It is not something just restricted to this edition and not only to fantasy but also 40k, this need to change the rules.
I understand changing one or two rules for one off games to get a feel. Or for a campgain to change some rules to protray a story line.
But where I feel after this it gets out of hand. I happened to play a game against a new opponet at the local gaming club and after a well placed cannon ball from my dwarf cannon I took out his general on the zombie dragon, the army crumbled to death shortly after this. after shaking his hand he said 'that wouldn't of happened in my local club'. then proceeded to hand me a document comprising of around 25 pages with rule changes.
Alot of the rules in the pack seamed to come about because another rule had been changed, for example all of the top spells had been taken out, such as the dreded 13th, and spells where not allowed more then 6 dice allocated to them. they had also allowed a miscast on a double 1 as well as double 6.
but then the horde rule was abolished, and supporting attacks as well, as they where now to powerful.
Is changing the rules too much, bringing up its own problems whichthen need to be fixed. Sometimes I feel that a rule is changed not because there is anything wrong with it but because it would force them to play the game differently. This is a harsh assesment i know but it sometimes feels this way.
Maybe it is best when the rule changes exceed half a page you should stop and think does this really need to be done, and certinally if you have reached 25 pages why not write the other 250 and create your own game.



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Malorian
Very often it goes hand in hand with, "X is broken when you go by the rules."
