
Originally Posted by
Bunnahabhain
Hi, and welcome back to the Guard.
I'm afraid you've missed rather with this list. There are a couple of things that aren't legal, and many things aren't awfully good.
Not legal: the heavy weapon squads. You may only take them as part of a platoon, and you don't have a legal platoon -you're missing the standard 10 man infantry squads. You can't use veterans as part of the platoon, they are their own entry.
My comments on each unit in italics
Colonel Iron Straken
One Master of Ordnance
X 3 Veterans with Melta Guns
205pts
This unit is confused. Stakern works to buff surround infantry, of whom you don't have enough for him to work on. Melat guns are very short range weapons you'll need a transport to get you close enough to use, and the master of ordnance can't move and fire, so doesn't fit in this mobile unit...
Platoon HQ
Commissar
x 4 infantry Plasma Guns
110pts
Plasma guns are expensive and dangerous. Take them on a BS4 unit- veterans or your CCS- where you get more hits. A commissar does very little good to this unit, as by the time they've failed Ld tests, they're dead. Also, you need to make the platoon legal
TROOPS
x3 infantry Veteran Squads each having 1 Guardsman with a Meltagun and 2 Guardsman on a Lascannon. 2 squads will have Grenadiers Doctrine whilst the remaining team will be lead by Gunnery Sergent Harker
415pts
veterans should always have all three special weapon. Again confused, with a short range mobile gun and long ranged static one. Harker doesn't really fit here, and the doctrines are overpriced
x2 Heavy Weapons Squads with all with Lascannons (so 6 Lascannons in total)
165pts
These units are very fragile, and don't work that well. the cost you've got here is wrong, and you need to make the platoon legal
Elites
5 Ogryns + Yarrick in a Chimera 440pts
This is a very expensive unit indeed, both in points and £/$ terms. You'll probably be better served by something else for the while
Marbo 65pts
great unit
x 10 Ratlings 100pts
A good little unit, if used carefully
Fast attack
x3 Vendetta
390pts
Very solid anti tank/ monsterous creature units. DO NOT squadron them!
Heavy support
x 3 Leman Russ Battle Tanks
Solid choices, but ideally split these up. You really do not want to squadron anything costing over 75 pts.
450pts
Basalisk
OK. they're not the best artillery any more, but are solid enough
In general, you have too many expensive characters and upgrades, so have far too few units, and many of them have poorly defined roles. You also have a mixed style of list, with a mix of armour and infantry. In this edition and this codex, very few units want any upgrade that isn't a chimera or more guns. You can have all those characters in this list, but they're not going to work at all well without a huge number (120+) more infantry, and much less armour. You can have a mixed list, but it's not going to work with all those characters.
I'd advise you to come and look at the tactica Imperial Guard thread. A group of us put together a useful PDF ( link on page 1 of thread) and can help you get you head round the basics.