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Thread: Rise of the Blood Dragons 2400 pts

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  1. #1
    Chapter Master Deus Mechanicus's Avatar
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    Rise of the Blood Dragons 2400 pts

    Fantasy Army: BoC
    The necromancers in the skel blocks, the BSB with the blood knights and the Lord cruising around doing his thing.

    Lords

    Vampire Lord 400 pts
    - Level 1: The Lore of the Vampires
    - Sword of Strife
    - Armor of Destiny
    - Enchanted Shield
    - Red Fury
    - Dread Knight
    - Zombie Dragon

    Heroes

    Necromancer 100 pts
    - Level 2: Lore of Death

    Necromancer 100 pts
    - Level 2: Lore of Death

    Vampire 195 pts
    - Level 1: The Lore of the Vampires
    - Battle Standard Bearer
    - Warbanner
    - Heavy Armour
    - Lance
    - Shield
    - Barded Nightmare

    Core

    55x Skeletons 305 pts
    - Full Command

    55x Skeletons 305 pts
    - Full Command

    Special

    5x Black Knights 135 pts
    - Full Command

    5x Black Knights 135 pts
    - Full Command

    5x Black Knights 135 pts
    - Full Command

    5x Black Knights 135 pts
    - Full Command

    5x Black Knights 135 pts
    - Full Command

    2x Fell Bats 32 pts

    Rare

    5x Blood Knights 285 pts
    - Full Command

    2397 pts

    A very thematic list, aiming for a heavy red black Blood Keep feel on this one.
    Would it be better to have the Black Knights in bigger units?

    opinions?

  2. #2
    Chapter Master ftayl5's Avatar
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    Re: Rise of the Blood Dragons 2400 pts

    It would definitely be better to combine those Knight units. I would say 2 of 10 and 1 of 5. Would also save some points on full commands.
    Also no barding is somewhat understandable, but no lances?? Black Knights need lances.

    Zombie Dragons are risky, but your army is so fast that you might be okay with him against cannons and such.
    I prefer Ogre Blade to sword of strife. Wounding all but the toughest things on 2's and an extra -2 to saves is much more valuable than 2 attacks in my opinion.
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  3. #3
    Chapter Master Gaargod's Avatar
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    Re: Rise of the Blood Dragons 2400 pts

    Quote Originally Posted by ftayl5 View Post
    I prefer Ogre Blade to sword of strife. Wounding all but the toughest things on 2's and an extra -2 to saves is much more valuable than 2 attacks in my opinion.
    Not with red fury it's not. With a bit of magic and luck, you can kill an extra 4 infantry a turn ideally.


    Combining the black knights is a good idea however. Warbanner isn't necessary on the BSB - protection with magic items is definitely a better idea. You shouldn't really be losing combat with the unit anyway.
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  4. #4
    Chapter Master hazmiter's Avatar
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    Re: Rise of the Blood Dragons 2400 pts

    Can't have arm destiny and ench shield at same time on same char btw.
    Warhammer 6th edition.
    Grey knights: wins:8 draws:1 losses:1.
    Blood angels: wins:2 draws:0 losses:1.

    New projects: dark elves, cygnar, blood angels (brotherhood of blood)

  5. #5
    Chapter Master ftayl5's Avatar
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    Re: Rise of the Blood Dragons 2400 pts

    Quote Originally Posted by Gaargod View Post
    Not with red fury it's not. With a bit of magic and luck, you can kill an extra 4 infantry a turn ideally.
    With a bit of magic and luck being the key words.
    And infantry being the other, a Vamp on a Dragon shouldn't fight weak crappy infantry
    Against anything T4 or better and with more than a 5+ armour save, the ogre blade will create more unsaved wounds = more attacks from red fury = more wounds in total. Much more so than simply having 2 attacks.

    And I'll say it again, a vampire on a zombie dragon shouldn't be going after goblins and clanrats!! They should be fighting elite things with few ranks and where the rest of your army would have trouble (ie. demigryphs, mournfangs, knights, chaos warriors) With this in mind there is no doubt that +2 Strength is better than +2 attacks.

    Your new list:

    Still can't have an enchanted shield and armour of destiny. This is 2 pieces of magical armour, you can only have 1!

    Necromancers on corpse carts usually get blown to pieces by cannons, bolt throwers, dart guns... In this case not so much as you have 4 units of cavalry ranging from somewhat threatening to very very scary and a zombie dragon, so he'd probably be okay. That being said, I don't see an advantage to putting him on one either so... I wouldn't bother.
    Quote Originally Posted by nagash66 View Post
    The Empire doesn't take you seriously unless you have sacked Nuln.

  6. #6
    Chapter Master hazmiter's Avatar
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    Re: Rise of the Blood Dragons 2400 pts

    Red fury, quick blood, blood knight.
    Plus sword slaughter, and ench shield..... Blender on horse back.
    Blood knights feel, should have +2 ws buff as a must.
    Warhammer 6th edition.
    Grey knights: wins:8 draws:1 losses:1.
    Blood angels: wins:2 draws:0 losses:1.

    New projects: dark elves, cygnar, blood angels (brotherhood of blood)

  7. #7
    Chapter Master Deus Mechanicus's Avatar
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    Re: Rise of the Blood Dragons 2400 pts

    Ok, new version. Combined the units and gave them lances. Added some dire wolves for redirection and harassment (the fell bats will hunt warmachines).
    Added a Corpse Cart to maybe buff the Knights with always strike first.

    Im considering putting the necromancer on the corpse cart, but will this make him to vulnerable?

    Lords

    Vampire Lord 395 pts
    - Level 1: The Lore of the Vampires
    - Sword of Strife
    - Armor of Destiny
    - Enchanted Shield
    - Red Fury
    - Dread Knight
    - Zombie Dragon

    Heroes

    Necromancer 100 pts
    - Level 2: Lore of Death

    Vampire 160 pts
    - Level 1: The Lore of the Vampires
    - Battle Standard Bearer
    - Heavy Armour
    - Lance
    - Shield
    - Barded Nightmare

    Core

    45x Skeletons 255 pts
    - Full Command

    46x Skeletons 260 pts
    - Full Command

    5x Dire Wolves 40 pts

    5x Dire Wolves 40 pts

    Special

    10x Black Knights 290 pts
    - Full Command
    - Lances
    - Barding

    10x Black Knights 290 pts
    - Full Command
    - Lances
    - Barding

    5x Black Knights 160 pts
    - Full Command
    - Lances
    - Barding

    2x Fell Bats 32 pts

    Corpse Cart 90 pts

    Rare

    5x Blood Knights 285 pts
    - Full Command

    2397 pts

    Hopefully legal this time as well.

  8. #8
    Librarian
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    Re: Rise of the Blood Dragons 2400 pts

    I like your style.

  9. #9

    Re: Rise of the Blood Dragons 2400 pts

    Quote Originally Posted by Deus Mechanicus View Post
    Ok, new version. Combined the units and gave them lances. Added some dire wolves for redirection and harassment (the fell bats will hunt warmachines).
    Added a Corpse Cart to maybe buff the Knights with always strike first.

    Im considering putting the necromancer on the corpse cart, but will this make him to vulnerable?

    Lords

    Vampire Lord 395 pts
    - Level 1: The Lore of the Vampires
    - Sword of Strife
    - Armor of Destiny
    - Enchanted Shield
    - Red Fury
    - Dread Knight
    - Zombie Dragon

    Heroes

    Necromancer 100 pts
    - Level 2: Lore of Death

    Vampire 160 pts
    - Level 1: The Lore of the Vampires
    - Battle Standard Bearer
    - Heavy Armour
    - Lance
    - Shield
    - Barded Nightmare

    Core

    45x Skeletons 255 pts
    - Full Command

    46x Skeletons 260 pts
    - Full Command

    5x Dire Wolves 40 pts

    5x Dire Wolves 40 pts

    Special

    10x Black Knights 290 pts
    - Full Command
    - Lances
    - Barding

    10x Black Knights 290 pts
    - Full Command
    - Lances
    - Barding

    5x Black Knights 160 pts
    - Full Command
    - Lances
    - Barding

    2x Fell Bats 32 pts

    Corpse Cart 90 pts

    Rare

    5x Blood Knights 285 pts
    - Full Command

    2397 pts

    Hopefully legal this time as well.
    Is it just me (please tell me Im being stupid here) or is the points value for the Lord listed above woefully wrong in that the cost of the Vamp Lord on Zombie Dragon being 465 BEFORE all the magic items / vampiric powers are added on and not 395 as listed.
    That would make the list way over 2400 pts (not got my books at hand to work out true cost total).

    Please forgive me if I am missing something here.
    "Originally posted by xxRavenxx"

    As a shopkeeper, I can tell you exactly what this ploy was:

    He wants your skin for a hat.

  10. #10
    Chapter Master hazmiter's Avatar
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    Re: Rise of the Blood Dragons 2400 pts

    Magic armour and magic shield on one person makes them go boom.......
    Warhammer 6th edition.
    Grey knights: wins:8 draws:1 losses:1.
    Blood angels: wins:2 draws:0 losses:1.

    New projects: dark elves, cygnar, blood angels (brotherhood of blood)

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