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Chapter Master
Sicarius like you have never seen him before! How my Raptors roll...
Ok everyone so I was looking for something different/unusual/cool to field at my local club for mini tournaments and such. Now these are always 1500 points or smaller and normally most armies are played with no strong bias towards super-powered-cheese-doom lists.
Anyway here is something I have been working on for a couple of days after reading about the Raptors chapter of marines.
All shall be explained below the list -
HQ
1 Sicarius.
ELITES
7 Sternguard, 3 combi plasma, drop pod.
TROOPS
10 Tactical marines, meltagun, missile launcher, powerfist.
5 Scouts, bp/ccw, combi melta and melta bombs.
5 Scouts, bp/ccw, combi melta and melta bombs.
10 Scouts, sniper rifles, camo cloaks, missile launcher.
10 Scouts, bolters, heavy bolter.
FAST ATTACK
1 Land speeder storm, multi melta.
1 Land speeder storm, multi melta.
8 Scout bikes, powerfist, 3 grenade launchers, cluster mines.
Total = 1500 points.
Tactics -
1) Sicarius will travel in the pod with the sternguard.
2) Tactical squad will infiltrate thanks to Sicarius special rules.
Basically this list is all about creating multiple angles of attack and using the alpha strike to my advantage. By plonking the tactical squad and the scouts with heavy bolter in the midfield I can completely change where my main attack is coming from. The bikes and storms are great for killing scary stuff right away and the drop podding sternguard can make a mess of most elite infantry/monstrous creatures when they come in.
Thanks to the re-roll for seizing the initiative I have a much better chance of getting it and with all the infiltrating and scouting going on I can really start to apply the pressure from turn 1. Admitedly there is very little combat capability, but then reading the fluff for the Raptors this is completely normal as they prefer to use stealth, assassination and shooting to do most damage.
At 1750 points I would add the following -
5 Assault terminators, th/ss.
1 Sternguard marine.
Locator beacon on scout bike sergeant.
Does this seem fun to you or am I chasing rainbows?
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Re: Sicarius like you have never seen him before! How my Raptors roll...
Hi, thought I'd give you my thoughts on your list:
7 Sternguard, 3 combi plasma, drop pod.
I wouldn't bother with Combi plasma's for this squad. Go combi Melta for sure! They have plasma type rounds if you need them
10 Tactical marines, meltagun, missile launcher, powerfist.
5 Scouts, bp/ccw, combi melta and melta bombs.
5 Scouts, bp/ccw, combi melta and melta bombs.
10 Scouts, sniper rifles, camo cloaks, missile launcher.
10 Scouts, bolters, heavy bolter.
I think you have invested too many point in the troops section.
I’d drop the sniper squad down a few bodies, remove the camo cloaks and pop Telion in there.
It will still get the camo cloak abilities from Telion and be a lot more 'killy'.
8 scouts, Telion and a missile launcher work out just cheaper but I’d go for six snipers, Telion and a missile launcher.
I'd also consider moving the powerfist from the Tac squad to the sternguard
1 Land speeder storm, multi melta.
1 Land speeder storm, multi melta.
These are fine. I also field two LSS squads in my list but I run one with Multi Melta and a Melta scout squad and one with Heavy flamer and power weapon.
The Heavy flamer is a good choice as it negates the BS3 of the storm and you go after squishy things in cover.
8 Scout bikes, powerfist, 3 grenade launchers, cluster mines.
For what these do versus there cost I think you have to many bodies.
I'd drop this down a few bikes (max 5?) and consider dropping the powerfist.
You don’t really want these guys in combat imo.
To sum it up: cut some troops and some bikes to reinvest the points in either some long range firepower (dreads or preds?) or something to fill your lack of assault gap?
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