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Thread: Necrons 2000 Competitive. Scarabs !

  1. #1

    Necrons 2000 Competitive. Scarabs !

    40K Army: Necrons
    Imotekh

    w/ viel Cryptek

    16 x Warriors

    5x Warrios
    w/ Ghost ark

    5x Warriors
    w/ Ghost ark

    6x Wraiths
    3/ coils 1/ Particle Caster

    6x Wraiths
    3/ coils 1/ Particle Caster

    10x Scarabs

    3x Spyders
    w/ Prism w/ Claw Array

    3x Spyders
    w/ Prism

    3x Spyders
    w/ Prism

    Imotekh and vieltek join the blob of 16 and DS all over the place shooting were they need to. Wraiths hunt down anything thats a danger to scarabs. Scarabs keep spawning until until its times to overrun the opponent and are protected by night fighting. Arks are there to create a wall if needed and used to contest end game. What do you guys think?

  2. #2

    Re: Necrons 2000 Competitive. Scarabs !

    very competitive list
    nothing to really improve on
    "If you have two royal courts, you can have a member of each court in the unit, I had not noticed that; very very sneaky Gooben, I approve greatly, that's almost Archon or Tzeentchian levels of sneaky." - fenrisnorth

  3. #3
    Brother Sergeant
    Join Date
    Mar 2008
    Location
    Sweden
    Posts
    42

    Re: Necrons 2000 Competitive. Scarabs !

    Boring and retarded scarabbuild. Full of lazy cheez.

    Should work
    Only tip I can give is to kit out the wraiths more diff, for dat dere wound allocation.
    Also Immortals with Gauss instead of the Warriors for the DS would be better. You can pump up your other units more then.
    Last edited by Hiddius; 07-05-2012 at 07:04.
    "Don't be stupid, you can't do that."
    "Yes I can, anything is possible."
    "We told you that you couldn't do it."
    "At least I tried, you bastards."

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