2.5K vs the new empire with my tomb kings. The opponent is a friend of mine that is just awefully good at empire.
I am not one for writing a lot, but I felt like documenting a match.
MY TOMB KINGS LIST
Bakari - Level 4 HLP Nehekharan - Earthing Rod (goes with the 20 archers)
Naeem - Level 1 LP Light - Dispel Scroll (goes with the 10 archers)
Sam-Ta - Necrotect (goes with the TG)
20 Skeleton archers - SB, musician
10 Skeleton archers
4 Chariots - Banner of Eternal Flame, SB
5 Skeleton Horse Archers
40 Skeleton Warriors - Full command
4 Necropolis Knights - SB
30 Tomb Guards - Full command
Warsphinx - Fiery roar
Casket of Souls
Screaming Skull Catapult
Screaming Skull Catapult
HIS EMPIRE LIST
General of the Empire
General of the empire on hippogryph (the new big monster thing)
Level 2 shadow
Level 4 life
3 demigryph knights
6 pistoleers (the fast cav shooty ones)
1 hellstorm battery (the one with 3xartillery dice)
I will once again not go into too many details, because gaming it was more important then logging. I did make a buncha pictures that should help illustrate.
We fought in the empire, so my opponent brought some terrain. He is my neighbour from downstairs in the flat and thus it was easy to bring.
The terrain was mainly a wyrding well, which would become quite important later on.
Spell wise he got some shadow debuff spells, including the withering. He also got most of the fun lore of life spells, minus the dwellers.
I got speed of light, dessication, vengeance, protection and smiting. In hindsight I REALLY should have traded vengeance (since he wouldnt move much anyway) for the desertwind. A big mistake on my part.
So he pretty much made a line.
I did a few things very well, and some very bad. For one I ended up placing my necroknights behind my tombguard and sphinx. I don't know how that happened, bad me.
I did put the skeleton horse archers, as scoutes, 12" from his pistoleers, who could then not move towards me with their vanguard move. Brilliant if I do say so myself. He then puts all his guys horizontally so he denies me slipping through.
I win first turn. I move up. I have a bad caster phase in which I get nothing off.
I do get a direct hit on his steamtank, putting him on 3 wounds, 7 remaining.
In his turn he shoots my sphinx for 4 wounds with his cannon. He also declared a charge against my chariots (who moved up) with his hippogryph. Swiftstride, short distance, fly, should be fine. He rolls 3 1s. Doh. Lucky me
He does shoot a bunch of holes in my line, including 3 out of 4 chariots and 4 out of 5 horsemen archers.
A better turn for me. I manage to throw more direct hits on the steamtank.
9 wounds! Darn! He kept on healing it with his lore spells, quite annoying.
I also take out most one of his riflemen units.
I charged my chariot (one remaning after his shooting onslaught)
Now he also had 4 hochland longrifles (2 in riflemen, a master engineer and the steamtank) and he started his offensive. This time he tried to take down Sam-Ta the necrotect, he took one wound and lived.
On the other side of the field my sphinx turns and breaths over the pistoleers. I figured I couldn't do much else or I was going to be shot to pieces with my 4 wounds taken. This is where I should have drank from the wyrding well (which he was able to) and tried to regen the wounds. Drat, another mistake.
I reformed my TG to make space for my necroknights.
The one chariot killed the hellstorm battery. Yay. I then restrain and pivot to block the cannon from shooting.
In his turn this turned out quite fun. He tried to shoot the last chariot away with his riflemen, every hochland that could see him AND his steamtank cannon and failed. The great cannon then quickly loaded all manner of cuttlery in their cannon and grape-shot the chariot away.
His turn saw more shooting at me. He also finished off the sphinx. He charged his hippogryph into the flank of my skeletons. This would take 2 turns for him to get through. Nice.
Now it got messy, so excuse me for going through this with a bit of a mess. I'll just describe sides of the table from here on.
A overview to get a generic idea of the state of the battle.
Shooting wise I did manage to get the steamtank near the end of the game. I also sucked the life out of his master engineer and great cannon with the casket of souls. Also shot down his pistoleers. A stray SSC shot also got a direct hit on the luminark and killed it outright.
The steamtank about to die. In the back his two wizards. The luminark was there. :P
The game really turned when during his shooting he hochland longrifled my hierophant to death and everything started crumbling. Ouch.
His halberdiers helped out his hippogryph to destroy my 40 skeleton warriors, and won of course. My level 1 lore of light priest got caught and made into a snack by the hippogryph as well.
My hierotitan charged into his riflemen, killed them, overran, and promptly ran off the table. When he came back my enemy had turned his greatswords around to face him. Unlucky for him I moved right past them and cast burning gaze at his level 4 and burned him to a crisp.
In the end I charged my tomb guard into his swordmen, had a round of combat and sceded the game. It was over.
It has to be said he had a lot worse luck then I, but my magic phases were horrible, except one in which I got smiting and protection off.
Unit of the match: Hierotitan all the way. He personally killed the two casters on the enemy side with his burning gazes, helped cast a lot of spells and trampled some riflemen (including a hochland!)
Some random shots from pre-game
Empire units looking grim!
The skeleton warriors did work tarpitty, but I am not convinced if I do not want more chariots or skeleton horse archers. Opinions?
The necrotect really worked nicely on the tomb guard, but the tomb guard themselves didn't do much. I am not sure about trading a sphinx and 4 necroknights for TG and a necrotect. I do like having proper blocks of infantry though.
The hierotitan stays, the dual SSC kept hitting sooo good, the casket was important. All have to stay.
I do have issues with deployment, I will have to check that out more next time. I will also have to focus a bit more on spells and make sure I get the vengeance against armies that move to me and desertwind for if I move to them.
I do wonder what else I could have done. His infantry was just simply still complete after 5 turns. It was a bit depressing.
PS: How do I get pictures to show up? img tags doesn't seem to work. They work fine in the painting tale forum.