2500 points40K Army: Imperial Guard
command:
Company Command
Company Command Squad
Vox-Caster
Lord Castellan Creed
Colur Sergeant Kell
Ministorum Priests
2 Ministorum Priests
2 Eviscerators
Techpriest
1 Techpriest Engineseer
troops:
Platoon 1
Company Command Squad
Vox-Caster
Flamer x3
Infantry Squad
Vox-Caster
Flamer
Missile Launcher Team
Infantry Squad
Vox-Caster
Flamer
Missile Launcher Team
Platoon 2
Company Command Squad
Vox-Caster
Sniper Rifle
Infantry Squad
Vox-Caster
Lascannon Team
Infantry Squad
Vox-Caster
Lascannon Team
Platoon 3
Company Command Squad
Vox-Caster
Infantry Squad
Vox-Caster
Infantry Squad
Vox-Caster
Penal Legion Squads
Penal Legion Squad
Penal Legion Squad
fast attack:
Vendetta Squad 1
1 Vendetta
Sponson Heavy Bolters
Vendetta Squad 2
1 Vendetta
Sponson Heavy Bolters
Hellhound Squad
1 Devil Dog
Heavy Bolter replaced with Heavy Flamer
Hunter Killer Missile
Dozer Blade
Extra Armor
1 Bane Wolf
Heavy Bolter replaced with Heavy Flamer
Hunter Killer Missile
Dozer Blade
Extra Armor
heavy support:
Leman Russ Squadron
Leman Russ Exterminator
Leman Russ Eradicator
Leman Russ Punisher
Sponson Multi-Meltas
Dozer Blade
Extra Armor
Ordinance Battery 1
Basilisk
Ordinance Barrery 2
Medusa
Bastion-Breacher Shells
The idea behind this is to be able to have a lot of mobility, while being able to pick off targets. The air-units are there to pick up and move troops around, and can clear off a landing zone.
The Basilisk and Meduse are there for back field support, to shell things.
Named HQ have a lot of boosts for the troops, and can multiply forces.
The Techpriest is there to help with vehicles.
Sorry for the funky formatting, but this is how I keep things strait.
Anyway - new to IG, and would love some feedback, advice, tactics, anything constructive ya wanna tell me!
Thanks!
- Hammerman


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