It obviously wasn't, it was directed at the guy being stubborn and wrong... you posted while I had the window open, and I just threw in an answer to your point there in an edit afterwards.
But yeah, money in the proverbial hat is on the FAQ going towards the detachment checking if their parent unit would have been eligible for steadfast status against what the detachment is fighting, if they are not actually doing so themselves. That is how people are seeing it for now, thus the abcennce of further debate, while waiting for the FAQ. It comes down to the writer not taking the possibility of the detachment fighting by themselves.
Second possible outcome is them going for a RAW verdict, that Steadfast will only ever aply if the main unit is in combat, and even then only if they lose (in case the detachment is in a separate fight, but still within 3", unless the main unit is in a building, as they then always are steadfast, or is an archer unit in the woods, or Greatswords, or led by a character kitted out for stubbornness, where they would get steadfast from being stubborn.
In any case, it is not the end of the world, the main flaws in the Empire book are other things, the clear rules and pointscosts that shouldn't have passed through playtesting unnoticed... why would one take a repeater handgun marksman when it costs less to take three rank-and-file gunners, for the same output of fire but three wounds? Wasn't the Mechanical horse already something nobody took, did you hadto make it worse? Why did the Grandmaster increase in cost like the general and captain, but without getting the breaktest ability they obviously payed for? Was it a good idea to put all the usefull effects of the magic wagon to one of them, and the so-so abilities to the other? Things like that...![]()



Reply With Quote

