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Thread: 2k Wolves

  1. #1

    2k Wolves

    40K Army: Space Marines
    Wolf Lord - Thunderhammer, Storm Shield, Runic Armor, Thunderwolf, Saga of the Bear

    Rifleman Dreadnought
    Rifleman Dreadnought
    Rifleman Dreadnought

    5 Grey Hunters - Melta, Las/Plas Razorback, Doser Blades
    5 Grey Hunters - Melta, Las/Plas Razorback, Doser Blades
    5 Grey Hunters - Melta, Las/Plas Razorback, Doser Blades
    5 Grey Hunters - Melta, Las/Plas Razorback, Doser Blades

    10 Fenrisian Wolves
    3 Thunderwolves - Thunderhammer, 3 Storm Shields, Melta Bombs

    Vindicator - Doser Blades
    Auto/Las Pred - Doser Blades
    Auto/Las Pred - Doser Blades

  2. #2

    Re: 2k Wolves

    Is this supposed to be fluffy, casual, or competitive? I cant figure it out because I see parts of all 3 types in this list.
    "Just because you're not paraniod, doesnt mean they arent out to get you"

    "Fetch me another plaything. This one seems to have broken." - Urien Rakarth refering to a torture subject.

  3. #3

    Re: 2k Wolves

    I know its a silly thing to say but why arent there any longfangs? 2 units of 6 longfangs with 10 missile launchers is 280pts and you can fire at 2 units for each longfang unit giving you 4 targets. If there placed within 10" of eachother i guarentee your opposition is gonna direct alot of traffic there way, or youll make them pay for it. if you can fit in a empty las plas razorback to back them up as well, all the better.

    you want at least 3 10 man grey hunters in rhinos with 2 meltas and a pw
    2 Dreadnaughts with ml pc walking forward with rhinos.
    Solo vindicators are good if your planning on shooting it off once them getting popped so i wouldnt bother taking it.
    You have parts that may work in certain matches but against anything that attacks you 1st will carve through your 5 man squads(dark eldar, nids, bloodangels with furoious charge) so you want those 10 models to soak up the attacks.

    What make Greyhunters the best troopchoice out of all armies is that the come with a bolter and a bolt pistol with countercharge, meaning when it comes to midrange combat(NOT close quarter combat) no army can compare. you want them firing 10 bolters into a unit at rapidfire range then in there turn switch to boltpistols and roll for countercharge if they assault. If they dont next round you assault them.
    there just sooo good on the fly, and any1 who denies the power of a bolter is an idiot.

    Wolf cav are good too. Shuffle them up behind your rhinos and counter charge a unit tied up by your greyhunters or use the 12"" charge to hit there counter assaulting unit before they can charge. Assaulting units in the deployment zone from midboard is a confronting thing.
    Maybe give one wolf claws just to get some initiative attacks, just cos your T5 doesnt mean you gotta test it out.
    Last edited by uberbleed; 08-05-2012 at 10:29.

  4. #4

    Re: 2k Wolves

    Quote Originally Posted by zantis View Post
    Is this supposed to be fluffy, casual, or competitive? I cant figure it out because I see parts of all 3 types in this list.
    Its for a tournament coming up in a week or so.

    Ive been using Long Fangs and I am not very good at positioning them and I don't like using units that don't move so I found most of the time they were left with nothing to shoot or they'd get killed easily so I said forget them. I just don't like them and Space Wolves aren't hurting for Razorback slots.
    Taking Auto/Las Preds and Riflemen Dreads gives me plenty of firepower to pop transports for cheap, a lot of high strength or twin linked long range shots. The Vindi is to soak shooting first turn as first turn I usually just position my tanks and pop smoke. This guy gets close to their lines and they have to at least stun AV13 with a 4+ cover, if they don't their land raider or paladin squad will hurt for it. If they kill it, great, it was 1/16th of my list and bought me a turn to advance. Using these guys instead of Wolf Guard and Long Fangs allowed me to have a lot of leftover points to dump into Fast Attack spots.
    I did this because of the current meta:
    1. Scarabs w/ Solar Pulse armies are bad news for razorspam lists. You won't get to see your targets all the time limiting your shooting and before you know it you get hit with a tidal wave of armour eating insects. Having the wolves who are just as fast to counter attack is invaluable, even if you have to sacrifice a tank to get into position.
    2. I spent a lot of points on the Thunderwolves to give them all Storm Shields and to be able to wound allocate. This is because of the amount of Grey Knights I tend to play in tournaments, without the invul save even a simple Strike Squad with a Halberd or two would kill them before they could attack.
    3. I still have 10 tanks which is pretty decent at 2k, its not IG heavy but 6 of them are AV12 or 13 and I still have a lot of 48" range shooting and some melta. Keeping the Grey Hunters alive will be the hardest part in objective games, but they are being escorted by the two beasts units.

  5. #5

    Re: 2k Wolves

    place the longfangs middle back board and place terrain or set units in a way that forces opponent to bring heavy shots into the middle board.
    The fact they dont move is a blessing cos you know where the opponent is gonna want to get to. Your longfangs.
    My mate who i play regulary puts both longfang units within 6'from eachother with a libby casting living lightning and a las/plas razorback. last game both buildings where on corner boards so he had them set there. setting terrain to open killing fields.
    i allocated a 10 tac p-canon plasgun, vindicator and a lasplas razor with assault and priest against it and it still wasnt enough to silence them.

    his rhinos and dreadnaughts were in cover centre board and they closed off the access to long fangs with there leap frog advance.
    it wasnt till my stormraven with 5dc lemartes and dcdc with btalons deepstriked 6"away did the fangs get theres( and only after i brought the building down and lost the DN)

    I was under the impression most greyknight roll out in 5 mans, saying that means your greyhunters in 10mans should be able to keep them under the pump. 5 knights got 10shots and 10 attacks on the charge, you got 8-16shots 2 meltas and 30att on the charge or countercharge(leadership test allowing).

    I really really think you need to get at least 2 10mans greyhunters, i find looking at a list on paper and seeing how it looks on the table are two very differant things. Maybe set up your army and look at it from the opposition side of the table and pick out where it is weak? Where is it strong? what are you, as the enemy most afraid of? This helps with your setup as well which with luck is almost a game winner.

    K so no wolfclaws on thunderwolf, how about Frost axe? S6 at init.

  6. #6

    Re: 2k Wolves

    Quote Originally Posted by uberbleed View Post
    place the longfangs middle back board and place terrain or set units in a way that forces opponent to bring heavy shots into the middle board.
    The fact they dont move is a blessing cos you know where the opponent is gonna want to get to. Your longfangs.
    My mate who i play regulary puts both longfang units within 6'from eachother with a libby casting living lightning and a las/plas razorback. last game both buildings where on corner boards so he had them set there. setting terrain to open killing fields.
    i allocated a 10 tac p-canon plasgun, vindicator and a lasplas razor with assault and priest against it and it still wasnt enough to silence them.

    his rhinos and dreadnaughts were in cover centre board and they closed off the access to long fangs with there leap frog advance.
    it wasnt till my stormraven with 5dc lemartes and dcdc with btalons deepstriked 6"away did the fangs get theres( and only after i brought the building down and lost the DN)

    I was under the impression most greyknight roll out in 5 mans, saying that means your greyhunters in 10mans should be able to keep them under the pump. 5 knights got 10shots and 10 attacks on the charge, you got 8-16shots 2 meltas and 30att on the charge or countercharge(leadership test allowing).

    I really really think you need to get at least 2 10mans greyhunters, i find looking at a list on paper and seeing how it looks on the table are two very differant things. Maybe set up your army and look at it from the opposition side of the table and pick out where it is weak? Where is it strong? what are you, as the enemy most afraid of? This helps with your setup as well which with luck is almost a game winner.

    K so no wolfclaws on thunderwolf, how about Frost axe? S6 at init.
    Still not convinced on the long fangs, they are just so boring to play. I like action lol. But it was easy to kill my troops off in objective games so I took your advice on the bigger gh squads. Heres a revised list:

    Wolf Lord - Thunderhammer, Storm Shield, Runic Armor, Thunderwolf, Wolf Tail Talisman, Saga of the Bear

    Rifleman Dreadnought
    Rifleman Dreadnought
    Rifleman Dreadnought

    10 Grey Hunters - 2 Meltas, Wulfen, Power Weapon, Standard, Rhino
    10 Grey Hunters - 2 Meltas, Wulfen, Power Weapon, Standard, Rhino
    10 Grey Hunters - 2 Meltas, Wulfen, Power Weapon, Standard, Rhino
    5 Grey Hunters - Plasma, Las/Plas Razorback

    10 Fenrisian Wolves
    Typhoon - Heavy Flamer
    Typhoon - Multi-Melta

    Auto/Las Predator
    Auto/Las Predator

  7. #7
    Commander Reivax26's Avatar
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    Re: 2k Wolves

    I realize that I haven't played Wolves in about 6 years or so but Auto/Las Predators have never been a great unit to me. In Blood Angel armies I could see them being rather useful, you could move 6 and fire 2 of the 3 weapons. However in your army they are only firing one weapon if they move 6 and none at all if they move further. Not to mention sponsons can't always see the way you want them to. Personally I would drop the 5 man grey hunter squad with the Razorback and put those points towards getting Long Fangs on the board. I realized that you want to play a list that isn't just spamming Long Fangs but there is a good reason why they are in damn near every Space Wolf army, because they rock. Deploy in a high up vantage point and they will accomplish 2 things: Smash your opponents armor to pieces and draw fire away from the Rhinos/Land Speeders.

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