Just felt like sharing my observations over the past several months of playing (with 2 very differnt armies, WE and Chaos Dwarfs). i have also been playing for 15 years, but this is what's sticking in my head now more then usual, who knows, in 15 years i might be saying the complete opposite!
What I have found is that 90% of the game is nothing. You don’t need anything to work as nothing is happening. It’s that first clash, that crucial turn, when you need your spells to get off, you need to hit, you need to wound, that one turn that will swing the game one way or the other. That’s why I always try to take something that will minimise chance. Re-rolls, are amazing, dispel scrolls, auto hits or +1 to hit, etc. this I think makes or breaks a game. You see, both you and your opponent are doing the exact same thing, lining up your best unit against his, doing some quick numbers in your head, and thinking to yourself “so long as I roll average I should win here.” It’s when you fluff your attacks that cost you they game. an example is the Hurricanum with it’s +1 hit, or the mortis engine that gives you +1 to regen., this helps to make sure that once you make contact with your enemy, you don’t rely too heavily on chance and totally fluff it up with bad rolling.
That’s also why I love steadfast. It’s the best thing in the game. On Monday, my Orc ally charged his horde of big’uns into the opponents horde of bloodletters. 2 combat turns in a row he fluffed his attacks (rolled bad) but because he had like 60 guys, he was steadfast. Eventually he rolled normally, and wiped out the bloodletters. What’s just as good as re-rolls/+1 to hit/+1 to wound, etc? bringing so many guys that no matter how bad you fluff, you’ll stay in combat long enough until eventually your luck turns.
Anyways, that’s my opinion on how to win warhammer. We can all customise great lists, do math hammer all day, and calculate what’s going to win combat against what all day. The problem is the dice might not co-operate. Use everything you can to minimise chance. If you can reduce the odds, and you know your unit can beat his, in my opinion you got the game in the bag.
That’s my 2 cents.


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Malorian