So I've slowly come to the realization that the way in which my gaming club uses scenery is very risk adverse. It would seem that the average game has around 4-5 pieces of scenery on it and they are all placed in a way that provides optimal movement for their hordes and minimal risk. At first I thought this problem was due to the selection of scenery we have available at the club, as a remnant of older edition our forest are pretty much impassable terrain (hilly forest) and thus we only have 2 citadel woods. However after playing and watching more battles, i've started noticing this trend of trying to keep the "dangerous" pieces out of the picks and periphery placements. Here are some pictures of some tables:
http://i867.photobucket.com/albums/a...tartbeurt1.jpg
http://i867.photobucket.com/albums/a...eurt1start.jpg
http://i1235.photobucket.com/albums/...r/DSC_4133.jpg
As you can see this means that most of the games at my club are dominated by big hordes squaring off against eachother. While its pretty fun to see the carnage wrought by these units, it does get a bit stale in the end. A lot of games are decided by just walking forward try casting your buffs and then hope you will win the mathhammer. Another issue that is touched upon in a different thread on this forum is lack of scenario's... It seems everyone wants to play battleline and finds all the other scenario's "too much work".
So how do your games go? Do you have boards filled with scenery or something more similar to this, where hordes rule the day?


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