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Thread: 2012 releases

  1. #1141
    Chapter Master loveless's Avatar
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    Re: 2012 releases

    One Gamer's Edition, please.

    Frankly, this sounds like one hell of an overhaul...Can you determine Hull Points based on Vehicle Type/Armor Value or is there a chart, I wonder?
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  2. #1142

    Re: 2012 releases

    Quote Originally Posted by loveless View Post
    One Gamer's Edition, please.

    Frankly, this sounds like one hell of an overhaul...Can you determine Hull Points based on Vehicle Type/Armor Value or is there a chart, I wonder?
    Good shout, maybe add up all the armour values and divide by 10 and round down? It'd speed up the need for updating codexes and for all the forgeworld kits.

    Drop pod would have 3 (36), rhino would have 3 (32), defiler 3 (34), land raider 4 (42)

  3. #1143
    Chapter Master Hendarion's Avatar
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    Re: 2012 releases

    Hmm, maybe. But that's not the purpose of hull-points I guess. The purpose is that some vehicles got added up with useless cheap junk (Storm Bolter & Seeker Missile for example) to make it more resilient because the vehicle would be able to suffer one more "weapon destroyed" result than without it and thus live longer. Hull-points are meant to prevent that. Of course not all types of vehicles should have the same amount of hull-points, so most of them are probably based on the previous amount of engines (1) plus the amount of basic weapons (1-3) plus/minus a balancing-bonus/malus.
    Last edited by Hendarion; 20-06-2012 at 19:27.
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  4. #1144

    Re: 2012 releases

    Quote Originally Posted by Hendarion View Post
    And Ravagers would have 1? That's not the purpose of hull-points. The purpose is that some vehicles got added up with useless cheap junk (Storm Bolter for example) to make it more resilient because the vehicle would be able to suffer one more "weapon destroyed" result than without it and thus live longer. Hull-points are meant to prevent that. Of course not all types of vehicles should have the same amount of hull-points, so most of them are probably based on the previous amount of engines (1) plus the amount of basic weapons (1-3) plus/minus a balancing-bonus/malus.
    No, a ravager would have 3. The total amount of armour (32) divided by 10 (3.2) and rounded down to 3.

    Of course that's just me speculating of a quick fix for GW to not have to print a huge errata. It'd be a very quick fix that even someone with basic maths can do on the spot.

    For vehicles with rubbish front armour they are still vulnerable to smaller arms fire, so a dark eldar vehicle is still pretty likely to be blown up before a vindicator or the like.

    Makes sense on paper but then... well. I'll just shut up and wait and see the rule book I think.
    Last edited by Kijamon; 20-06-2012 at 19:29.

  5. #1145
    Chapter Master Hendarion's Avatar
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    Re: 2012 releases

    Quote Originally Posted by Kijamon View Post
    No, a ravager would have 3. The total amount of armour (32) divided by 10 (3.2) and rounded down to 3.
    Yea, I corrected it. Didn't get that you wanted to add up all "3 sides". Excuse me
    3 actually wouldn't make it more sturdy than it is currently in 5th. It has 3 weapons and one engine. So currently you could say it actually has 4 hull-points (needs 3x "weapon destroyed" and 1x "immobilized").
    Hull-points will not be something like "structure points" of super-heavies. If you roll a 5 or 6, the vehicle will still be gone, no matter the number of hull-points. But it will not be able to make them more or less sturdy by adding cheap rubbish-weapons like previously. It will take a fixed *max* number of weapon-destroyed or immobilized-results to destroy it completely: the hull points.
    Last edited by Hendarion; 20-06-2012 at 19:32.
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  6. #1146
    Chapter Master TimLeeson's Avatar
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    Re: 2012 releases

    Love the new Necron characters, was honestly surprised by their release too - I didn't expect them to even get made at all! Hopefully this means the DE and other SC's will get released in time too.

  7. #1147
    Librarian Stickmonkey's Avatar
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    Re: 2012 releases

    A little birdy told me...

    There are a few DE characters on their way soon. Like oct/nov timeframe.

  8. #1148
    Commander Azazyll's Avatar
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    w00t! Hopefully the Baron and the Duke.

    Noce to see all the special characters get minis. They tend to get all the bells and whistles. A welcome change from past editions. Gives people more options than just the one cryptek/lord etc.

  9. #1149
    Chapter Master Hokiecow's Avatar
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    Re: 2012 releases

    Quote Originally Posted by Stickmonkey View Post
    A little birdy told me...

    There are a few DE characters on their way soon. Like oct/nov timeframe.
    Any idea is the Drazhar for July is the old metal sculpture or a new one?

  10. #1150

    Re: 2012 releases

    Quote Originally Posted by RandomThoughts View Post
    So, you really hate us Eldar players, right? You and the people who make Rapid Fire weapons better and better while leaving the craptastic Shurican Catapult the exact way it is...
    But you get to charge with your guardians after shooting! How awesome is that?

    No need to wait until your opponent's turn to have them turned into a red smear!
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  11. #1151

    Re: 2012 releases

    Quote Originally Posted by scarletsquig View Post
    But you get to charge with your guardians after shooting! How awesome is that?
    You know this is actually a boon now right? You cannot snap-fire at a unit that charges after another unit. So charge with the Guardians then follow up with some real CC power.
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    I have to congratulate you. That's actually the worst idea I've ever seen suggested on Warseer, and I have to tell you, it's up against some doozies!
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  12. #1152
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    Re: 2012 releases

    Quote Originally Posted by RandomThoughts View Post
    THANK YOU! I was really starting to wonder whether I was going mad, since everyone else seemed to just nod and accept that 750x4 = 2500...
    I wouldn't discount the diagnosis just yet since you managed to interpret the lack of any mention of it being 25% Allies until your post since the post after ForgottenLore's where paultwilson agreed his math was wrong to mean EVERYONE had accepted the incorrect number instead of realizing it was incorrect and that somehow YOU were the only one who noticed........
    Sorry no GW I will not pay twice the $$$ to buy from retail stores in Australia and no amount of adds to the hobby, support you FLGS bulldung is going to change the fact your charging twice as much.

  13. #1153

    Re: 2012 releases

    Quote Originally Posted by Stickmonkey View Post
    A little birdy told me...

    There are a few DE characters on their way soon. Like oct/nov timeframe.
    Nice. I hope for Baron and Malys

    Thanks Stick.
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  14. #1154
    Commander TrojanWolf's Avatar
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    Re: 2012 releases

    I wonder if Decapitator will get a model. I know he's lacklustre, but certainly his model will be sexy.
    6th edition Dark Eldar - bring out the big guns and send in the clowns!

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  15. #1155

    Re: 2012 releases

    Thnx @ stickmonkey

    Hoping for Keradruakh, Duke Sliscus, Drazhar and Malys.

    Got nice idea's to convert Vect and the Baron myself.
    When old kabel, cult & coven are replaced by new models I'll post the new names and results here. These models and new codex deserves to start fresh.

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  16. #1156
    Librarian murgel2006's Avatar
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    Re: 2012 releases

    What about the vehicle Damage dice? If it were to be that you can no longer sufficiently damage vehicles with AP4 or worse, that would nerf entire armies (Eldar just my main concern).
    Anything more on this front?

  17. #1157
    Veteran Sergeant nigelovich's Avatar
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    Re: 2012 releases

    I was thinking the same thing, unless the AP3 dice are for AP3+. If not then this would also reduce the power of psyfleman dreads.

  18. #1158

    Re: 2012 releases

    Do we have an idea or some news from a birdy for the release date of the DA codex ? I hope it will be just after the starter box release.

  19. #1159
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    Re: 2012 releases

    Quote Originally Posted by murgel2006 View Post
    What about the vehicle Damage dice? If it were to be that you can no longer sufficiently damage vehicles with AP4 or worse, that would nerf entire armies (Eldar just my main concern).
    Anything more on this front?
    Seems to me based on the info we have that AP1-3 each have superior but different effects against vehicles that have an ongoing effect that continues to impact gameplay sufficiently for a duration of time that it will be convieniant to have a set of these dice to mark vehicles hit by weapons with the coresponding APs.
    Sorry no GW I will not pay twice the $$$ to buy from retail stores in Australia and no amount of adds to the hobby, support you FLGS bulldung is going to change the fact your charging twice as much.

  20. #1160

    Re: 2012 releases

    From Madcow on Heresy Online-

    He got his hands on the WD, got a close up look at the Vehicle Damage dice and reports that they are not dice so much as Damage Markers. Take some salt and call me in the morning, but there it is.

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