So i loticed there is no chaos dwarf tactica so i would like to start one.
firstly, to be clear, i am talking about the tamurkhan list (legion of asgor).
i have played three games thus far, so i wil list what i have found so far.
sorcerer prophet - mandatory, as his ld 10 is invaluable and can upgrade to lvl 4 mage. unfortunately he is over priced. because he can fight better than most mages and can take armour, he is very pricey, however, because he's your general and your lvl 4 mage you don't want to get him into combat. so your basically paying for his fighting prowess that you should not be using. however, it is handy that he can take some armour and can somewhat find, just in case you make a mistake and your opponent sneaks some fast cav. or some fliers past you, your sorcerer prophet can still defend himself. however, i still think it's a big points dump that does not often pay for itself.
daemonsmiths - a very handy, very handy lvl 2 mage. not only can he cast some spells, he's not a bad fighter, comes standard with a magic weapon, and, DATATA - is also an engineer! yes sir, i think these guys are a bargain!
castellans - your standard hero that can be upgraded to a bsb plus . . . he's stubborn! excellent hero choice, but again very expensive, much more then a standard hero with similiar stats. again he's a good buy because he's stubborn, but as you may have noticed by this point, with everything being expensive, you run out of points super fast.
tuar'ruk - haven't used him yet, please feel free to contribute
khan - mandatory. with no skirmishers, no flying units, no scouts, your only redirectors/war machine killers. i try to take 2 minimum, try to take 4 if i can.
infernal guard - well priced (i'm not saying their cheap, just for what you get they're priced right). madatory you take a minimum one unit of 30, 5 across and 6 deep. they can take it on the chin and will dish it back out.
the weapon options for these guys deserves it's own line. i am only going to say that they are over priced. i have only used the fire glaives, and i am so far disappointed. too expensive unit to stand back and shoot, but not as good as the base infernal guard in combat, yet 5 points more?!?!? not worth it.
hobgoblins - again mandatory. incase your not keeping track, everything in this army is expensive. NOT OVERPRICED, just really elite and thus expensive. that being the case you need some cheap fodder. you just need them. unfortunately, again they are more points then just regular goblins, they are a bit better, but again your paying for what your getting.
death shriekers - a good warmachine. just as good as the old empire mortar for the same points. one of the few good deals in the list.
magma cannon - another good warmachine. flame cannon with a 24" range. another one of the few good buys in this list.
k'daai fireburners - love the models so i use them. they are not that great. it's awesome that everyone in base combat takes a S4 hit before they even get to attack, so they are good against low armour save hordes (humans, orcs, elves) but with they're instability they die fast. get them into combat before they burn themselves to death. with that being said, if your tactic is to stand back and shoot, these are not the guys to use.
centaur renders - haven't used them yet, if you have please free to comment.
iron daemon - haven't used it yet. looks good on paper, but according to most on chaos-dwarfs online, difficult to use unit.
rare options:
k'daai destroyer - used it twice, it is really good, but not invincible. well worth the points it costs. get it into combat, with the auto S4 hits, on average 8 attacks per turn, stomps and a 4+ ward, it's great! the -1 to wound is a little bit much though, apparently according to FAQs you need minimum S5 to even wound it! i always tell my opponent that if that's the case, i don't mind using 6s to wound like what the rule book says.
hobgoblin wolf riders - haven't used them yet, as without chaos dwarfs that can keep up with them they will suffer from animosity, so i think the khan is a much better buy.
hellcannon - straight from chaos warrior list. you should know what it does. good unit, good buy.
dread quake mortar - haven't used it yet. it basically shoots as good as the hellcannon, but the hellcannon can at least defend itself, this cannot.
chaos seige giant - a giant with a 3+ armour save against shooting, but too many points.
so the general idea is this. the units are good, and they are worth the points, but because everything has extra rules/abilities, they are more points. so the army is super elite and very expensive. it's scary because your opponent will have so many more units/models then you. don't be scared, when your guys work, they work amazing. tough, good armour, reliabe, and hard hitting.
magic items:
don't have time to go thru them all, however, they are accordingly priced, except of course the 100 point magic item, what a waste! everything else is great. how do i know? almost every chaos dwarf list i've seen online uses them.
lore of hashut:
good!
signature spell: usefull, all your units hate your opponent? yes please.
spell one: hard hitting, short range though!
spell six (yes i missed some, but i'm in a rush, will finish tomorrow): amazing if you get it off! nothing like telling your opponent your putting the large template on his unit and they all suffer a S6 hit! did that a couple of weeks ago to an orc player, killed about 20 black orcs! hahahaha!
please feel free to contribute. what works for you? what have you used?


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go go 100mm by 100mm!