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Thread: Making mounting a monster beneficial

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    Chapter Master Kayosiv's Avatar
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    Making mounting a monster beneficial

    So I'm reading the latest thread on how cannons need to be nerfed, and something occurred to me. The biggest complaint isn't cannons, but rather cannons hitting mount and rider. While this rule is no doubts dumb, it got me thinking about not so much the problems with cannons, but rather the problem with riders mounted on monsters.

    A big issue with the rules is that being mounted on a monster, is bad. Compared to being mounted on monstrous cavalry, or even a barded steed, the advantages of being mounted on a true monster pale in comparison. I'm not talking about the advantages of having a monster, but the direct advantages to the rider compared to being on foot or being on a smaller mount.

    Advantages:
    1. Since being mounted on a huge monster is almost always limited to lords, you can assume that the rider is the general and getting an 18" leadership bubble.
    2. Big monsters almost always cause terror, so the rider has an immunity to fear/terror.

    Disadvantages.
    1. The monster's attacks can be completely negated by a unit champion in a challenge.
    2. If the rider is killed the monster might be harder to control or unable to move (but might also become slightly more deadly if you get lucky).
    3. The monster can be killed, and if the mount is killed the rider is stuck on foot for the rest of the game.
    4. Template weapons hit both the rider, putting a huge target on the model.
    5. Protection items that are paid for on the rider have no effect on the monster, even though they would work on smaller mounts.
    6. Larger monsters generally cannot be part of a unit, requiring multiple charges to do things like break steadfast. (this is not always true, EX. plague furnace).
    7. Inability to get a "look out sir" roll.


    The issue is that unridden monsters are better in almost every way than mounted monsters. If I had the choice, I would always take an unridden, say, griffon, to one that I had to put a lord on. The problem is that you often don't have a choice. You need to take a dragon mounted by a dreadlord or no dragon at all. Sadly, this means that more often than not the logical choice is to just not take the dragon, especially when a Hydra can be used without all the penalties for having to be mounted can be taken.

    If you could mount normally unridden monsters with characters, would you? If you could put a chaos Lord on a giant, or a Beastlord on a Ghorgon, would you? It be be cool because it was fluffy, but would it be optimal? On that same note, if you could take a manticore or a carnisaur without a rider, would you take one more often than you do now? I don't really think being able to take all monsters without riders is the solution to this, because I don't think he game needs every army to have 2-3 dragons roaming around the skies. However, I do think that the incentive to take a ridden monster should be more than simply being able to take the ridden monster in your list as opposed to not being able to use one. There are a fair number of examples in armies of monsters that can be taken with or without a character rider, such as necrosphinx and stegadons, and they don't seem to break the game.

    There might have once been a balance argument about the rider being a purposeful Achilles heel for monsters, but that's not really true anymore. It is possible to get virtually all the new big monsters, arachnarok spiders, stonehorn/thunder tusks, necrosphinx, and Terrorgheists, have the ability to be taken with or without a rider. However, when a rider is an option, even when they offer synergy to the mount such in the case of engine of the gods or a web shrine, they are a suboptimal choice because of all the inherent weaknesses of riders on monstrous mounts.

    So what I'd like to propose for this discussion, is what change in the rules would it take to make riding a monster beneficial enough to make you want to do it? Hopefully any proposed changes would be reasonable/make sense fluff wise too.
    Last edited by Kayosiv; 03-05-2012 at 08:56.
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  2. #2
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    Re: Making mouning a monster beneficial

    Just add a simple d6 roll 1-4 hit the beast 5-6 hit the rider for things like cannon ball hits. With challenges, maybe an option to fight the challenge on foot and let your beast loose on the unit your were attacking.

  3. #3
    Veteran Sergeant Stonewyrm's Avatar
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    Re: Making mouning a monster beneficial

    Also allowing the mounts attacks to count for overkill would help
    or
    If the rider kills a champion in a challenge the monster then attacks the unit

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    Chapter Master The Low King's Avatar
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    Re: Making mouning a monster beneficial

    You forgot a very important advantage:

    A Lord on a Monster is super killyness concentrated and could quite easily be killing 10+ models per turn. In return the base size means that against 1 attack models (most high strength stuff- the stuff you want fighting monsters) you will probably only have 10 attacks directed back at you in total. They are very hard to deal with.

  5. #5

    Re: Making mouning a monster beneficial

    Quote Originally Posted by The Low King View Post
    You forgot a very important advantage:

    A Lord on a Monster is super killyness concentrated and could quite easily be killing 10+ models per turn. In return the base size means that against 1 attack models (most high strength stuff- the stuff you want fighting monsters) you will probably only have 10 attacks directed back at you in total. They are very hard to deal with.
    Yeah except the Zombie Dragon with its absurd base size.
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  6. #6
    Commander Baragash's Avatar
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    Re: Making mouning a monster beneficial

    Make them single models like chariots etc.
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  7. #7

    Re: Making mouning a monster beneficial

    Hows about rider and mount have one Wound characteristic (mounts)1. Shooting and CC is against the mount 2. However, enemy can chalenge the rider, who must accept if he wants to attack. 3
    Reasoning.
    1 You have to kill rider and mount to get VPs, this resolves that issue.
    2 The mount is huge and is most likely to be the thing to hit.
    3 Allows for Casters on huge mounts to hide away while the mount does the work. For combat characters they would not be as tough, but may have better armour or ward save. Defensive player can try and scare off a killy lord if he is likely to be an easier target than the mount.

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    Chapter Master The Low King's Avatar
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    Re: Making mouning a monster beneficial

    Quote Originally Posted by NitrosOkay View Post
    Yeah except the Zombie Dragon with its absurd base size.
    So maybe 14 attacks if the unit is in ranks of 7.......

    Thats still a massive concentration of force.

  9. #9

    Re: Making mouning a monster beneficial

    They should just add the rule: If the lord has any sort of ward save, that save is transfered to the mount as well (against ranged attacks only), like MR is.

  10. #10
    Chapter Master The Low King's Avatar
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    Re: Making mouning a monster beneficial

    4++ saves on ridden monsters :0

    Or a charmed shield...... :0 :0

  11. #11
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    Re: Making mouning a monster beneficial

    Well the one wound profile works for thorgrimm. Kinda...

  12. #12

    Re: Making mounting a monster beneficial

    I clicked on this thread thinking it was something else......

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    Chapter Master Surgency's Avatar
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    Re: Making mounting a monster beneficial

    That thread would be in background, not general

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    Chapter Master tmarichards's Avatar
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    Re: Making mounting a monster beneficial

    This is one of the few instances where I would prefer to see a return to 7th edition rules- cannonballs /templates only hitting the rider or the mount, and the mount being able to attack in a challenge for overkill. In order to make a combat lord on a monster "viable" (by which I mean, closer to optimal), you'd also need to depower magic slightly, as it stands magic is just far and away the better option for almost every army because you get more out of it for less risk.
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    Chapter Master IcedCrow's Avatar
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    Re: Making mounting a monster beneficial

    I've not really had a problem with my lord flying around on monsters. He's been killed by cannons before but the times he's hit the enemy lines and laid waste to everything in front of him is just as numerous.
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  16. #16
    Chaplain Skullking's Avatar
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    Re: Making mounting a monster beneficial

    In regards to there being riderless monsters, isn't that kind of covered by Storm of Magic?

    I love when characters get to ride on big beasties, but it does suck that they don't have any sort of overkill in a challenge. I still take one in any army I play. They are just way more fun than a little foot sloggin character.

  17. #17
    Chapter Master Kayosiv's Avatar
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    Re: Making mouning a monster beneficial

    Quote Originally Posted by The Low King View Post
    You forgot a very important advantage:

    A Lord on a Monster is super killyness concentrated and could quite easily be killing 10+ models per turn. In return the base size means that against 1 attack models (most high strength stuff- the stuff you want fighting monsters) you will probably only have 10 attacks directed back at you in total. They are very hard to deal with.
    True, I failed to think about that. If the rider and mount are separated, more attacks total against them are possible if they are fighting in the same combat. I'm going to edit that into my main list. I would say that this advantage is disappearing though as base sizes get more and more ridiculously large.

    Quote Originally Posted by IcedCrow View Post
    I've not really had a problem with my lord flying around on monsters. He's been killed by cannons before but the times he's hit the enemy lines and laid waste to everything in front of him is just as numerous.
    Does the Lord tip the scale though? Would the monster be just as devastating unridden as with the rider? What army and what lord monster combination/s are you talking about specifically here?

    Quote Originally Posted by Phazael View Post
    I clicked on this thread thinking it was something else......
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  18. #18
    Chapter Master IcedCrow's Avatar
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    Re: Making mounting a monster beneficial

    My chaos army often features a mounted chaos lord on manticore. It often helps tip battles yes.
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    Re: Making mounting a monster beneficial

    I think the only way to make monsters viable is to remove gunpowder weapons from the game.

  20. #20
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    Re: Making mounting a monster beneficial

    Quote Originally Posted by Kayosiv View Post
    If you could put a chaos Lord on a giant, or a Beastlord on a Ghorgon, would you?
    I'm sorry, but I cannot fathom any way that this could be answered with a "no"...
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