Well I have finally found a campaign to join and I am really excited. It has been years since I have played in a Necromunda campaign or any GW games. I stopped by with friends at Adepticon and I remember how much fun miniature war games are so I dug out my old stuff and headed to my local GW store. I was lucky enough to meet some nice guys who were playing Necromunda and they said they would be starting a campaign soon, so I gladly jumped in.
I downloaded the new rules as we will be using those to my knowledge. However I know that the person running the campaign will also be allowing a few non-standard gangs including an Ork gang he got from a link somewhere, I do believe it was in an issue of "Fanatic" magazine. I also believe that he is going to try and do something with the territories and is going to try and do a map. I am not sure yet but I will be finding out on Thursday. However I want to have a gang or two ready to play test with as next week we are meeting about it and then playing for fun. I don't expect the campaign to start until the week after that.
I believe that some of the other players will be playing the following: Ork Waagh, Van Saar, Escher, Delaque, Cawdor (?), Orlock, and I am unsure of the rest. I am not 100% sure of the Cawdor gang either, but we will see. All in all there will be 6-9 people including myself. I have played with a few of these guys and they seem to live shooter gangs more than hand to hand. However we had to use city terrain geared more for Warhammer 40K than Necromunda as we are playing at a Bunkjer. One of the players will be bringing in a lot more appropriate terrain is what I was stole.
As of right now I am unsure of what gang to play. I can field the following gangs easily:
Delaque, Cawdor, Redemptionist, Spyrer, Delaque, Van Saar, and Ratskin Renegades. I don't know which I would like to play but I am leaning towards Ratskins, Spyrers, or Delaque. It has been awhile and I am not as experienced as the others I suspect so I am not sure what to play. I looked at the Spyrer rules called "Death Stalks the Underhive" and they seem better than before as they get more powerful with one boost on their "Power Boost Table". However I am also considering Ratskins but I don't like their lack of shamans and the fact the resilient rule as changed, making them a lot less powerful. The new Totem Warriors are cool but seem rather expensive and underpowered for what you get, as well as nearly useless against the players I have played who avoid HTH like the plague and prefer to shoot it out. To be fair though I only played them as a Spyrer gang and not another more "normal" gang. But either way I am leaning towards Ratskins as the Treacherous Conditions make them really powerful if you get a decent role such as models not being able to see past 8 inches or unable to sit up top on a balcony with a heavy. I also like the Coup stick in the hopes of advancing a juve, but I don't expect it to be that useful. I am going to see if we can use the old rules for Ratskins so I can use my shaman model, as I love the model holding the staff and lasgun. I much prefer that roster versus the new one which seems underpowered. I also had a question about the Blind-Snake Pouches. If I don't buy one for my ganger at the beginning of the campaign, can I still buy it for 20 Credits later when I have extra credits to spare?
I am also considering a Spyrer gang as well since they are painted and ready to go, but at this point I am not sure. The advantage of not having to worry about food and recruiting seems advantageous, but I don't like that I will be limited to the 5 members for the campaign and losing one will take a heavy toll. However they can get powerful quick.
And my final option would be a Delaque or Van Saar gang. I like both houses a lot and have enough models that I can field a decent gang, though they need to be painted. I also don't expect the WYSIWYG rules to be enforced as most people are not willing to butcher some of their older out of print models that I talked to. Both gangs are shooter gangs and the techno versus stealth skills will be the big issue of debate for me, but otherwise I will equip them with Las Guns and auto-pistols as need be.
I am not really a fan of the Cawdor gang and just may use them for Redemptionists, who I enjoy but I am not sure of since they seem to have cut the power of the gang down without the hand flamer templates. I also have never been that big of a fan of them and their fluff. That is just me but fluff makes the world more interesting and fun.
So what does everyone think I should do? I am going to find out more soon but as of right now I am leaning towards Ratskins and Delaque. I was told people don't mind if we double up and have two of the same house represented. So with that said, please send some advice.
I posted this on a few forums to solicit as much info as possible. So if you see it somewhere else feel free to reply or not.
One last thing, am I the only one who misses the old sustained fire dice and templates? It seems so different without them?