
Originally Posted by
AntaresCD
In my example unit b was touching no one but it could not be moved, as per the end of the second paragraph you then move the defender. Since doing so does not bring it out of base to base with the chariot and unit d, you are obligted to do so immeditaely, therefore making it so all units involved in attacking unit a are still in contact with unit a. "If the attacker cannot be moved in this manner, then the defending unit is moved instead." I know my post was long, but it seemed to be necessary at this point. Did you read all of it? Your objection seems to imply otherwise.
The paragraphs are very clear:
-The situation where a unit loses base to base contact with the enemy is defined.
-You are then directed to immediately nudge the attackers back into base to base contact when the situation occurs.
-You are directed to insterad move the defender if the attacker cannot be so moved.
Those three bullets allow you to make a very clear summary, one that we've been using: You are required to keep units in base to base contact if at all possible as frontages shrink.
The next paragraph describes how to resolve combat when after the round is over you still have a unit stranded (which usually only happens when the enemy is completely destroyed, but can happen in other ways as I showed in my example).
Where is the confusion?
It's a simple process flow. Everytime you remove casualties in a multiple combat check the following:
1) Did any unit get stranded from the unit(s) it was fighting? If yes, go to 2, if no go to 4.
2) Can I nudge the attacking unit back into contact (without breaking contact with any other enemy it is engaged with)? If yes, do so then go to 4, if no, go to 3.
3) Can I nudge the defender to bring the units back into contact (without breaking contact with any other enemy it is engaged with)? If yes, do so then go to 4, if no, go to 4.
4) Continue with the rest of the combat.
After all attacks and casualties have been resolved but before you calculate CR you do the following:
-Is any unit still stranded (this will only happen if the enemy is completely wiped out or it was not possible to nudge units after facings shrunk)? If no, continue with normal CR calculation, if yes, then the stranded unit drops out of the combat and only CR from wounds count.
This is derived from the first paragraph very clearly defining the situation as any time a unit engaged with the enemy loses base to base contact with said enemy, the second paragraph stating that in that situation you must immediately nudge the attacekrs back into base to base contact and if unable to do so you must nudge the defenders instead, and then the final paragraph states that at the end of a round of close combat if a unit is stranded then you drop it from combat.