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@ LORD INQ
Thanks for showing me those alternative comp-packs. Certainly seems like a nicer system compared to ETC I'll certainly agree with that. And seemingly made by Swedes too!
About Daemons in 7th.. I've seen this discussion becoming circular. It always starts like this: Somebody brings up Ard Boyz Finals, then someone else comes along with some more statistics presenting how Daemons got 'dethroned' a long time before 8th Ed hit the shelves, and around it goes.
So frankly I go by my own experience where. I don't know much about LM or Skaven to be honest, but Dark Elves did kick Daemonic butt in 7th as far as I am concerned.. Ironically, the playingfield only evened out there once I started playing 8th for some reason.
Matters not. Let's just agree to disagree on that one.
I think the imbalances of the 'current' Daemon Book is a little bit more manifold than you describe, but it's only nuance differences really so not worth arguing over either I guess. hehe
I like it. I think there are certainly some aspects I disagree with on details and I think some things are a little over comped (-240 is a bit excessive for Teclis with a decent Lore, as I said before he's not that hard to kill, on what planet is Greasus Goldtooth considered a more competitive choice than a level 4 slaughtermaster!?) but overall most power combinations are pretty well addressed and the nice thing about it is that it addresses spamming. One firebelly is reasonable, but put three in a unit and it isn't quite so reasonable anymore and the handicaps magnify appropriately.
I'll be attending a GT this autumn which will use this system. I'm looking forward to it, it presents a very interesting challenge to balance raw power and comp score.
Last edited by Lord Inquisitor; 16-05-2012 at 17:42.
... and then I won.
What I like the most about it is that (unlike ETC) it actually lets you do whatever the hell you so desire(!).
Punish my army all the way into the gutter and I can live with that, but tigh a knot around my wrists (of choice) and I'm just not onboard anymore.![]()
I have to admit that I liked the layout of that as well. It encourages you to take things that are "non-optimal" like Yhettee because you can make a solid unit out of them for less Comp Points than you can an equal Warhammer Point value Maneaters. They don't have banners/Musicians and such, but they can still do damage. As it sstands, by normal Warhammer points, most the things that Yhetee can do the Maneaters with Swiftstride and +1 Movement banner can do just as well. At that point you are bringing Yhetee only for the Magic Attacks and probably not for that.
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Locally, the only comp we generally have bans all named characters and a couple of magic items (The tower, Book of Hoeth, and the Power Scroll).
It works very well for us. Some folks have talked about doing the ETC thing for a shift, but I don't think it will happen.