Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
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Empire does synergies well with mindrazor for the reason that they can hit very reliably and generate a lot of attacks with a poor strength. The other armies that can be reliant on mindrazor FTW are high and dark elves, both able to generate lots of high WS attacks with re-rolls to hit but need strength to back it up. Empire have hurricanums to boost the effective WS for hitting and priests for re-rolls. Free company or spearmen can generate plenty of attacks. All you need to do is get the spell off. While Empire don't have the ways that the elves do of pushing a spell through they can generate a good amount of dice and there are a few nice tricks to get the spell off.
... and then I won.
I think mindrazor synergises well with any unit that can generate a lot of attacks, or has rerolls to hit (or both of course, which is what the elves do with their spearunits). A horde of halbediers doesn't generate more attacks than another horde. If beastmen had acces to mindrazor, it could synergise very well with them too. A unit of beastmen gors with additional handweapons has more attacks, can have rerolls to hit by passing a ld test, and has an appreciable strength with mindrazor to rip stuff to shreds. Similarly if tomb kings had acces to it, they could plump down a horde of skeleton warriors with spears with tomb king, for 40 WS6 attacks at the tomb king's leadership. Add a necrotect to it for hatred, and watch stuff evaporate. Daemons can mindrazor daemonettes, who have multiple low strength attacks, with easy acces to rerolls. They even have armourpiercing so that the little bit of armour they don't negate with the ld8 from the herald (ld8 is str8, which is -5 on armour), is negated by armourpiercing.
Last edited by The bearded one; 27-05-2012 at 15:56.
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 23-5-2013; Finished Riptide, broadsides and pathfinders ---> New: 13-5-2013; Lizardmen, tournament pictures, Won best painted army!
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 23-5-2013; Finished Riptide, broadsides and pathfinders ---> New: 13-5-2013; Lizardmen, tournament pictures, Won best painted army!
Who said halberdiers are the only unit taken by empire? I'm starting to see spearmen and free company replace halberdiers, backed with priest and hurricanum with the idea of getting mindrazor.
... and then I won.
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 23-5-2013; Finished Riptide, broadsides and pathfinders ---> New: 13-5-2013; Lizardmen, tournament pictures, Won best painted army!
No disagreement that empire aren't particularly better than the other mindrazor FTW armies - just that they have all the elements required to make the most out of mindrazor. Shadow is a very good lore for Empire - as it is for many armies but they can really use many aspects.
... and then I won.
I restrict my magic to Shadow, Death and Beasts for fluff reasons (I play a Sylvania themed Empire army) and Shadows is very nasty.
I am old enough to remember when White Dwarf reviewed books and RPGs.
Proudly Warhammer's most cynical player.
Actually I've been trying out a double-level-4 build and it works well. I think we'll see Life + Shadow or some other combination start to become popular. Not quite the cheese that is double Slaan but pretty cheap.
... and then I won.
I am old enough to remember when White Dwarf reviewed books and RPGs.
Proudly Warhammer's most cynical player.
Okay one entire page dedicated to Mindrazor?
That spell is so broken it aint fun... in fact anyone who uses Shadow magic is getting zero points for army selection.
So lets keep that spell out of any serious tactics discussion. It's brokenly good on an non-VC unit you cast it upon and said unit will probably rip anything to pieces as long as they got either good WS or rerolls to hit.
"Parrying lasers with my sword since 7th edition"
- Luminarks, Hurricanums, Robot-horses and skaven laser cannons have made me a better person. A man can only hate so much and these awful units just seem able to soak it all
Agreed on the point that it's not worth discussing, indeed it was a tiny part of my original reply to the thread on the last page.
Curious as to why you think shadow magic (having been told its not mandatory) scores zero points for army selection.
Does that follow for life taking Slaan's in your view as well? And shadow for elves--dark or high.
Just curious if it is shadow lore or just the regular combinations you dislike.
I think it's a crutch if the unit absolutely needs it to be worthwhile. ie chariots must get the charge to justify their cost. I don't think the situation is that extreme with Empire troops, instead without buffs they go from modest troops, point for point, and with buffs they go to strong performers. As such, the shift is far more modest than Wesser and yourself are making it out to be.
The Warrior Priest is no more fragile in this edition than he was previously. As before he delivers a lot of his value in the first combat, even if he doesn't live long enough to do anything himself, just by providing hatred. He was always a prime target before, because killing him denied the Empire player a dispel die every turn, and despite that I kept him alive pretty often. I mean, ultimately if the enemy really wants to kill an Empire character then the poor sod will die, but there's an issue of target saturation (target the warrior priest and the captain survives, and then is that costing him from targeting the BSB, and the wizard and so on).
If we assume that a warrior priest and captain are needed for every decent block, then you've got a 100+ overhead for each unit. This strongly tips Empire towards one or two very big blocks. Detachments give the Empire player some security for the flanks of his big block, and extend the bonuses of those characters. It just seems to me to be the way the whole is pointing, at the competitive level.With the last book I would have agreed with you on core, now I'm not so sure. Again, almost every army list I've seen since April had a single big block in it @2,500 points (+detachments, +20 GS or some such). And these armies win games. Perhaps it's new army syndrome, I don't know. I personally like several infantry combat elements and have been very sceptical of those lists as they seem lopsided but - and this is what those comparisons between old and new lists illustrate so well - it's so darn difficult to get enough of that and enough support from the other sections.
I guess the alternative is drop the warrior priests altogether, and go with buff wagons. That opens the door for buffs on smaller units, and maybe opens the door to cavalry.
It scores zero points with me because everyone an dtheir grandmother takes it if they can. A "bravo" here if you play Dark Elves and actually uses Dark Magic btw
Mindrazor is on an overall basis the best spell in the game and the Withering, Enfeeble and Miasma are also some of the top spells. Incredibly useful in every army.
Granted that Pendulum and Pit of Shades are only as good as the army you play against, but Shadow is just overplayed and while it is a strong lore half the reason is Mindrazor alone.
I'm just tired of elven players throwing 6 dices at it I guess
"Parrying lasers with my sword since 7th edition"
- Luminarks, Hurricanums, Robot-horses and skaven laser cannons have made me a better person. A man can only hate so much and these awful units just seem able to soak it all
100% agreed here. In my case if I take shadow it's usually because I am taking the mortar. In that respect I'm looking for withering to help make it effective again! But in the games I have played with the new book I have missed a magic missile quite a bit, plus hitting first seems to work better with my army, so I'm trying light alot now. Works even better if I take a WA ;-).
I guess everyone feels differently. I'm fairly happy with the new book. 2 cents done :-)