What follows is the basic structure of a Chaos Space Marine codex I've been working on. Your input, if respectful and accompanied by explanation, is welcome and requested. There are no points costs - I am currently working on them, so for now my interest is what you think of the mechanics. Thanks to all who reply.
Army Special Rules
Select one of the following to apply to most of the units in your army.
We Have Returned!
- Units with this rule may launch an assault in the same turn that they fired Rapid Fire weapons. If the unit already has the Relentless rule, replace the first sentence of this rule with “Unit gains Counter-Attack”.
For the Dark Gods!
- Units with this rule have the Stubborn special rule and always count as being equipped with a Chaos Icon.
Iron Within, Iron Without
- Units with this rule have the Stealth special rule and reduce all enemy cover saves by 1.
Ave Dominus Nox!
- Units with this rule have Night Vision and cause a -1 Ld penalty on any enemy Morale check taken within 6”. This penalty is cumulative.
We Are Legion
- Units with this rule have the Stealth special rule and ignore restrictions on testing to regroup, with the exception of unit coherency.
Marks of Chaos
Marks replace Legion rules. In most cases, this replacement will be free.
Mark of Khorne
- Unit gains a +1 Attack bonus.
Mark of Tzeentch
- Unit gains a +1 Leadership bonus. Units with Leadership 10 (before modifier) instead roll 3D6 for Leadership tests and choose which roll to apply.
Mark of Nurgle
- Unit gains a +1 Toughness bonus.
Mark of Slaanesh
- Unit gains a +1 Initiative and Acute Senses.
Armory
Demon Weapon
- Upgrade for close combat weapon, power weapon, lightning claw, power fist, thunder hammer, or force weapon. Pass unmodified Leadership test at start of turn or suffer Perils of the Warp.
- Close combat weapon, power weapon, lightning claw, force weapon: Also follows rules for a witchblade.
- Power fist, thunder hammer: ignore initiative penalty, +D6 to armor penetration rolls
Hell-forged Armor
- 2+ armor save
Psychic Powers
None of these psychic powers are God specific.
Doombolt
- Ranged attack. 24”, S10, AP2, H1
Empyrean Terrors
- Ranged attack. All enemy units within 6” must take an immediate Morale check with a -2 Ld penalty. Cumulative with other penalties.
Eye of the Gods
- Target friendly unit within 12” gains one of the Fleshforger bonuses. Normal rules and penalties apply.
Felfire
- Ranged attack. Inferno cannon profile.
Gift of the Gods
- Ranged attack. 12”. Can target enemy or friendly unit. Target has to pass Toughness test or suffer a wound with no saves. If this kills a model, that model is replaced with a Chaos Spawn under your control.
Hellmaw
- Ranged attack. 18”, SX, AP2, H1, Blast. Models touched must pass I test or be removed.
Mindshatter
- Ranged attack. 18”. Psyker and target roll for as per Mind War. If the target loses, its Leadership suffers a permanent -4 Ld penalty and loses Fearless if it has it.
Ruinous Torrent
- Ranged attack. All enemy models within 6” take a poisoned (4+) ap – hit.
Headquarters
Abaddon, Warmaster of the Traitor Legions
- Chaos Lord, add 1 to WS
- The Sword and the Talon: Demon weapon that counts as a witchblade and doubles all of Abaddon’s Attack bonuses. Incorporates storm bolter with inferno bolts.
- Armor of the Warmaster: Terminator armor that confers 3+ invulnerable save and immune to Perils of the Warp and psychic powers or demonic gifts without a given Strength value.
- All friendly units within 12” of Abaddon have Fearless. Enemy units within 12” of Abaddon suffer a -2 Ld penalty for all Morale checks.
- Makes Chosen into Troops
Erebus, The Black Apostle
- Dark Apostle with Chaos Lord profile.
- Units within 12” may re-roll failed Morale checks.
- Destroyed cultist units may be placed in reserve and re-enter the battlefield as a new unit
Kharn, The Betrayer
- Chaos Lord, add 1 to WS
- Gorechild: Power weapon that add 2 to Strength and +D6 to armor penetration
- Mark of Khorne. Doubles all attack bonuses.
- Fearless, unless with unit. If unit fails Morale check while he is joined, remove one random model as a casualty and unit counts as passing Morale check automatically. Subject to No Retreat.
- May take jump pack or bike.
Ahriman, The Exile
- Chaos Sorcerer with Chaos Lord profile.
- Mastery Level 3
- Black Staff: force weapon and psychic hood that adds 6” to psychic power ranges
- Knows all CSM psychic powers, and one random enemy psychic power (decided before start of game)
Typhus, The Herald
- Chaos Lord
- Psyker (M1)
- Manreaper: Two-handed power weapon. Poisoned (2+). Forgo normal attacks to make a single attack that auto hits all models in base contact.
- Mark of Nurgle. Assault and defensive grenades.
Lucius, The Eternal
- Chaos Lord, add 1 to WS and I
- Preferred Enemy (characters, independent characters)
- May allocate wounds in an assault to any model in base contact.
- Mark of Slaanesh. Fleet. May take jump pack.
Ferrix, The Grand Warsmith
- Chaos Lord, add 2 to Toughness
- Has Bolster Defenses (3x), Orbital Bombardment
- Makes Obliterators Elites and/or Heavy Support
Perlicitor, The Favored
- Demon Prince with wings
- Makes Raptors into Troops
- Heroic Intervention and half scatter when deep striking
- Causes -2 Leadership penalty to all Morale checks within 12”
Alpharius, The Serpent
- Chaos Lord with 1 Wound.
- Allows you to add or subtract 1 to or from any of your Reserves rolls or rolls to determine table edge for outflanking units.
- Allows you to subtract 1 from any of your opponent’s Reserves rolls.
- When slain, take an unmodified Leadership test. If he passes, replace one other character or independent character in the army with Alpharius. If he fails, he is removed as normal.
Demon Prince
- Add 1 to Toughness.
- Equipped with close combat weapon, can take force weapon and/or upgrade to demon weapon.
- Psyker with Mastery Level 2
Chaos Lord
- Replace Fearless with 6” re-roll Morale check bubble
- Can take thunder hammer, storm shield, force weapon
- Can be upgraded to a psyker
- Allows you to take cult units (power armor, foot) as Elites or Troops, if properly marked
Chaos Sorcerer
- Subtract 1 from Wounds, Initiative, and Attacks
- Can upgrade to Mastery Level 2
- Can take psychic hood
Dark Apostle
- Same profile as Sorcerer.
- Units within 6” may re-roll failed Morale checks.
- Psyker (M1) with unique powers
- Powers summon demon packs, allow units to teleport
- 5+ invulnerable save
- Allows you to take Possessed Marines (without wings) as Elites or Troops
Demonsmith
- Same profile as Sorcerer, but subtract 1 from Weapon Skill and Ballistic Skill
- Can take demon weapon and unique wargear
- Can repair vehicles
- Can resurrect a vehicle with demonic possession
- 5+ invulnerable save
Fleshforger
- Same profile as Sorcerer, but subtract 1 from Weapon Skill and Ballistic Skill
- Confers Feel No Pain on unit. Add 1 to Feel no Pain rolls if unit already has Feel No Pain.
- Carries 3 enhancement drugs, one use each. Can be used on any non-vehicle, non-demon unit. More than one drug on one unit gets dangerous for enhanced unit.
- 5+ invulnerable save
Damned Retinue
- Entourage unit for Chaos Sorcerers, Dark Apostles, Demonsmiths, or Fleshforgers
- Thralls: Can be sacrificed to enhance psychic powers
- Corrupted Servitor: Can assist with repairs or fight
- Demonhost: Brutal attacking familiar
- Enhanced Warrior: Tough bodyguard that character can re-allocate wounds to
Elites
Chosen Marine Squad
- Add 1 to WS, A
- Options and function similar to Wolf Guard Pack
- Lose Infiltrate
Possessed Marine Squad
- Chaos Space Marines with Demon, Rending, Furious Charge, Fleet
- Can take wings
Berserk Marine Squad
- Chaos Space Marines with Mark of Khorne
- Can upgrade with Terminator armor, jump packs, or bikes
- Furious Charge, Counter-Attack, Fearless, Headstrong
Rubric Marine Squad
- Chaos Space Marines with Mark of Tzeentch, Feel No Pain
- Can upgrade with Terminator armor
- Inferno Bolts
Plague Marine Squad
- Chaos Space Marines with Mark of Nurgle, Feel No Pain
- Can upgrade with Terminator armor
- Poisoned attacks (4+)
Noise Marine Squad
- Chaos Space Marines with Mark of Slaanesh
- Can take Terminator Armor
- Sonic Cannon: Can either be fired as a flamer or bolter
- Blastmaster: Heavy flamer, heavy bolter, or plasma cannon
Troops
Chaos Space Marine Squad
- As now, with Ld 8.
Cultists
- Guardsmen profiles.
- Infiltrate, Stealth. Can replace them with Furious Charge and Stubborn or Feel No Pain and Fearless.
Fast Attack
Chaos Reaver Squad
- Chaos Space Marines with jump packs
Chaos Marauder Squad
- Chaos Space Marines with bikes
Chaos Spawn Pack
- Ogryn profiles
- Beasts
- Rage, Furious Charge, Rending
Raptor Marine Squad
- Chaos Space Marine profiles, add 1 to I and A
- Jump packs, deep strike, hit & run, scout, fleet
- Banshee masks
Heavy Support
Chaos Havoc Squad
- Chaos Space Marines with heavy weapons
Obliterators
- Ogryns profiles with BS 4
- Obliterator weapons: lascannon, plasma cannon (not subject to gets hot!), multi-melta, heavy flamer, power fist
- Demon, Hell-forged Armor, Slow and Purposeful, Deep Strike
Chaos Predator
- More weapon options
Chaos Vindicator
- As now
Chaos Whirlwind
- Different missile types than loyalists
Chaos Land Raider
- More weapon options
- Rules matching loyalist counterpart
Chaos Defiler
- Add 1 to WS, BS
- Can alternate loadout to be ranged or assault oriented
Dedicated Transports
Rhino
- As normal.
Drop Pod
- As per loyalists.
Chaos Land Raider
- See above.


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