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Thread: Necron Wraiths: Issues with posing.

  1. #1

    Necron Wraiths: Issues with posing.

    Yesterday I cracked open a few of the new necron items to begin assembling my new necron expansion.

    The walkers were nice and easy to assemble, though I noticed the instructions do a poor job of showing which way up some symmetrical items go, and the pilot is a little late in the assembly stage for my liking.

    This paled though in contrast to when I got onto the arms of the wraiths this morning. I attempted to build with the "whip" parts (for whipping...) and found that you cannot place the arms in a reasonable pose with them attached, due to the tiny percentage of angles which don't cause them to contact the body of the wraith.

    The kit is otherwise lovely, but I really don't see why this design of whip got through for general sale. I eventually clipped the offending parts off, and with an hours work rigged the "blade" attachment on instead. (I couldn't disassemble the arms by this point without breaking them.) In doing so, I also found that (not unsurprisingly) the whips are super brittle, and several exploded into bits as I removed them.

    So. Possibly not much to discuss here (unless someone feels differently, which I can't expect) but a nice little warning for anyone thinking of building the kit.

  2. #2

    Re: Necron Wraiths: Issues with posing.

    its a shame they got rid of the metal ones... and didnt just release them in FC

  3. #3
    Chapter Master shabbadoo's Avatar
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    Re: Necron Wraiths: Issues with posing.

    I knew those whips would be an issue. I would simply not use them and instead model the arms to end in blades.
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    Chapter Master loveless's Avatar
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    Re: Necron Wraiths: Issues with posing.

    I wouldn't have expected that (the brittle-ness, yes, the posing, no). It looks like they're meant to be curving outwards with the points going up and back...is that how you were attempting to assemble them? I'm just curious what pose you were trying to achieve that was causing issues (haven't got mine yet, so I'm not disagreeing).
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  5. #5

    Re: Necron Wraiths: Issues with posing.

    If you have a go at building them, their whips force their arms in front of their faces, in an unwieldy looking pose. Their arms are *meant* to be able to point down, but mostly cannot do this.

  6. #6

    Re: Necron Wraiths: Issues with posing.

    *Phew* Makes me glad I bought an extra few of the old Wraiths from Ebay.

    My back ground is the Destroyer Lord uses the bodies of ruined Necrons to fashion new bodies to continue to destroy lesser races

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    Re: Necron Wraiths: Issues with posing.

    I hated working with the old metal wraiths(what was with that middle join?), so I'm looking forward to putting together the two boxes of new ones I have sitting in front of me. Not keen on the look of the whip thingies, so even though I will be using the rules for them in game, I think I'll just go without 'em...

  8. #8
    Chapter Master minionboy's Avatar
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    Re: Necron Wraiths: Issues with posing.

    Make sure you cut off the little peg where the arm connects to the socket, that allows much more freedom when positioning the arm and takes about half a second to do.
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    Chapter Master Spiney Norman's Avatar
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    Re: Necron Wraiths: Issues with posing.

    Quote Originally Posted by xxRavenxx View Post
    If you have a go at building them, their whips force their arms in front of their faces, in an unwieldy looking pose. Their arms are *meant* to be able to point down, but mostly cannot do this.
    On the website pics one arm is pointing down and the other up which gives the wraith an odd "juggling" look, I guess it's just a case of experimenting to see what works.
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    Chapter Master de Selby's Avatar
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    Re: Necron Wraiths: Issues with posing.

    I was sort of pondering converting them to have whip 'antennae'. Will see how it goes when I pick some up.

  11. #11
    Commander xerxeshavelock's Avatar
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    Re: Necron Wraiths: Issues with posing.

    I don't understand the specific issue, but I do wonder if GW use the way their kits fit together as a kind of patent protection or way of making it awkward for other miniature companies to make components that are compatible.
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    Chapter Master Adra's Avatar
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    Re: Necron Wraiths: Issues with posing.

    Quote Originally Posted by xxRavenxx View Post
    This paled though in contrast to when I got onto the arms of the wraiths this morning. I attempted to build with the "whip" parts (for whipping...) and found that you cannot place the arms in a reasonable pose with them attached, due to the tiny percentage of angles which don't cause them to contact the body of the wraith.
    I know exactly what you mean. I was sat next to a guy putting them together today and they looked a right mess. He either had them pointing out or crossing over, otherwise they would bump into their own body. For whips they are posed in an odd way.

    The other problem with the wraiths is that they are just too big. The tallest one towers over a dreadnaught, and they look a bit daft on 40mm bases. It almost looks like they are based wrong. T4 and massive...

    The Spyder on the other hand is a beautiful kit (thats what i was working on) and i highly recommend it
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