Just felt like sharing my observations over the past several months of playing (with 2 very differnt armies, WE and Chaos Dwarfs). i have also been playing for 15 years, but this is what's sticking in my head now more then usual, who knows, in 15 years i might be saying the complete opposite!
What I have found is that 90% of the game is nothing. You donít need anything to work as nothing is happening. Itís that first clash, that crucial turn, when you need your spells to get off, you need to hit, you need to wound, that one turn that will swing the game one way or the other. Thatís why I always try to take something that will minimise chance. Re-rolls, are amazing, dispel scrolls, auto hits or +1 to hit, etc. this I think makes or breaks a game. You see, both you and your opponent are doing the exact same thing, lining up your best unit against his, doing some quick numbers in your head, and thinking to yourself ďso long as I roll average I should win here.Ē Itís when you fluff your attacks that cost you they game. an example is the Hurricanum with itís +1 hit, or the mortis engine that gives you +1 to regen., this helps to make sure that once you make contact with your enemy, you donít rely too heavily on chance and totally fluff it up with bad rolling.
Thatís also why I love steadfast. Itís the best thing in the game. On Monday, my Orc ally charged his horde of bigíuns into the opponents horde of bloodletters. 2 combat turns in a row he fluffed his attacks (rolled bad) but because he had like 60 guys, he was steadfast. Eventually he rolled normally, and wiped out the bloodletters. Whatís just as good as re-rolls/+1 to hit/+1 to wound, etc? bringing so many guys that no matter how bad you fluff, youíll stay in combat long enough until eventually your luck turns.
Anyways, thatís my opinion on how to win warhammer. We can all customise great lists, do math hammer all day, and calculate whatís going to win combat against what all day. The problem is the dice might not co-operate. Use everything you can to minimise chance. If you can reduce the odds, and you know your unit can beat his, in my opinion you got the game in the bag.
Thatís my 2 cents.