Hello all!
Now that I have some free time, I thought I would try my hand at writing up a guide to the Eldar corsair army list, then attach it to my sig once I am done. This is my first time writing anything of the sort, so ANY constructive comments and criticisms are welcome, regardless of whether or not you actually play the army, or indeed, even know what the army looks like.
I thought I would start off with the basic Eldar Corsiar squad. However, because they are so versatile, my post became a bit lengthy, so I apologize.
Eldar Corsair Squad
-These guys are you bread and butter, like Tau Fire Warriors, you ALWAYS have to take a squad of these guys. Let’s look at what you get:
-Lasblaster or Shuriken Catapult or Shuriken Pistol
-Close Combat Weapon
-Plasma Grenades
-A modest statline, but with BS4! As well as fleet.
For basic weapons
-Shuriken Pistols: Your dudes have WS, S, and T 3, with a 5+ armor save, and have 1 attack base. You are wannabe storm guardians that shoot better than they assault, and do not have a warlock or doom support. It is a pretty bad option most of the time.
Falcon and Venom mounted squads- Don’t have enough transport capacity to carry enough of these guys.
Jetpack mounted- Generally better off with a gun
Webway portal-This is the option I see that is best for “Storm Corsair Squads” Be sure to hum the Team America theme when they burst from the webway portal, and pump fire and shurikens into the enemy, before charging the (hopefully) weakened enemy.
-Shuriken Catapult: It’s the gun we all know and hate. That being said, I usually stick it on falcon mounted squads, who operate closer to the enemy where the extra point of S matters more than the extra range.
-Lasblasters: Your go-to weapon of choice. 9 points for a slightly weaker BS4 stormbolter? In an Eldar codex?!?!It fits in with pretty much any variant of corsair squad, and the 24” range synergizes nicely with the shuriken cannon.
Special Weapons-Corsair squads have the option to haul around more special and “heavy” weapons then many basic troop choices. 5 man squad gets access to one special and one heavy, while the 10 man squad gets access to 2 specials and 2 heavies. “Their arrogance is matched only by their firepower”
Flamer: It’s a flamer. It’s cheap. Works well with falcon or venom squads in conjunction with a shuriken cannon-helps provide some close-in defense. In storm corsair squads, helps more than a fusion gun in softening up enemies.
Fusion gun: Honestly, I don’t think that fusion guns are that great in corsair squads. In mounted squads, you get 1 shot with your 1 shot weapon. Then you have 5 dudes who are T3 and have 5+ armor. In storm corsair squads, you have very little chance of killing a vehicle in CC if the fusion guns fail (Felarch MAY have haywire grenades, the rest of them get 1 attack at S4 from plasma grenades). Jetpack mounted squads should generally be staying away from the enemy, not trying to get closer to use the fusion gun.
“Heavy” weapons
Shuriken Cannon- I bless Phil Kelly in his infinite wisdom for making shuriken cannons assault weapons. This should be your go-to weapon of choice, and is a bargin at 10 points. It synergizes well with lasblasters, since both have 24” range. Taking a 10 man corsair squad with 2 cannons and lasblasters is a fairly cheap way of getting some more dakka on the field
Missile Launcher- Awesome on jetpack guys, so you can move and fire. If you don’t take the jetpack upgrade, and important thing to note is that you cannot move and fire like the guardian missile launcher. That being said, they can make some cheap, if static, fire support, especially if you only take a 5 man squad (where the jetpack costs are more expensive, relatively speaking).
Transport options
Falcon- It’s a falcon, but now BS 4 and slightly more expensive. It is not reliant on guide to be a decent gunboat anymore, so the falcons and their transports can operate more independently. Key emphasis on “more”, not that “they should”. You can go with the Eldar MSU route, but that leaves you with a shortage of boots on the ground, and unlike marines, once those boots hit the ground, they will not last long. You generally can’t go wrong with 2-3 falcon squads forming a solid firebase.
(Corsair) Venom- 5 points less expensive than a vyper, but with BS 4 and the ability to transport troops? Awesome- it’s a far cheaper ride than a falcon. However, the cost of holo-fields is still the same cost as on the AV12 close-topped tanks, and corsair venoms cannot take flickerfields, so don’t expect them to last long. On the plus side, with all the falcons and warp hunters that should be flying around, a couple of venoms should be a low priority target. The annoying thing is that the chin mounted twin linked shuriken catapults cannot be upgraded to anything useful.
This is just the beginning of the guide, I wanted some feedback on my writing style before I got too in-depth.



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Aryllon