Hey guys so as the title says why are they doing it. It seems that by doing this they are making some pretty expensive combat lords easy to kill while powering up KB, Poison and the stat test spells. So what are you guys thoughts on this?
Hey guys so as the title says why are they doing it. It seems that by doing this they are making some pretty expensive combat lords easy to kill while powering up KB, Poison and the stat test spells. So what are you guys thoughts on this?
By 'all' do you mean the one stat test item that was the Crimson Amulet? I'm guessing this is leading to another 'they-are-definitely-going-to-remove-my-Necrotic-Phylactery-and-gimp-my-Chaos-thread', right?
I did mean items like crimson, amulet bronze armour, the other kb immunity chaos armour etc
maybe it is an attempt to get rid of auto include items which im a big fan of
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Or as Balerion put it,
Oh, wow. You are to language what a Hive Fleet is to biological matter and DNA. Realigning, recombining, amalgamating, recreating... perfecting.
by the same token it removes one of the few threats to said vamp lord. sure he's important and needs to be protected but killing blow is one of the few things that keeps rapist vamp lords in check.
But... how do you know they're removing Bronze Armour/Crimson Armour (the two KB immunity ones) from WoC? :/
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Then keep him away from someone who got killing blow. That he is expensive doesn't mean you should have automatic ways of ignoring some of the few good counters to him.
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He's been made less improtan to the army and since they've been cutting down on magic items, the trend I've seen is that they profer to leave in more expensive items so they're unlikely to keep small 15pt items when you have access to so man small items in the rulebook. The fact that they don't have an immuneity to KB/poison item in the rulebook makes me think that they might be putting more things that are immune to KB/poison in future releases.
1 army losing an item like isn't really enough to build the presumption around that all future armies will lose it (especially considering 1 of the 8th armies is already immune to KB with characters that are immune to poison).The fact the VC lost theirs.
@brother_maynard: maybe thats true but that 1 vamp lord is worth over 500 points
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Streamlining the game, most likely.
Besides that the immunity items do tend to be a bit of an all or nothing item. Against a lot of armies being immune to killing blow won't mean squat while against others it is super powerful.
I would say because when they look at the few Magic Items they are going to include in the Army Books, these items have been hitting the cutting room floor in favor of more flavorful magic items.
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Thank the stars for killing blow! yesterday's game my Goblin unit was about to engage in combat with the Grave Guard and a Vampire - using my rusty knive I was able to rip the blood suckers head right from his scrawny neck as a Nasty Skulker CHOPPED his way to a glorious end!
But if the Vampires had armor that made them immune to killing blow...no way such events could occur!
It's like the darn Dwarf lord who can't be wounded with anything higher than strength 5, has a 1+ re-rollable armor save, with a 4+ ward save - what is the point is allowing such builds to exist??!
Sucks the fun out of the game...
greater daemons are 600+ pts and can be just as easily dispatched by cannons. its one of the things that keeps models like that from turning games into non-events. a 500 pt vamp lord can easily wade through 11-12 models a turn, thats 4 tounds/2 turns that it takes him to chew through a horde, thats not counting the impact he has on your opponents deployment and gameplay, or whatever impact he has on the magic phase. some kind of hard counter is needed to keep that in check.