lords for their own protection. The humans grow crops and raise livestock in exchange for Dwarf manufactured goods, and serve alongside the Dwarves in battle. They've adopted a wide range of Dwarven cultural traits, including a strong sense of honour, stubborness and liking for fermented grains. Who do you think grows the grain for that Dwarf beer? Is it all fungus based, or are there unknown clans of Dwarf farmers we've never heard of. And the notion of carting the grain from the Empire is nonsensical at best. So, humans must be living nearby.
Typical units would be archers, light cav, skirmishers and scouts. The idea is that they're raiders and light infantry, who complement the Dwarf heavy infantry and war machines. They're the Dwarves' aboveground eyes and ears, complementing the Rangers and watchtowers normally used.
It makes perfect sense to me, and I think could be something that the Dwarf army book seriously needs. Because we really need someone to act as light troops, it's a gaping hole in our book.
I'd agree, Humans under protection with Dwarves willingly leave the Empire, or even a desperate colony in the Border Princes.
I can see a deal happening where they essentially become part of the kingdom paying taxes and counting on their support in times of war. The humans could do the day to day patrol business of the trade routes.
You can even go far enough that after a few centuries some human talented individuals are allowed inside the hold to study under the Dwarves. Or that specialised human tunnel warriors to supplement the Dwarves (just when they need a regiment more to hold a certain part of the tunnel.
Bretonnians ARE NOT a pure Knightly army.
Half the army choices consist out of Peasants and Damsels.
'Pride cometh before a choppa in the face'
Iirc they did the same things as dwarfs. That was a while ago, before I started playing. I only read about it in an old ruleset, and I don't really remember what it said, just that they could be found with dwarfs, but they were rare.
I don't think they'd trust anything that dies of age when a dwarf would still be a beardling for any important task in their holds, to be quite honest.
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Painting log, last pictures: March, 7th, 2013 -> Goblin BSB
Urgat's Armory v0.3 [Blood in the Badlands Siege options]
Yup Gnomes were a cheaper version of dwarves back in the old days. The last list they had iirc was the old forces of fantasy army book.
Teaching humans the basics of decent agriculture, mining and engineering doesn't seem to be a big problem. When times are needy and you need Dwarven Warriors to guard an important tunnel, it wouldn't be completely to trust a few humans (who have lived there for generations and showed their value) under command of Dwarves to guard a backward tunnel of less importance.
I mean its better then nothing, and can save superior Dwarfpower for where it counts. Humans wouldn't be doing important tasks or get their hands on certain knowledge (like rune lore) but I can see them work as second or third-hand citizens/serfs for the Dwarves. Using them and trusting them as far as they can throw them.
Bretonnians ARE NOT a pure Knightly army.
Half the army choices consist out of Peasants and Damsels.
'Pride cometh before a choppa in the face'
Dwarfs would help train clansmen/highlanders... no they wouldnt allow them to fight in the tunnels but to clear the areas around the hold above ground? Hell yeah they would, alliws dwarfs to repdeploy there armies elsewhere.
As for dwarfs getting a side kick race... i trust it as a far as a dwarf trusts an elf whos mother happened to be a skaven lol
I think Dwarfs getting cheaper auxiliary units, especially any type of fast cavalry, would be pretty much the death of background integrity on the tabletop. The Dwarfs work fine as it is. They're not the most flexible army in the world, but that's kind of the point.
It's humans, there some fluff about it, though i think it's fan made for the whfrp. I think they were called davikoni or something. It was on the internets somewhere but I can't seem to find it again for some reason.
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